Dungeon Crawl Stone Soup version 0.34-a0-739-g868e30f2ff (webtiles) character file. Game seed: 6334416401270256302 2 jh1234 the Conjurer (level 1, 0/13 HPs) Began as a Human Conjurer on Sept 6, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:19 (160 turns). jh1234 the Conjurer (Human Conjurer) Turns: 160, Time: 00:02:19 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 30% Magic: 3/3 EV: 11 Int: 18 God: Gold: 42 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 club Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You now have 33 gold pieces (gained 11). e - a scroll labelled SILYCWOUGE Found 9 gold pieces. You now have 42 gold pieces (gained 9). 2 jackals come into view. Found 11 gold pieces and a scroll labelled CUDIUV AQUZI. The jackal barks! x2; You hear a bark! A jackal comes into view. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal closely misses you. Okay, then. The jackal attacks as it pursues you! The jackal bites you. Okay, then. Okay, then. You barely miss the jackal. The jackal bites you but does no damage. x2 You closely miss the jackal. The jackal bites you. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is lightly wounded. The jackal bites you. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. You die... #. . .# #####.##### #.......... ##.#...#### ###..##..# #.hh## h$# #.@## .h# ###..# ... ♣♣♣.#..# ##.. ♣♣......# .?# ♣♣.......# ... ♣........# ♣♣........# ♣♣.........♣ ♣..........♣ You could see 2 jackals. Vanquished Creatures A quokka (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jh1234 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 160 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, corexii_leaking_fountain Action || total ---------------------------++------- Attack: Normal || 30 Melee: Unarmed || 30 Stab: Sleeping || 1 Armour: Robe || 29 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 160 | 70 | 90 | 0 | 0 | 1 | 160.0 | Dungeon | 160 | 70 | 90 | 0 | 0 | 1 | 160.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 160 daAuts