Dungeon Crawl Stone Soup version 0.34-a0-726-g138740454e (webtiles) character file. Game seed: 17401331594376866778 11 jinorc the Conjurer (level 2, -11/15 HPs) Began as a Deep Elf Conjurer on Sept 3, 2025. Mangled by a gnoll ... wielding a +0 flail (14 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (418 turns). jinorc the Conjurer (Deep Elf Conjurer) Turns: 418, Time: 00:00:20 Health: -11/15 AC: 2 Str: 4 XL: 2 Next: 13% Magic: 4/8 EV: 11 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of poison {unknown} Potions g - 2 potions of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5581 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat and a rat come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! The magic dart hits the rat. You kill the rat! The magic dart hits the bat! You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll but does no damage. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #..####..####### #......†......).# #.#####..######.# .# #.####.....####.##.# #....)...........#.# ##.####...#.#.##..#.# #..# ##>.#.#.##..#.# #.## #..#.#j##..#.# ###.#### #......@...#.# .......# #............# .....#.# #.....####.### '#..## # #..#.#####.# ⌠#### ....†...†..# <⌠+ ####.#####.# ⌠#### ####.# +#..## #....# .....# #.##.# You could see a gnoll. Vanquished Creatures A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jinorc the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 317 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 320 | D:1 | Learned a level 2 spell: Searing Ray 418 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 418 | 418 | 0 | 0 | 365 | 1 | 418.0 | Dungeon | 418 | 418 | 0 | 0 | 365 | 1 | 418.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 418 daAuts