Dungeon Crawl Stone Soup version 0.34-a0-573-gddf292f8a0 (webtiles) character file. Game seed: 6081570172344730980 10 jesper the Covered (level 2, -1/21 HPs) Began as a Human Wanderer on Aug 6, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (777 turns). jesper the Covered (Human Wanderer) Turns: 777, Time: 00:01:11 Health: -1/21 AC: 0 Str: 13 XL: 2 Next: 20% Magic: 0/5 EV: 10 Int: 13 God: Gold: 64 SH: 3 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) d - +0 dagger (vamp) rCold . . . (100%) b - +0 buckler rNeg . . . (100%) (no body armour) rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 club d - a +0 vampiric dagger (weapon) Armour b - a +0 buckler (worn) c - a +0 chain mail Scrolls g - a scroll of fog c - a scroll of blinking {unknown} d - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} Potions f - a potion of attraction {unknown} j - a potion of enlightenment {unknown} Skills: - Level 1.0 Fighting - Level 5.0 Armour + Level 1.3 Dodging - Level 1.0 Shields - Level 2.0 Spellcasting - Level 2.0 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 24% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 3% N/A 56% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 71% 3 Ignite Poison Fire/Alch 1% N/A 98% 4 Summon Forest Summ/Tloc 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Your bat barely misses the jackal. Your bat completely misses the jackal. Your bat hits the jackal but does no damage. The jackal closely misses your bat. Your bat misses the jackal. You see here a +0 vampiric dagger. d - a +0 vampiric dagger Your bat hits the jackal. The jackal completely misses your bat. Your bat hits the jackal but does no damage. Your bat closely misses the jackal. You unwield your +0 club. You feel a sense of dread. d - a +0 vampiric dagger (weapon) Your bat hits the jackal but does no damage. The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! You block the jackal's attack. Casting: Summon Small Mammal (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat hits the jackal but does no damage. You closely miss the jackal. The jackal is severely wounded. Your bat hits the jackal. The jackal dies! The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. Your bat hits the jackal but does no damage. The jackal barely misses you. The jackal bites you. You die... #.#####.#.#......###.##### #.#####.#.#........#.##### #.......#.#............... #########+#.#.####.#.##### #.....)#....#.#.#.... #......####.#.#.#.... #...........#........ ###.b########.#.#.... #.@...........#.... #h###########.#.... ##w..........#.#.... #.....#......#.#.#.. #.###.#......#.#.##. #.....#......#.#.... ##.b...#......#.##### #..###.######.#...... #.................... You could see a dart slug, a jackal (ally target) and a friendly bat (summoned). Vanquished Creatures An endoplasm (D:1) A ball python (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 3 endoplasms (D:1) A goblin (D:1) A jackal (D:1) 2 rats (D:1) 8 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jesper the Human Wanderer began the quest for the Orb. 0 | D:1 | jesper set off with the following items: a +0 club, a +0 | buckler, a +0 chain mail, a scroll of fog; and the | following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 412 | D:1 | Reached skill level 1 in Fighting 545 | D:1 | Found Uduuwesi's Antique Weapon Shop. 565 | D:1 | Reached skill level 1 in Dodging 565 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 776 | D:1 | HP: 1/21 [jackal (3)] 777 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, serial_shops, shop, minmay_tromino_i2 Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | 1 | 1.3 Armour | | 5.0 Shields | | 1.0 Spellcasting | | 2.0 Summonings | | 2.0 Action || total ---------------------------++------- Melee: Club || 20 Dagger || 4 Cast: Summon Small Mamm || 19 Armour: Skin || 22 Chain mail || 4 Dodge: Dodged || 18 Block: Buckler || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 783 | 783 | 0 | 0 | 626 | 1 | 783.0 | Dungeon | 783 | 783 | 0 | 0 | 626 | 1 | 783.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 783 daAuts