jinwoo8405 Level 1 of the Dungeon (1, 0, D:1) a bat corpse (skeletalised by now) (3, 27, D:1) a +1 dagger of draining (12, 35, D:1) a +0 robe (17, 11, D:1) a +0 club (18, 10, D:1) a jackal skeleton (18, 11, D:1) a jackal skeleton a hobgoblin skeleton (19, 12, D:1) a jackal corpse (skeletalised by now) (19, 18, D:1) a +0 cloak (22, 3, D:1) a +0 club (23, 32, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, 8, D:1) a +0 dagger (32, 9, D:1) a +0 dagger a goblin skeleton (35, 8, D:1) a ball python skeleton (35, 9, D:1) a +0 whip a +0 whip 5 stones a gnoll skeleton (35, 22, D:1) a +0 club a goblin corpse (skeletalised by now) (41, 23, D:1) a bat corpse (skeletalised by now) (43, 20, D:1) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (44, 20, D:1) a quokka corpse (skeletalised by now) (47, -1, D:1) a +0 mace (47, 1, D:1) a jackal corpse (skeletalised by now) (47, 2, D:1) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, 3, D:1) a jackal corpse (skeletalised by now) (52, 27, D:1) a +0 hand axe (53, 26, D:1) a +0 hand axe Level 2 of the Dungeon (3, -18, D:2) a +0 club (3, 3, D:2) a +0 quarterstaff (8, -1, D:2) a +0 dagger (8, 22, D:2) a +0 war axe (15, -2, D:2) the +2 dagger of the Philosopher {flame, rF+ rC- rCorr Int+3} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (19, -6, D:2) 8 stones (22, 9, D:2) a +0 dagger an adder skeleton (27, -14, D:2) 3 stones (27, -7, D:2) a +0 short sword (29, -7, D:2) a +0 club (31, 6, D:2) 6 stones (32, -1, D:2) a +0 sling (32, 2, D:2) the +3 whip of Linearity {antimagic, rF+ Int+6 Dex-3} rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). a +0 sling 6 poisoned darts (34, -7, D:2) a frilled lizard skeleton (36, 2, D:2) a +0 dagger (36, 3, D:2) an inkwell talisman (37, 1, D:2) a +0 club (37, 4, D:2) a +0 club (38, 4, D:2) a +0 hand axe (42, -1, D:2) a +0 club (42, 0, D:2) a +0 flail (42, 1, D:2) a +0 halberd (42, 3, D:2) a bat corpse (skeletalised by now) (42, 5, D:2) a +0 quarterstaff (43, 1, D:2) a +0 spear a +0 robe (50, 9, D:2) a +0 robe Level 3 of the Dungeon [Shop] Eluppeeh's Antique Potions a potion of mutation (184 gold) a potion of moonshine (23 gold) a potion of enlightenment (115 gold) a potion of curing (69 gold) a potion of ambrosia (184 gold) 2 potions of brilliance (184 gold) a potion of lignification (69 gold) a potion of enlightenment (115 gold) a potion of invisibility (184 gold) (5, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (15, 35, D:3) a hobgoblin corpse (25, 18, D:3) a +0 ring mail (26, 19, D:3) 5 stones (29, 9, D:3) a ball python corpse (skeletalised by now) (31, 25, D:3) a +0 club a +0 sling a goblin skeleton (34, -11, D:3) a +0 morningstar (34, 2, D:3) a +0 club (36, 1, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a potion of curing