Dungeon Crawl Stone Soup version 0.32-a0-1582-g76dddd7891 (webtiles) character file. Game seed: 509507661316820088 30 jesper the Gusty (level 3, 0/26 HPs) Began as a Human Wanderer on June 27, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:13 (684 turns). jesper the Gusty(Human Wanderer) Turns: 684, Time: 00:02:13 Health: 0/26 AC: 2 Str: 11 XL: 3 Next: 18% Magic: 0/6 EV: 10 Int: 16 God: Gold: 19 SH: 0 Dex: 11 Spells: 4/6 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles Z - 10 poisoned darts Armour c - a +0 robe (worn) Scrolls b - a scroll of fog d - 2 scrolls of revelation {unknown} e - a scroll of blinking {unknown} f - a scroll of poison {unknown} g - a scroll of identify {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Throwing + Level 1.0 Dodging - Level 1.0 Stealth - Level 2.0 Spellcasting - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 1.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 44% 1d6 6% 1 b - Shock Conj/Air 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 22% 1d4 19% 3 Ozocubu's Armour Ice 11% N/A 19% 3 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The gnoll hits you with a +0 club. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded) You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded) You freeze the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded) You freeze the gnoll. You kill the gnoll! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You need to enable at least one skill for training. Your Dodging skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You aren't carrying any potions. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #.##..# #.# ##..... .##.###.###.# #.... .. ..>.......#.# ######## ... ######......####......# .#g.## ###..............# ......### ####g..........# ........# #.####....... ......#.#######............ ..........@J........).[.##. .....#)..######.........#.. ... ##....# ######....##. . ##...# #....### ##### #....# # ###.## #.# #.#### #..... You could see an endoplasm. Vanquished Creatures A gnoll (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) A bat (D:1) 2 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jesper the Human Wanderer began the quest for the Orb. 0 | D:1 | jesper set off with the following items: a +0 club, a | scroll of fog, a +0 robe, 10 poisoned darts; and the | following spells available to memorise: Freeze, Shock, | Frozen Ramparts, Ozocubu's Armour, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 47 | D:1 | Learned a level 1 spell: Freeze 49 | D:1 | Learned a level 1 spell: Shock 112 | D:1 | Reached skill level 1 in Stealth 275 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/4 684 | D:1 | Reached skill level 1 in Fighting 684 | D:1 | Reached skill level 1 in Dodging 684 | D:1 | Reached XP level 3. HP: 4/26 MP: 0/6 684 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.0 Spellcasting | 2 | 2.0 Fighting | 1 | 1.0 Dodging | 1 | 1.0 Throwing | | 2.0 Ice Magic | | 3.0 Air Magic | | 3.0 Evocations | | 1.0 Action || total ---------------------------++------- Melee: Club || 31 Short sword || 1 Cast: Shock || 20 Freeze || 15 Armour: Robe || 28 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 692 | 692 | 0 | 34 | 385 | 1 | 692.0 | Dungeon | 692 | 692 | 0 | 34 | 385 | 1 | 692.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 692 daAuts