jinsen Level 1 of the Dungeon [Shop] Rokol's Antique Weapon Emporium a +0 whip (57 gold) a +2 war axe of electrocution (476 gold) a +0 short sword (69 gold) a +0 whip (57 gold) a +0 war axe (80 gold) a +0 sling (34 gold) a +0 hand axe of electrocution (218 gold) a +0 club (11 gold) a +2 orcbow of flaming (441 gold) [Shop] Taetikk's Armour Shoppe the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (440 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. a +0 pair of boots (49 gold) a +0 pair of boots (49 gold) a +0 cloak (49 gold) the +0 cloak of the Thief {Quiet SInv Stlth+} (203 gold) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 pair of boots (49 gold) a +0 leather armour (22 gold) a +0 chain mail (66 gold) a +0 leather armour (22 gold) [Shop] Waat's Book Shop a book of Weapons (576 gold) a book of Necromancy (216 gold) a Handbook of Applied Construction (288 gold) a book of Metalworking (456 gold) Emuvedd's Incunabulum of Injury (336 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Momentum Strike Conjuration/Translocation 2 d - Fireball Conjuration/Fire 5 a book of Touch (264 gold) a book of Cantrips (192 gold) a book of Dreams (288 gold) a Treatise on Traps (360 gold) [Shop] Myilyu Hiom's Antique Weapon Emporium a +1 eveningstar of protection (1221 gold) a +2 longbow of draining (985 gold) a +0 club (15 gold) a +0 short sword (93 gold) a +0 hand axe (93 gold) a +0 dagger (62 gold) a +2 sling of draining (455 gold) (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (2, -13, D:1) a rat corpse (skeletalised by now) (5, -17, D:1) a +0 sling (5, 37, D:1) 8 stones (6, -10, D:1) a +0 dagger (7, 36, D:1) a +0 short sword (8, 36, D:1) a +0 robe (11, 29, D:1) a +0 dagger a kobold corpse (skeletalised by now) (14, 22, D:1) a +0 robe (15, -13, D:1) a quokka skeleton (23, -14, D:1) a ball python skeleton (23, -6, D:1) a rat skeleton (23, -5, D:1) a ball python skeleton (23, -3, D:1) a +0 dagger a hobgoblin skeleton (24, -10, D:1) a +0 mace (26, 11, D:1) a +0 short sword a kobold skeleton (29, 24, D:1) a frilled lizard skeleton (32, 4, D:1) a +0 mace (34, -8, D:1) a +0 short sword 2 stones a kobold skeleton (44, -8, D:1) a quokka skeleton (45, 23, D:1) a quokka skeleton (46, 38, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (47, -6, D:1) a +0 hand axe (47, 27, D:1) 2 large rocks (52, -7, D:1) a ball python skeleton (63, -13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (64, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 3, D:2) a +0 sling (13, 5, D:2) a rat corpse (skeletalised by now) (21, -1, D:2) a +0 hammer (22, 18, D:2) a jackal skeleton a jackal skeleton (24, 20, D:2) a jackal skeleton (32, 23, D:2) a +0 club a kobold skeleton (32, 24, D:2) a +0 dagger (33, -7, D:2) a +0 dagger 8 stones a kobold corpse (skeletalised by now) (38, 14, D:2) a +0 club (38, 15, D:2) a quokka corpse (44, 15, D:2) a medusa talisman (47, 24, D:2) a stone (52, 7, D:2) a +0 hammer