Dungeon Crawl Stone Soup version 0.34-a0-1075-g5347199fb9 (webtiles) character file. Game seed: 17027999691313394827 2912 jinorc the Destroyer (level 9, -2/62 (66) HPs) Began as a Gnoll Conjurer on Nov 3, 2025. Was a Follower of Ashenzari. Slain by a wight ... wielding a +1 morningstar (5 damage) ... on level 7 of the Dungeon. The game lasted 00:10:29 (8432 turns). jinorc the Destroyer (Gnoll Conjurer) Turns: 8432, Time: 00:10:30 HP: -2/62 (66) AC: 8 Str: 7 XL: 9 Next: 78% MP: 10/19 EV: 11 Int: 22 God: Ashenzari [*.....] Gold: 149 SH: 0 Dex: 10 Spells: 10/21 levels left rFire . . . (100%) h - +1 broad axe of the Fated Ennui {flame, Elem, Melee} (curse) rCold + . . (50%) (no offhand) rNeg . . . (100%) d - +0 acid dragon scales rPois . (100%) l - +0 helmet of the Ruined Sun {Melee, Elem} (curse) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - ring of protection from cold HPRegen 0.30/turn (no ring) MPRegen 0.16/turn %: no passive effects @: lethally poisoned (-2 -> -3), lightly drained A: fangs 1, treasure sense, distributed training a: Renounce Religion, Shatter the Chains You were on level 7 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 437 gold pieces. You spent 288 gold pieces at shops. Inventory: Hand Weapons f - a +3 war axe of freezing h - the cursed +1 broad axe of the Fated Ennui (weapon) {flame, Elem, Melee} (You bought it in a shop on level 5 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Missiles e - a throwing net g - a curare-tipped dart i - 9 boomerangs k - 5 poisoned darts Armour a - a +0 robe d - +0 acid dragon scales (worn) l - the cursed +0 helmet of the Ruined Sun (worn) {Melee, Elem} (You took it off Robin on level 2 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Jewellery b - a ring of protection from cold (worn) Talismans c - a rimehorn talisman j - a maw talisman Wands a - a wand of flame (36) Scrolls i - 2 scrolls of identify x - 2 scrolls of amnesia S - a scroll of silence V - a scroll of vulnerability s - 3 scrolls of summoning r - 2 scrolls of revelation g - a scroll of fog t - 4 scrolls of teleportation T - 2 scrolls of torment w - a scroll of enchant weapon p - a scroll of poison Potions c - 4 potions of curing f - 2 potions of moonshine A - 2 potions of attraction w - 3 potions of heal wounds C - a potion of cancellation Skills: + Level 4.6 Fighting + Level 4.6(5.8) Short Blades + Level 4.6(5.8) Long Blades + Level 4.6(5.8) Axes + Level 4.6(5.8) Maces & Flails + Level 4.6(5.8) Polearms + Level 4.6(5.8) Staves + Level 4.6 Ranged Weapons + Level 4.6 Throwing + Level 4.6 Armour + Level 6.6 Dodging + Level 6.3 Stealth + Level 4.6 Shields + Level 4.6(5.8) Unarmed Combat + Level 6.9 Spellcasting + Level 8.2 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8(4.9) Fire Magic + Level 3.8(4.9) Ice Magic + Level 3.8(4.9) Air Magic + Level 3.8(4.9) Earth Magic + Level 3.8 Alchemy + Level 5.1 Invocations + Level 4.6 Evocations + Level 4.2 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 17% 3d11 12% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Shock Conj/Air 100% 1d9 1% 1 Poisonous Vapours Alch/Air 100% 1d4 2% 1 Apportation Tloc 48% N/A 3% 1 Kinetic Grapnel Frge 96% 1d7 3% 1 Slow Hex 96% N/A 3% 1 Summon Small Mammal Summ 96% N/A 3% 1 Sublimation of Blood Necr 24% N/A 4% 2 Summon Ice Beast Ice/Summ 27% N/A 7% 3 Sticky Flame Fire/Alch 27% 2d7 24% 4 Cause Fear Hex 12% N/A 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26649 Temple (1/1) D:6 Zot: 5960 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:5 ( Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You are more poisoned. The killer bee poisons you! The killer bee barely misses you. You miss the killer bee. Your bite misses the killer bee. The killer bee is almost dead. You barely miss the killer bee. You feel very sick. The killer bee stings you! * * * LOW HITPOINT WARNING * * * The killer bee stings you but does no damage. x3 You feel much better. You feel sick. The killer bee stings you. x2 The killer bee stings you but does no damage. The killer bee closely misses you. You miss the killer bee. The killer bee is almost dead. You miss the killer bee. You feel sick. The killer bee stings you but does no damage. x2 The killer bee barely misses you. The killer bee stings you but does no damage. The killer bee closely misses you. The killer bee stings you but does no damage. You hit the killer bee. You burn the killer bee. You kill the killer bee! You miss the killer bee. You feel sick. The killer bee stings you. The killer bee stings you but does no damage. The killer bee barely misses you. You closely miss the killer bee. Your bite misses the killer bee. The killer bee is almost dead. You slash the wight! You burn the wight. You feel sick. The killer bee barely misses you. The wight hits you with a +1 morningstar. You feel drained. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You barely miss the killer bee. The killer bee is almost dead. You barely miss the wight. You feel sick. The killer bee barely misses you. The killer bee closely misses you. The wight hits you with a +1 morningstar! * * * LOW HITPOINT WARNING * * * You feel drained. You die... .....#................ .....#...)............ . .....'................ ..#########.............. .............#####....... .............# ....... .............# ...... ####+###...........# .... .......#.[....†z@..# .......#[......y...# ..