Dungeon Crawl Stone Soup version 0.34-a0-114-g209a3779e7 (webtiles) character file. Game seed: 2638832311064057310 986 jessie the Skirmisher (level 7, -11/51 HPs) Began as a Demigod Hexslinger on June 7, 2025. Mangled by a warg (15 damage) ... on level 6 of the Dungeon. The game lasted 00:09:59 (3745 turns). jessie the Skirmisher (Demigod Hexslinger) Turns: 3745, Time: 00:10:00 Health: -11/51 AC: 12 Str: 9 XL: 7 Next: 65% Magic: 11/11 EV: 12 Int: 15 God: Gold: 380 SH: 0 Dex: 24 Spells: 8/8 levels left rFire + . . a - +1 sling rCold + . . (no offhand) rNeg . . . c - +0 robe rPois + h - +0 helmet rElec + g - +0 cloak rCorr + (no gloves) SInv . (no boots) Will ..... j - amulet of regeneration Stlth +++ d - +4 ring of protection HPRegen 1.08/turn x - +4 ring of protection MPRegen 0.12/turn %: no passive effects @: resistant, studying Stealth A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 380 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) e - a +0 dagger of venom Missiles m - 2 atropa-tipped darts Armour c - a +0 robe (worn) g - a +0 cloak (worn) h - a +0 helmet (worn) r - the +1 buckler of the Vestibule of Hell {rPois rN+} (You took it off a goblin on level 2 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. s - the +0 robe of Negligence {rElec rC++ Will- Str+3} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Jewellery d - a +4 ring of protection (worn) f - a ring of resist corrosion j - an amulet of regeneration (worn) l - a ring of positive energy t - a ring of wizardry v - a ring of fire x - a +4 ring of protection (worn) y - a +6 ring of intelligence Wands q - a wand of polymorph (10) Scrolls b - a scroll of poison i - 7 scrolls of teleportation {unknown} n - 7 scrolls of identify {unknown} o - 2 scrolls of vulnerability {unknown} u - a scroll of amnesia {unknown} w - 2 scrolls of fear {unknown} z - a scroll of enchant weapon {unknown} F - a scroll of immolation {unknown} G - a scroll of acquirement {unknown} H - a scroll of noise {unknown} Potions k - a potion of invisibility {unknown} p - 3 potions of curing A - 2 potions of resistance B - a potion of heal wounds {unknown} C - 2 potions of attraction {unknown} D - a potion of enlightenment {unknown} E - a potion of brilliance {unknown} Skills: - Level 0.8 Fighting * Level 8.4 Ranged Weapons + Level 2.1 Dodging - Level 2.0 Stealth - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% N/A 12% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Apportation Tloc 0% N/A 24% 1 Kinetic Grapnel Frge 0% 1d4 24% 1 Poisonous Vapours Alch/Air 0% 1d1 24% 1 Summon Small Mammal Summ 0% N/A 24% 1 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Frozen Ramparts Ice 0% 1d1 58% 3 Ozocubu's Armour Ice 0% N/A 58% 3 Passwall Erth 0% N/A 58% 3 Swiftness Air 0% N/A 58% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Metabolic Englaciation Hex/Ice 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Annotations: D:3 exclusion: 3 floors, Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A scorpion comes into view. Found a ring mail. You shoot a sling bullet. The sling bullet hits the scorpion! The scorpion is heavily wounded. You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. The scorpion is moderately wounded. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is heavily wounded. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, will become a warg, a swamp drake, or a howler monkey, chance to affect: 49%) The scorpion evaporates and reforms as a warg! You shoot a sling bullet. The sling bullet hits the warg but does no damage. The warg is heavily wounded. The warg closely misses you. The warg bites you. You shoot a sling bullet. The sling bullet hits the warg but does no damage. The warg is heavily wounded. The warg bites you! You shoot a sling bullet. The sling bullet hits the warg. The warg is heavily wounded. The warg bites you! The warg closely misses you. You shoot a sling bullet. The sling bullet barely misses the warg. The warg bites you but does no damage. It was a potion of curing. You feel better. The warg bites you. x2 You shoot a sling bullet. The sling bullet closely misses the warg. The warg misses you. You shoot a sling bullet. The sling bullet closely misses the warg. The warg bites you! It was a potion of resistance. You feel protected. The warg bites you! * * * LOW HITPOINT WARNING * * * The warg bites you! You die... ..