Dungeon Crawl Stone Soup version 0.32-a0-1582-g76dddd7891 (webtiles) character file. Game seed: 6670542709750101492 34 jesper the Magician (level 3, -1/26 HPs) Began as a Human Wanderer on June 27, 2024. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1449 turns). jesper the Magician(Human Wanderer) Turns: 1449, Time: 00:01:41 Health: -1/26 AC: 2 Str: 16 XL: 3 Next: 31% Magic: 5/8 EV: 10 Int: 18 God: Gold: 28 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles Z - 8 poisoned darts Armour d - a +0 robe (worn) Jewellery b - a +6 ring of strength (left hand) Wands F - a wand of flame (12) Scrolls a - a scroll of enchant armour {unknown} c - a scroll of blinking g - a scroll of identify {unknown} Potions f - a potion of heal wounds {unknown} h - a potion of curing {unknown} i - 2 potions of lignification {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Throwing - Level 4.0 Spellcasting + Level 1.9 Conjurations + Level 1.9 Air Magic - Level 3.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 10% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History A gnoll comes into view. It is wielding a +0 halberd. Found a glowing hand axe. The gnoll shouts! You hear a shout! A gnoll is nearby! A gnoll is nearby! The zap hits the gnoll. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll eviscerates you from afar with a +0 halberd! You see here a rat skeleton. The gnoll attacks as it pursues you! The gnoll misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 robe (moderately wounded, 72% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll eviscerates you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 robe (moderately wounded, 72% to hit) The zap misses the gnoll. The gnoll eviscerates you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 robe (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. The gnoll eviscerates you from afar with a +0 halberd. You die... #.# .## #.# .. #.# ?# # #.###.## ####.##.##...####. #.......÷........) #.#####g##...###.# ###^### #.###.####.# # #.....# #@# ......#.# #.....###.#######..#.# # #......÷÷._....##...# ##. #.....###..........###.. #.<...# ######.##...#.# ###.### #.##..#.# #.#.## #.......# #..#.## ####..### ###.###.#### #..# You could see a gnoll. Vanquished Creatures A dart slug (D:2) 4 bats (D:1) 2 endoplasms (D:1) 3 goblins 4 hobgoblins 3 jackals (D:2) 3 kobolds (D:1) 2 quokkas (D:1) A ball python (D:2) A frilled lizard (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jesper the Human Wanderer began the quest for the Orb. 0 | D:1 | jesper set off with the following items: a +0 club, a | scroll of blinking, a +0 robe, a wand of flame (12), 8 | poisoned darts; and the following spell memorised: Shock; | and the following spells available to memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 247 | D:1 | Reached skill level 1 in Conjurations 247 | D:1 | Reached skill level 1 in Air Magic 247 | D:1 | Reached XP level 2. HP: 17/21 MP: 1/7 1034 | D:2 | Found a faded altar of an unknown god. 1075 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 1449 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_ring D:2: layout_loops_ring, basic_ecumenical_altar Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.9 Air Magic | 1 | 1.9 Fighting | | 1.0 Throwing | | 2.0 Spellcasting | | 4.0 Evocations | | 3.0 Action || total ---------------------------++------- Melee: Short sword || 8 Club || 2 Throw: Dart || 1 Cast: Shock || 48 Armour: Robe || 21 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1448 | 1382 | 66 | 0 | 1226 | 2 | 724.0 | Dungeon | 1448 | 1382 | 66 | 0 | 1226 | 2 | 724.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1029 daAuts D:2: 419 daAuts