Dungeon Crawl Stone Soup version 0.34-a0-449-gb3cc5aa0c1 (webtiles) character file. Game seed: 4501446722458805971 50 jesper the Trooper (level 3, 0/29 HPs) Began as a Human Wanderer on July 25, 2025. Constricted to death by a ball python (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1470 turns). jesper the Trooper (Human Wanderer) Turns: 1470, Time: 00:01:04 Health: 0/29 AC: 2 Str: 10 XL: 3 Next: 79% Magic: 3/4 EV: 0 Int: 18 God: Gold: 69 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: constricted A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles b - 12 poisoned darts Armour c - a +0 robe (worn) Wands f - a wand of mindburst (7) Scrolls c - a scroll of noise {unknown} e - 3 scrolls of blinking {unknown} h - a scroll of fog {unknown} k - a scroll of teleportation {unknown} Potions d - a potion of invisibility {unknown} f - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} l - a potion of attraction {unknown} Skills: - Level 3.0 Fighting - Level 1.0 Axes - Level 2.0 Throwing - Level 1.0 Dodging - Level 2.0 Stealth + Level 1.2 Spellcasting + Level 2.2 Necromancy - Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 36% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 18% 2d8 12% 2 Fugue of the Fallen Necr 9% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The gnoll looks weaker. The ball python misses your soul wisp. The gnoll hits you with a +0 flail. Your soul wisp touches the gnoll. There are monsters nearby! You hit the gnoll. The gnoll is heavily wounded. You closely miss the gnoll. The ball python closely misses your soul wisp. The gnoll closely misses you. The gnoll barely misses you. Your soul wisp touches the gnoll but does no damage. The gnoll hits you with a +0 club. The gnoll barely misses your soul wisp. The ball python bites your soul wisp. You closely miss the gnoll. The gnoll is heavily wounded. You hit the gnoll. The ball python barely misses your soul wisp. The gnoll barely misses you. The gnoll closely misses you. Your soul wisp touches the gnoll. The gnoll hits you with a +0 club. The gnoll closely misses your soul wisp. Your soul wisp returns to where it belongs. The gnoll is no longer weakened. A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll barely misses you. The gnoll hits you with a +0 flail! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the gnoll. The ball python attacks as it pursues you! The ball python closely misses you. The ball python misses you. Something misses your soul wisp. Your soul wisp touches the gnoll. There is an open door here. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python's grasp on you weakens, but your attempt to escape fails. The gnoll hits your soul wisp with a +0 halberd. Your soul wisp returns to where it belongs. The gnoll is no longer weakened. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ###.......# #########.#.####### #####...........# ♣♣♣♣♣♣♣ #.....#####.....# ....... #.##### ##...## ....... ##.##### ##.## ..≈.... .......# #.# ....# .......# #.###♣j..# .#.##..# ##'#@Sjj..# .#.##..# ##..>.#♣Jj.# .#..#..# ##.....# ....# .##....# ##......# ..≈.... .##....###.......# ....... .........+.......# ....... ..)....###....>..# ♣♣♣♣♣♣♣ ###..### ##......# #.## ##.....# You could see 4 gnolls, an endoplasm and a ball python. Vanquished Creatures Jessica (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 hobgoblins (D:2) 2 quokkas (D:2) 2 bats 3 endoplasms 2 frilled lizards (D:2) 3 goblins A kobold (D:2) A rat (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:2) A hobgoblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A goblin (D:2) A rat (D:1) 7 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jesper the Human Wanderer began the quest for the Orb. 0 | D:1 | jesper set off with the following items: a +0 hand axe, 12 | poisoned darts, a +0 robe, a potion of berserk rage; and | the following spell memorised: Soul Splinter; and the | following spells available to memorise: Grave Claw, Fugue | of the Fallen. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 328 | D:1 | Reached skill level 1 in Fighting 375 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/3 560 | D:1 | Reached skill level 2 in Fighting 722 | D:2 | Noticed Jessica 736 | D:2 | Killed Jessica 737 | D:2 | Reached skill level 3 in Fighting 737 | D:2 | Reached XP level 3. HP: 29/29 MP: 1/4 1469 | D:2 | HP: 1/29 [constriction (1)] 1470 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_cross D:2: layout_loops_corners, kennysheep_path_1, serial_park_tiny_1, skrybe_limestone_x, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 3 | 3.0 Axes | | 1.0 Throwing | | 2.0 Dodging | | 1.0 Stealth | | 2.0 Spellcasting | | 1.2 Necromancy | | 2.2 Evocations | | 1.0 Action || total ---------------------------++------- Melee: Hand axe || 49 Cast: Soul Splinter || 28 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 40 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1495 | 1487 | 8 | 39 | 1232 | 2 | 747.5 | Dungeon | 1495 | 1487 | 8 | 39 | 1232 | 2 | 747.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 815 daAuts D:1: 679 daAuts