Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 5918551344416707353 30 jinsen the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Sept 30, 2025. Slain by a kobold ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1186 turns). jinsen the Conjurer (Deep Elf Conjurer) Turns: 1186, Time: 00:01:07 Health: 0/20 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 3/10 EV: 11 Int: 24 God: Gold: 4 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Missiles c - 5 darts of disjunction e - 3 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls d - a scroll of brand weapon {unknown} f - 2 scrolls of immolation {unknown} g - 2 scrolls of identify {unknown} h - 2 scrolls of poison {unknown} Potions b - a potion of magic Skills: + Level 0.5 Fighting + Level 2.7 Dodging + Level 2.8 Stealth * Level 3.6 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There are monsters nearby! You focus your ray upon the bat. The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) The kobold shouts! The endoplasm quivers. You hear a shout! A goblin comes into view. It is wielding a +0 dagger. You stop channelling your searing ray. A kobold comes into view. It is wielding a +0 whip. You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The kobold throws a stone. The stone hits you but does no damage. The endoplasm jiggles. The searing ray misses the kobold. You finish channelling your searing ray. The endoplasm closely misses you. The kobold throws a stone. The stone closely misses you. The endoplasm barely misses you. The goblin misses you. You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. The goblin hits you with a +0 dagger. The searing ray misses the goblin. The endoplasm hits you but does no damage. The goblin hits you with a +0 dagger. The kobold barely misses you. You hit the kobold but do no damage. You stop channelling your searing ray. The endoplasm barely misses you. The goblin misses you. The kobold barely misses you. You hit the kobold but do no damage. The endoplasm barely misses you. The goblin barely misses you. The kobold hits you with a +0 whip. The endoplasm closely misses you. The goblin hits you with a +0 dagger. The endoplasm freezes you. You are frozen. There is a stone staircase leading up here. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 whip. You die... ############ #.......!... #...†....... #.@Kg)...... #..J........ ......?........ ........(....... #......######### #......# #....... #....... You could see an endoplasm, a goblin and a kobold. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 4 bats 3 frilled lizards (D:1) 4 kobolds 4 rats (D:1) A spectral hobgoblin (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jinsen the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 182 | D:1 | Learned a level 2 spell: Searing Ray 441 | D:1 | Found a faded altar of an unknown god. 910 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/10 1186 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, dreamdust_ecumenical_altar_drowned_temple, minmay_misc_feat_iff D:2: layout_basic, pf_guarded_unrand_delatra Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 13 Searing Ray || 18 Armour: Robe || 9 Dodge: Dodged || 16