Dungeon Crawl Stone Soup version 0.34-a0-732-g7224c163e6 (webtiles) character file. Game seed: 13056076229380448647 7 jimin4638 the Grave Robber (level 1, 0/14 HPs) Began as a Mummy Necromancer on Sept 5, 2025. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:11 (240 turns). jimin4638 the Grave Robber (Mummy Necromancer) Turns: 240, Time: 00:02:11 Health: 0/14 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 1/4 EV: 11 Int: 14 God: Gold: 38 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) c - +1 short sword (drain) rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +1 short sword of draining (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} d - a scroll of teleportation {unknown} Skills: + Level 0.5 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting * Level 4.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Volatile Blastmotes Fire/Tloc 4% 2d10 54% 3 Brom's Barrelling Bould Conj/Erth 2% 2d4 91% 4 Curse of Agony Necr 20% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (weak, soul-splintered, not susceptible) You feel a surge of power! The jackal is unaffected. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. x2 The bat barely misses something. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) You feel a surge of power! The jackal is no longer weakened. A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal misses you. The jackal barely misses you. Your soul wisp closely misses the jackal. You barely miss the jackal. The jackal misses you. The jackal barely misses you. Your soul wisp closely misses the jackal. The jackal barely misses you. The jackal completely misses your soul wisp. The jackal barely misses you. Your soul wisp misses the jackal. You hit the jackal but do no damage. The ball python barely misses your soul wisp. The bat hits you but does no damage. The jackal bites your soul wisp but does no damage. The jackal misses you. The ball python closely misses your soul wisp. Your soul wisp touches the jackal. You hit the jackal. The jackal is moderately wounded. The jackal closely misses your soul wisp. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The ball python bites your soul wisp. The jackal bites your soul wisp but does no damage. The jackal closely misses you. Your soul wisp touches the jackal. The bat hits you. You die... #...##.# ####### #......## # ##.....## #.......# #+### ##.....>.## #...#..#. ..... #.........# #........ ..... #.........###.....^ ..... #..........*§...# . ###.. #........b###.†.# #. #.... #.........@hh...#.#.###.... #..........*S...#.#0....... #..†......###.............. ####......)..# #.............. #...........!# #.............. #............###..........)... #............!................ #.†........#####..........!### #............................. You could see 2 jackals, a bat, a ball python and a friendly soul wisp (summoned). Vanquished Creatures A jackal (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A rat (D:1) 2 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimin4638 the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 240 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_rooms, kennysheep_flooded_box Action || total ---------------------------++------- Attack: Normal || 30 Melee: Dagger || 17 Short sword || 13 Cast: Soul Splinter || 11 Armour: Robe || 32 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 240 | 240 | 0 | 41 | 34 | 1 | 240.0 | Dungeon | 240 | 240 | 0 | 41 | 34 | 1 | 240.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 240 daAuts