Dungeon Crawl Stone Soup version 0.34-a0-892-g4782afe4e0 (webtiles) character file. Game seed: 12960193277030804376 70 jinsmith the Chiller (level 4, -7/30 HPs) Began as a Merfolk Ice Elementalist on Oct 2, 2025. Killed by psychic fangs ... invoked by a brain worm (12 damage) ... in a sewer. The game lasted 00:06:47 (2750 turns). jinsmith the Chiller (Merfolk Ice Elementalist) Turns: 2750, Time: 00:06:48 Health: -7/30 AC: 9 Str: 8 XL: 4 Next: 22% Magic: 1/8 EV: 14 Int: 16 God: Gold: 112 SH: 0 Dex: 14 Spells: 2/9 levels left rFire . . . (100%) c - +0 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) f - +2 helmet {Light} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + e - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: glowing, very quick A: nimble swimmer 2, mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 112 gold pieces. Inventory: Hand Weapons b - a +0 flail c - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) d - a +0 leather armour f - a +2 helmet of light (worn) Jewellery e - a +4 ring of protection (worn) Scrolls c - 2 scrolls of revelation {unknown} d - 2 scrolls of teleportation {unknown} e - 3 scrolls of identify {unknown} h - a scroll of noise {unknown} j - a scroll of enchant weapon {unknown} Potions g - 2 potions of magic f - a potion of heal wounds {unknown} k - a potion of might {unknown} l - a potion of haste {unknown} n - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.2 Spellcasting + Level 5.3 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 1% 1 b - Frozen Ramparts Ice 38% 1d6 6% 3 c - Ozocubu's Armour Ice 19% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 11% N/A 19% 3 Mephitic Cloud Conj/Alch/Air 2% N/A 50% 3 Swiftness Air 2% N/A 50% 3 Fulminant Prism Conj/Alch 1% 3d5 88% 4 Fire Storm Conj/Fire 1% 7d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Makhleb Yredelemnul Annotations: D:3 Sigmund Sewer Pargi Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History You freeze Pargi! Pargi is heavily wounded. The wall freezes Pargi. Pargi closely misses you. Pargi claws you but does no damage. x2 Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pargi (heavily wounded, haloed, 100% to hit) You freeze Pargi. Pargi is severely wounded. The wall freezes Pargi. Pargi clenches his teeth. Pargi barely misses you. x3; The wall freezes the brain worm. The brain worm's bulging head throbs. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. The wall freezes Pargi. Pargi bites you but does no damage. Pargi barely misses you. Pargi closely misses you. The wall freezes the brain worm. The wall freezes Pargi. Pargi bites you but does no damage. Pargi claws you but does no damage. x2 The wall freezes the brain worm but does no damage. Okay, then. You barely miss Pargi. Pargi is almost dead. The frozen ramparts melt away. Pargi hisses menacingly. Pargi bites you but does no damage. Pargi barely misses you. Pargi claws you. * * * LOW HITPOINT WARNING * * * Your legs become a tail as you enter the water. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! You die... #.# #.# ##.## ##..w## ##.....## #...≈T..# #..≈≈≈..# #.≈≈≈≈≈.# #..≈@≈..# #...≈...# ##..††.## ##.∩.## ##∩## ### You could see Pargi and a brain worm. Vanquished Creatures A gnoll (D:1) 2 adders (D:3) 2 ribbon worms (D:3) 6 endoplasms 5 hobgoblins A quokka (D:1) 5 ball pythons (D:1) 12 bats 2 frilled lizards 7 goblins 3 kobolds 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jinsmith the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 281 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 989 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1027 | D:1 | Reached skill level 5 in Ice Magic 2007 | D:3 | Noticed Sigmund 2178 | D:3 | Learned a level 3 spell: Frozen Ramparts 2182 | D:3 | Learned a level 3 spell: Ozocubu's Armour 2434 | D:3 | Found a basalt altar of Yredelemnul. 2437 | D:3 | Found a burning altar of Makhleb. 2618 | D:3 | Reached XP level 4. HP: 30/30 MP: 6/8 2656 | D:3 | Found a glowing drain. 2665 | Sewer | Entered a sewer 2731 | Sewer | Noticed Pargi 2732 | Sewer | Noticed a brain worm 2750 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_cross, grunt_decor_fettered D:2: layout_loops_ring, chequers_hall_statues_y D:3: layout_rooms, mainiacjoe_overflow_big_doors, lightli_sewer_entry_pipes, uniq_crazy_yiuf_cottage, uniq_sigmund Sewer: sewer_big_baddie Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.3 Spellcasting | 3 | 3.2 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 39 | 9 || 48 Melee: Unarmed | 5 | || 5 Whip | 31 | 9 || 40 Flail | 3 | || 3 Tailslap | | 1 || 1 Cast: Freeze | 56 | 7 || 63 Frozen Ramparts | 2 | 2 || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 72 | 20 || 92 Dodge: Dodged | 63 | 23 || 86 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2721 | 2607 | 114 | 596 | 1252 | 4 | 680.2 | Dungeon | 2639 | 2525 | 114 | 547 | 1252 | 3 | 879.7 | Sewer | 82 | 82 | 0 | 49 | 0 | 1 | 82.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1277 daAuts D:2: 1022 daAuts D:3: 339 daAuts Sewer: 82 daAuts