Dungeon Crawl Stone Soup version 0.34-a0-449-gb3cc5aa0c1 (webtiles) character file. Game seed: 10631593467033577431 2 jesper the Tinkerer (level 1, -1/13 HPs) Began as a Human Wanderer on July 25, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (202 turns). jesper the Tinkerer (Human Wanderer) Turns: 202, Time: 00:00:52 Health: -1/13 AC: 3 Str: 10 XL: 1 Next: 40% Magic: 0/3 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 helmet (worn) Scrolls c - 2 scrolls of identify {unknown} Potions A - a potion of attraction Skills: - Level 2.0 Armour - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 2.2 Forgecraft - Level 2.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 12% 1d3 17% 1 Launch Clockwork Bee Frge 7% N/A 30% 3 Swiftness Air 6% N/A 32% 3 Mephitic Cloud Conj/Alch/Air 3% N/A 52% 3 Tukima's Dance Hex 1% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Okay, then. There is an open door here. You see here 7 stones. You start waiting. A hobgoblin is nearby! The kinetic grapnel hits the hobgoblin. The hobgoblin is heavily wounded. The grapnel guides your strike. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. You see here 7 stones. There is an open door here. Found a stone staircase leading down. An endoplasm comes into view. The endoplasm quivers. You see here a parchment of Tukima's Dance. You pick up a parchment of Tukima's Dance and begin reading... You add the spell Tukima's Dance to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You miscast Kinetic Grapnel. Nothing appears to happen. The kinetic grapnel hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The kinetic grapnel hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The grapnel guides your strike. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... #..#)#.#.#<§≈#.#.# #..#.#.#.###.'.#.# #..'.#.##...##.#.# #..#.##.#####.##.# #..##.##.....##.## #...##.#######.## #....##.(.....## #.....######### #..##.@....... #..##..J.##... #...#####.# ...#># ... #####. ### #. You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jesper the Human Wanderer began the quest for the Orb. 0 | D:1 | jesper set off with the following items: a +0 dagger, a +0 | robe, a +0 helmet, a potion of attraction; and the | following spells available to memorise: Kinetic Grapnel, | Shock, Launch Clockwork Bee, Swiftness, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 102 | D:1 | Learned a level 1 spell: Kinetic Grapnel 202 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_rooms, grunt_decor_arrowhead, minmay_hexomino_c4 Action || total ---------------------------++------- Melee: Dagger || 17 Cast: Kinetic Grapnel || 3 Armour: Robe || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 202 | 202 | 0 | 26 | 105 | 1 | 202.0 | Dungeon | 202 | 202 | 0 | 26 | 105 | 1 | 202.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 202 daAuts