####...... .....##...##### ..##.##...#...#### . ..##.............. .[ ..............#######.. ....................)... ..####)###.#.......##... ..####.###...##.<....... ........##....##@h##.## ........####..###...?.# ........##......."...:.. ...........#...####...#. ........## #...## #.... ........####<#..### +##. ..................# ..................# ..................# You could see a warg. Vanquished Creatures Grinder (D:3) A scorpion (D:5) 2 bombardier beetles 3 hounds (D:5) 2 jellies (D:5) An orc priest (D:5) 4 iguanas 2 sleepcaps Natasha (twice) (D:3) 10 gnolls 8 adders A white imp (D:6) 6 ufetubi (D:5) 3 dart slugs 5 orcs A giant cockroach (D:1) 11 hobgoblins 10 jackals 3 quokkas 5 ball pythons 5 bats 5 endoplasms A frilled lizard (D:2) 6 goblins 10 kobolds 5 rats (D:1) 113 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jessie the Demigod Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 35 | D:1 | Reached skill level 2 in Ranged Weapons 227 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 245 | D:1 | Reached skill level 3 in Ranged Weapons 591 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/6 945 | D:2 | Identified the +1 buckler of the Vestibule of Hell {rPois | rN+} 1032 | D:2 | Reached skill level 4 in Ranged Weapons 1183 | D:2 | Reached XP level 4. HP: 34/34 MP: 8/8 1497 | D:3 | Noticed Grinder 1604 | D:3 | Noticed Natasha 1610 | D:3 | Killed Natasha 1644 | D:3 | Identified the +0 robe of Negligence {rElec rC++ Will- | Str+3} 1861 | D:3 | Paralysed by Grinder for 3 turns 1873 | D:3 | Paralysed by Grinder for 4 turns 1879 | D:3 | Paralysed by Grinder for 2 turns 1890 | D:3 | Paralysed by Grinder for 5 turns 1900 | D:3 | Killed Grinder 1901 | D:3 | Reached skill level 6 in Ranged Weapons 1901 | D:3 | Reached XP level 5. HP: 22/39 MP: 9/9 1901 | D:3 | Reached XP level 6. HP: 26/46 MP: 10/10 1932 | D:3 | Noticed Terence 2162 | D:3 | Noticed Natasha 2170 | D:3 | Killed Natasha 2677 | D:4 | Reached skill level 7 in Ranged Weapons 2942 | D:5 | Entered Level 5 of the Dungeon 2980 | D:5 | Reached XP level 7. HP: 48/51 MP: 11/11 3136 | D:5 | Reached skill level 8 in Ranged Weapons 3163 | D:5 | Found a staircase to the Ecumenical Temple. 3219 | D:5 | Reached skill level 1 in Stealth 3745 | D:6 | Mangled by a warg Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_loops_cross D:2: layout_basic, serial_bayou, serial_bayou_pond_c, serial_bayou_shore_a, serial_bayou_shore_a, serial_bayou_crossing D:3: layout_basic, minmay_misc_feat_chi, uniq_terence, uniq_natasha, uniq_grinder D:4: layout_loops_ring, mainiacjoe_overflow_alcove_2 D:5: layout_basic, temple_fountains, minmay_manual_monstrance D:6: layout_rooms, minmay_unpleasant_kobolds Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 2 3 4 6 7 8 | 8.4 Stealth | 2 | 2.0 Dodging | 2 | 2.1 Fighting | | 0.8 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 158 | 160 | 166 || 484 Evoke: Wand | | | 1 || 1 Use: Potion | | | 2 || 2 Armour: Robe | 40 | 50 | 60 || 150 Dodge: Dodged | 58 | 40 | 57 || 155 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3820 | 3645 | 175 | 15 | 2449 | 6 | 636.7 | Dungeon | 3820 | 3645 | 175 | 15 | 2449 | 6 | 636.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 839 daAuts D:2: 746 daAuts D:3: 745 daAuts D:5: 720 daAuts D:4: 685 daAuts D:6: 83 daAuts