Dungeon Crawl Stone Soup version 0.34-a0-741-gc6a5e4eafc (webtiles) character file. Game seed: 12950353794541923263 5 jieul the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Sept 6, 2025. Got out of the dungeon alive. The game lasted 00:00:52 (79 turns). jieul the Conjurer (Octopode Conjurer) Turns: 79, Time: 00:00:52 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 2/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) a - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Magical Staves a - a staff of alchemy (weapon) Potions g - a potion of magic d - a potion of resistance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 7% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the giant cockroach. The giant cockroach is severely wounded. The magic dart hits the giant cockroach. The giant cockroach is almost dead. The bat closely misses you. The magic dart hits the giant cockroach but does no damage. The giant cockroach is almost dead. The bat hits you but does no damage. The giant cockroach closely misses you. You are out of magic! You are out of magic! You hit the giant cockroach. You kill the giant cockroach! The bat hits you but does no damage. You hit the bat but do no damage. You grab the bat. You constrict the bat. You kill the bat! No target in view! No target in view! Magic restored. A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug comes into view. The magic dart hits the dart slug. The dart slug is heavily wounded. The magic dart hits the dart slug. The dart slug is heavily wounded. You are out of magic! You hit the dart slug. You grab the dart slug. The dart slug is severely wounded. You constrict the dart slug. You hit the dart slug. You kill the dart slug! No target in view! You see here a +0 triple crossbow. Okay, then. There is a staircase leading out of the dungeon here. You have escaped! ####.†.....#..#..# ...............#.####### ......)....#...#........ ............####......# ....................$# .......>.............##. .......†....###.##.....# #....#.....##.....# . .....#....#.....@.# #....#.....##.....# ............###.##.....# ########?............##. ...#...........# #.#.#..####......# #.#...#.. ....#... # #....... .## ##. #.#.#..#. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jieul the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 79 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, serial_shops, shop, kennysheep_crisscross, minmay_misc_feat_roman Action || total ---------------------------++------- Attack: Normal || 4 Melee: Staff || 4 Constrict || 2 Cast: Magic Dart || 6 Armour: None || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 63 | 16 | 0 | 38 | 1 | 79.0 | Dungeon | 79 | 63 | 16 | 0 | 38 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts