Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 15793536194664218061 46 jinsen the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Sept 30, 2025. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:32 (2154 turns). jinsen the Conjurer (Deep Elf Conjurer) Turns: 2154, Time: 00:02:32 Health: -1/20 AC: 5 Str: 7 XL: 3 Next: 46% Magic: 8/10 EV: 11 Int: 24 God: Gold: 106 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . j - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr + k - +2 pair of gloves "Siyb" {rPois rCorr Str+3 Dex-4} SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Armour a - a +0 robe (worn) k - the +2 pair of gloves "Siyb" (worn) {rPois rCorr Str+3 Dex-4} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). Jewellery m - a ring of flight Scrolls c - 3 scrolls of amnesia {unknown} d - a scroll of enchant weapon {unknown} h - 3 scrolls of teleportation {unknown} i - 5 scrolls of identify {unknown} l - 2 scrolls of vulnerability {unknown} o - a scroll of fog {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} g - a potion of lignification {unknown} n - a potion of enlightenment {unknown} p - a potion of haste {unknown} Skills: + Level 0.7 Fighting - Level 3.0 Dodging + Level 2.9 Stealth * Level 3.7 Spellcasting * Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 8% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 95% 5 Enfeeble Hex 2% N/A 100% 7 Sphinx Sisters Hex/Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your will is overpowered! You are more confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. Unknown command. You bump into the rock wall. You bump into the rock wall. Ijyb barely misses you. Ijyb hits you with a +0 dagger. You bump into the rock wall. Ijyb hits you with a +0 dagger. Ijyb hits you but does no damage. You bump into the rock wall. Ijyb hits you with a +0 dagger. You bump into the rock wall. Ijyb barely misses you. Ijyb closely misses you. You bump into the rock wall. You feel less confused. Ijyb hits you but does no damage. You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You stop channelling your searing ray. Ijyb zaps a wand. Your will is overpowered! You are more confused. You're too confused to cast spells. You bump into the rock wall. Ijyb hits you with a +0 dagger. Ijyb hits you with a +0 dagger. You bump into the rock wall. Ijyb hits you with a +0 dagger. You're too confused to move! Ijyb screams, "Level is mine! All mine!" Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Ijyb hits you with a +0 dagger. You die... Ijyb screams, "Time for next experiment!" #.# #.# # ### #######.#### #.. ............ #.###.###.#######.#### #.........# ##...### #.# #.....## #g### ##...### #@..# ##.## # ###.# #.# # #.# #.# # #.# ##'## #.# #...## ###.## #....## #....##### #.....# ###....##... #...... #......#######...... You could see Ijyb. Vanquished Creatures 2 dart slugs 5 endoplasms 2 giant cockroaches (D:2) 3 hobgoblins 3 jackals (D:1) 4 quokkas 6 ball pythons 3 bats A frilled lizard (D:2) 7 goblins 4 kobolds 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jinsen the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 225 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 340 | D:1 | Learned a level 2 spell: Searing Ray 513 | D:1 | Found a faded altar of an unknown god. 1164 | D:2 | Identified the +2 pair of gloves "Siyb" {rPois rCorr Str+3 | Dex-4} 1226 | D:2 | Reached XP level 3. HP: 20/20 MP: 2/9 2131 | D:3 | Noticed Ijyb 2154 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, shapermc_ecumenical_altar_mp_ritualfount, due_unseen_surprise D:2: layout_loops_cross D:3: layout_loops_corners, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_double, aquarium_window_1, aquarium_window_fake, aquarium_window_fake, aquarium_view_2f, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Fighting | | 0.7 Stealth | | 2.9 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 13 Cast: Magic Dart || 22 Searing Ray || 34 Armour: Robe || 31 Dodge: Dodged || 18