Dungeon Crawl Stone Soup version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 1775863444105009508 16 jinorc the Conjurer (level 2, 0/16 HPs) Began as a Deep Elf Conjurer on Sept 1, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (497 turns). jinorc the Conjurer (Deep Elf Conjurer) Turns: 497, Time: 00:00:34 Health: 0/16 AC: 2 Str: 4 XL: 2 Next: 41% Magic: 0/8 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of silence {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of haste {unknown} k - a potion of mutation {unknown} l - 2 potions of brilliance {unknown} Skills: + Level 0.8 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dispel Undead Necr 3% 3d7 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5502 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal bites you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal bites you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. A jackal is nearby! You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. You miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The jackal bites you. You die... .....####.##............ ....## #..#............. ...## ##.##............. ..## ##..#.............. .## ##..##.#............ ## ##..##.......††...... # ##..###.##.###.##. ###..## #.##.# #h# #...## #.##.# #@# ..### #.##.###.# ### #.##....†# #########.######## ................. ################# You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) 2 jackals (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jinorc the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 264 | D:1 | Learned a level 2 spell: Searing Ray 497 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 38 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 497 | 497 | 0 | 0 | 423 | 1 | 497.0 | Dungeon | 497 | 497 | 0 | 0 | 423 | 1 | 497.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 497 daAuts