Dungeon Crawl Stone Soup version 0.34-a0-1126-gc8256e9c32 (webtiles) character file. Game seed: 17708769968204160114 308 jieul the Conjurer (level 6, 0/36 HPs) Began as an Octopode Conjurer on Nov 8, 2025. Slain by a sky beast (11 damage) ... on level 6 of the Dungeon. The game lasted 00:05:55 (3083 turns). jieul the Conjurer (Octopode Conjurer) Turns: 3083, Time: 00:05:56 Health: 0/36 AC: 1 Str: 7 XL: 6 Next: 40% Magic: 3/12 EV: 17 Int: 22 God: Gold: 166 SH: 0 Dex: 10 Spells: 2/13 levels left rFire . . . (100%) c - +1 short sword (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - +5 ring of evasion rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 166 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +1 short sword of holy wrath (weapon) Missiles d - 2 boomerangs Jewellery b - a +5 ring of evasion (worn) Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of blinking {unknown} e - 2 scrolls of teleportation {unknown} h - 3 scrolls of amnesia {unknown} j - a scroll of identify {unknown} l - a scroll of silence {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} k - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.4 Spellcasting + Level 6.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 9% 3d7 30% 4 b - Searing Ray Conj 62% 2d6 1% 2 c - Magic Dart Conj 100% 1d8 1% 1 z - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 16% 2 Frozen Ramparts Ice 8% 1d2 32% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 32% 3 Passwall Erth 4% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the white imp. You kill the white imp! You finish channelling your searing ray. m - a scroll labelled USAYRUDGHYNT You open the door. You see here a +0 whip. You see here a +0 short sword. You see here a +0 flail. A sky beast comes into view. You focus your ray upon the sky beast. The searing ray hits the sky beast. The sky beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the sky beast. The sky beast is lightly wounded. The searing ray hits the sky beast! The sky beast is heavily wounded. The searing ray hits the sky beast! The sky beast is severely wounded. You finish channelling your searing ray. The sky beast closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sky beast (severely wounded, 71% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast. The sky beast is severely wounded. (Press . to maintain the ray.) The sky beast misses you. The searing ray hits the sky beast. The sky beast is almost dead. The sky beast hits you. The air twists around and strikes you! The searing ray misses the sky beast. The sky beast hits you. The air twists around and strikes you! The searing ray hits the sky beast. The sky beast is almost dead. You finish channelling your searing ray. The sky beast hits you. The air twists around and strikes you! You die... . ##. ... #.# # #.# +###.###.# ###### .......#.## #....# #F@..# ####....## ###..# #..+.....# #..#####.##.....# #......#.##.....# #######.###.#.##....## ..........#.#.##....# ######.#.)..#.##....# #.#.)).#.##....# #.#<.#)#.##....## You could see a sky beast. Vanquished Creatures 2 bullfrogs (D:6) 2 orc priests (D:2) A clockroach (D:6) 4 adders A white imp (D:6) A dart slug (D:1) 3 ribbon worms (D:2) 7 orcs 7 endoplasms 3 hobgoblins A quokka (D:1) 3 ball pythons 3 bats 4 frilled lizards 2 goblins (D:1) 6 kobolds 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jieul the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 162 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 165 | D:1 | Learned a level 2 spell: Searing Ray 1004 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/7 1689 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/8 1968 | D:2 | Reached skill level 5 in Conjurations 1973 | D:2 | Reached XP level 5. HP: 18/31 MP: 0/10 2076 | D:2 | Learned a level 4 spell: Fulminant Prism 2081 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2720 | D:3 | You fall into a shaft and drop 3 floors! 2834 | D:6 | Reached XP level 6. HP: 36/36 MP: 5/12 2950 | D:6 | Reached skill level 6 in Conjurations 3083 | D:6 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic D:2: layout_basic, lemuel_flame_loot_1 D:3: layout_rooms, pdpol_wu_jian_five_deadly_venoms, nicolae_overflow_crystal_walls D:6: layout_basic Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.4 Conjurations | 5 6 | 6.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | 6 || 9 Melee: Unarmed | 1 | || 1 Dagger | 2 | 1 || 3 Tentacles | 2 | 1 || 3 Constrict | 1 | || 1 Short sword | | 5 || 5 Cast: Magic Dart | 11 | || 11 Searing Ray | 24 | 19 || 43 Armour: None | 2 | 15 || 17 Dodge: Dodged | 3 | 15 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3081 | 3008 | 73 | 8 | 2700 | 4 | 770.2 | Dungeon | 3081 | 3008 | 73 | 8 | 2700 | 4 | 770.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1555 daAuts D:1: 975 daAuts D:6: 362 daAuts D:3: 187 daAuts