jinwoo8405 Level 1 of the Dungeon [Shop] Fefioxte's Armour Emporium a +0 leather armour (26 gold) a +2 robe (167 gold) a +0 buckler (58 gold) a +4 ring mail of positive energy (364 gold) a +0 ring mail (52 gold) a +0 chain mail (78 gold) a +0 leather armour (26 gold) a +0 barding (299 gold) a +0 leather armour (26 gold) (0, 0, D:1) a bat corpse (skeletalised by now) (4, 24, D:1) a +0 mace (10, 24, D:1) a +0 club (11, 24, D:1) a rat skeleton (13, 34, D:1) a +0 club (24, 30, D:1) a +0 ring mail (25, 0, D:1) a +0 club 5 stones (25, 5, D:1) a bat skeleton (25, 36, D:1) a quokka skeleton (28, 34, D:1) a +0 dagger (31, 12, D:1) a bat skeleton (31, 16, D:1) a bat skeleton (38, 2, D:1) a staff of cold (40, 15, D:1) a +0 trident (41, 28, D:1) a +0 long sword (41, 29, D:1) a +0 dagger a goblin skeleton (46, 42, D:1) a rat corpse (skeletalised by now) (52, 50, D:1) 6 curare-tipped darts Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (1, 14, D:2) a +0 dagger (3, 7, D:2) a scarab talisman (6, -19, D:2) a +0 dagger a +0 sling a goblin skeleton (7, -5, D:2) an adder corpse (skeletalised by now) (7, 4, D:2) a +0 whip a kobold corpse (skeletalised by now) (7, 5, D:2) a +0 dagger a stone (7, 20, D:2) a +0 club a goblin corpse (skeletalised by now) (7, 26, D:2) a rat corpse (skeletalised by now) (8, 33, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (14, 16, D:2) a bat corpse (skeletalised by now) (17, 12, D:2) a +0 short sword a kobold corpse (skeletalised by now) (21, -2, D:2) a +0 robe (22, -7, D:2) a +0 spear (35, -19, D:2) an inkwell talisman (35, -9, D:2) a +0 short sword a +0 club a kobold skeleton a goblin skeleton (38, -8, D:2) a +0 hand axe (39, -9, D:2) a +0 robe (40, -12, D:2) 4 boomerangs (40, 2, D:2) a +0 dagger (42, -6, D:2) a talisman of death (44, -14, D:2) a rat skeleton (44, 3, D:2) the +4 orcbow "Beiluora" {elec, ^Fragile rC+ Will+ rCorr} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (45, 26, D:2) 5 boomerangs (50, 12, D:2) an adder corpse (skeletalised by now) (53, 28, D:2) a hobgoblin corpse (skeletalised by now) (55, -16, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (1, -1, D:3) a +0 long sword (19, 15, D:3) 8 stones (23, 14, D:3) a jackal corpse (skeletalised by now) (24, 15, D:3) a jackal corpse (skeletalised by now) (24, 29, D:3) a +0 sling (32, -29, D:3) a +0 hand axe (34, 8, D:3) a +0 ring mail (38, -18, D:3) a +1 mace of draining Level 4 of the Dungeon (2, 1, D:4) 4 stones (7, 6, D:4) 4 poisoned darts (9, 4, D:4) a ball python corpse (10, -5, D:4) a +0 club (10, -3, D:4) a +0 club a +0 robe (12, -5, D:4) a +0 morningstar (still there?) a +0 flail of holy wrath (still there?) a +0 orcbow (still there?) an orc corpse (still there?) a gnoll corpse (still there?) (12, -4, D:4) a +0 flail (12, -3, D:4) a +0 whip (12, 3, D:4) a +0 falchion (14, -6, D:4) a scroll of torment (14, -4, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (14, -2, D:4) a potion of brilliance (16, -5, D:4) a scroll of blinking (16, -3, D:4) a potion of lignification (19, 32, D:4) a +0 club a goblin corpse (skeletalised by now) (20, 10, D:4) a +0 falchion (25, -10, D:4) a +0 giant club (31, -7, D:4) 5 javelins (34, 8, D:4) a +0 short sword (34, 36, D:4) a +0 dagger (48, 6, D:4) a +0 short sword 2 stones a +0 club (55, 12, D:4) an inkwell talisman