Dungeon Crawl Stone Soup version 0.34-a0-128-gd0004994c2 (webtiles) character file. Game seed: 6632063886763146277 20 jesper the Vexing (level 2, -1/21 HPs) Began as a Human Wanderer on June 7, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:36 (765 turns). jesper the Vexing (Human Wanderer) Turns: 765, Time: 00:02:36 Health: -1/21 AC: 3 Str: 13 XL: 2 Next: 79% Magic: 0/3 EV: 11 Int: 13 God: Gold: 22 SH: 0 Dex: 10 Spells: 2/3 levels left rFire . . . g - +0 short sword rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 club f - a +0 dagger g - a +0 short sword (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Scrolls b - a scroll of teleportation e - a scroll of brand weapon {unknown} h - a scroll of acquirement {unknown} i - a scroll of enchant armour {unknown} Potions j - a potion of mutation {unknown} Skills: + Level 1.0 Fighting + Level 0.9 Short Blades + Level 1.5 Dodging - Level 1.1 Stealth - Level 1.0 Spellcasting - Level 2.0 Conjurations - Level 3.0 Hexes - Level 2.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Slow Hex 32% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 6% 3d8 28% 2 Static Discharge Conj/Air 6% 3-4/arc 28% 2 Sigil of Binding Hex 8% N/A 24% 3 Tukima's Dance Hex 8% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Your Fighting skill increases to level 1! You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (chance to affect: 59%) The endoplasm resists with significant effort. The endoplasm hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (chance to affect: 59%) The endoplasm resists with significant effort. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (chance to affect: 59%) The endoplasm resists with significant effort. The endoplasm freezes you. You are frozen. You die... ##### #...# ###...### ########..$...>##### ...................## #.#..).............. #.####.[...@.#.... #.####.#...#J# ..# #......#####.# #.###.#.## .# ##.###.## .# #.# ##.# .# ##.###.## .# #.#.## .# #.## You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) 5 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 5 goblins (D:1) A kobold (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jesper the Human Wanderer began the quest for the Orb. 0 | D:1 | jesper set off with the following items: a +0 club, a | scroll of teleportation, a +0 robe, a +0 helmet; and the | following spell memorised: Slow; and the following spells | available to memorise: Sigil of Binding, Tukima's Dance, | Momentum Strike, Static Discharge. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 351 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/3 762 | D:1 | Reached skill level 1 in Fighting 765 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_ring, lemuel_flame_loot_1 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Short Blades | | 0.9 Dodging | | 1.5 Stealth | | 1.1 Spellcasting | | 1.0 Conjurations | | 2.0 Hexes | | 3.0 Evocations | | 2.1 Action || total ---------------------------++------- Melee: Dagger || 37 Club || 9 Short sword || 63 Cast: Slow || 16 Armour: Robe || 40 Dodge: Dodged || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 766 | 766 | 0 | 19 | 467 | 1 | 766.0 | Dungeon | 766 | 766 | 0 | 19 | 467 | 1 | 766.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 766 daAuts