Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-377-g2aa8828f32 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 927395495641572916, deterministic pregen: 1 Command line: /usr/games/crawl-git-2aa8828f32 -name jesper -rc /dgldir/rcfiles/crawl-git/jesper.rc -macro /dgldir/rcfiles/crawl-git/jesper.macro -morgue /dgldir/morgue/jesper/ -webtiles-socket /crawl-master/webserver/sockets/jesper:2025-07-17.19:44:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 16 stack frames. /usr/games/crawl-git-2aa8828f32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5fb0f5e08b0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2aa8828f32(_Z13do_crash_dumpv+0x43a) [0x5fb0f5e16bca]: do_crash_dump() /usr/games/crawl-git-2aa8828f32(_Z20crash_signal_handleri+0x1fa) [0x5fb0f5e08fea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x731ca0c26330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x731ca0c1c6a2]: /usr/games/crawl-git-2aa8828f32(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1d8) [0x5fb0f601f188]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-2aa8828f32(_Z20ashenzari_curse_itemv+0x62) [0x5fb0f5f51662]: ashenzari_curse_item() /usr/games/crawl-git-2aa8828f32(_Z15activate_talentRK6talentP4dist+0x2d27) [0x5fb0f5d52dd7]: activate_talent(talent const&, dist*) /usr/games/crawl-git-2aa8828f32(_Z16activate_abilityv+0xd5) [0x5fb0f5d54d35]: activate_ability() /usr/games/crawl-git-2aa8828f32(_Z15process_command12command_typeS_+0x99b) [0x5fb0f65b46cb]: process_command(command_type, command_type) /usr/games/crawl-git-2aa8828f32(+0xc8114a) [0x5fb0f65b214a]: /usr/games/crawl-git-2aa8828f32(+0xc81cd5) [0x5fb0f65b2cd5]: /usr/games/crawl-git-2aa8828f32(main+0x1f7) [0x5fb0f5d3db97]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x731ca0c0b1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x731ca0c0b28b]: /usr/games/crawl-git-2aa8828f32(_start+0x25) [0x5fb0f5d3e685]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000731ca0cf17a7 in __GI___wait4 (pid=9008, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000731ca0cf17a7 in __GI___wait4 (pid=9008, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005fb0f5e091bc in call_gdb (file=0x731ca0de54e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 7204\000\000\000\000\000\000\000\000" #2 0x00005fb0f5e16be8 in do_crash_dump () at dbg-asrt.cc:673 t = 1752781896 dir = "/dgldir/morgue/jesper/" name = "/dgldir/morgue/jesper/crash-jesper-20250717-195136.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x731ca0de54e0 <_IO_2_1_stderr_> #3 0x00005fb0f5e08fea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000731ca0c1c6a2 in isspace (c=-1007) at ./ctype/ctype.c:34 No locals. #6 0x00005fb0f601f188 in prompt_invent_item (prompt=0x5fb12b4124e0 "Curse which item? (Esc to abort)", mtype=mtype@entry=menu_type::invlist, type_expect=type_expect@entry=-12, oper=oper@entry=OPER_ANY, flags=..., flags@entry=..., other_valid_char=other_valid_char@entry=0 '\000', view_all_prompt=0x0, type_out=0x0) at invent.cc:1948 chosen = do_warning = true allow_list_known = true must_exist = true auto_list = true allow_easy_quit = false keyin = ret = current_type_expected = need_redraw = false need_prompt = true need_getch = true #7 0x00005fb0f5f51662 in ashenzari_curse_item () at /usr/include/c++/13/bits/basic_string.h:222 prompt_msg = "Curse which item? (Esc to abort)" item_slot = item = #8 0x00005fb0f5d52dd7 in _do_ability (beam=..., target=0x7fffe3bed430, fail=false, abil=...) at ability.cc:3840 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2aa8828f32/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2aa8828f32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2aa8828f32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = rooms, absdepth0 = 2 Level vaults: layout_basic elyvilon_altar_1 mainiacjoe_overflow_brackets Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the hobgoblin! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The kinetic grapnel hits the dart slug. The dart slug is moderately wounded. The grapnel guides your strike. You hit the dart slug. The dart slug is heavily wounded. You barely miss the dart slug. The dart slug is heavily wounded. The dart slug closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The kinetic grapnel hits the dart slug. The dart slug is severely wounded. The dart slug bites you. The grapnel guides your strike. You puncture the dart slug! You kill the dart slug! HP restored. Magic restored. Things that are here: a dart slug corpse; a hobgoblin corpse Found an escape hatch in the floor. A bat comes into view. The bat closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (57% to hit) The kinetic grapnel hits the bat. The bat is severely wounded. The bat completely misses you. The grapnel guides your strike. The ball python hisses angrily. You hit the bat. You kill the bat! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (75% to hit) The kinetic grapnel hits the ball python. You kill the ball python! Training target 1.0 for Short Blades reached! Your Short Blades skill increases to level 1! You need to enable at least one skill for training. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)okables? Adjust which spell? Okay, then. Found a hand axe. A giant cockroach comes into view. Found 9 gold pieces. You see here a ball python corpse. The giant cockroach seems to slow down. Casting: Slow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (slow, 71% to hit) The kinetic grapnel misses the giant cockroach. The giant cockroach barely misses you. You barely miss the giant cockroach. The giant cockroach closely misses you. You barely miss the giant cockroach. You hit the giant cockroach but do no damage. The giant cockroach is no longer moving slowly. The giant cockroach bites you but does no damage. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. You hit the giant cockroach. You kill the giant cockroach! No target in view! You now have 35 gold pieces (gained 9). Found a stone staircase leading down. A frilled lizard comes into view. f - a +4 ring of protection f - a +4 ring of protection (worn) A jackal comes into view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The kinetic grapnel hits the jackal. The jackal is almost dead. The jackal barks! You hear a bark! x2 A jackal comes into view. x2 The grapnel guides your strike. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal. The jackal is almost dead. The jackal barely misses you. The grapnel guides your strike. You hit the jackal. You kill the jackal! You hit the jackal. You kill the jackal! No target in view! A dart slug comes into view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The kinetic grapnel hits the dart slug. The dart slug is heavily wounded. The grapnel guides your strike. You puncture the dart slug! You kill the dart slug! Things that are here: a jackal corpse; a jackal corpse; a jackal corpse You see here a +0 whip. A bat comes into view. The bat moves out of view. A bat is nearby! A bat is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The kinetic grapnel hits you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (57% to hit) The kinetic grapnel hits the bat. You kill the bat! A giant cockroach comes into view. A giant cockroach is nearby! The giant cockroach seems to slow down. You hit the giant cockroach. The giant cockroach is severely wounded. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you but does no damage. You completely miss the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you but does no damage. You hit the giant cockroach. You kill the giant cockroach! Found a scale mail. You see here a bat corpse. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm comes into view. Casting: Slow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. x2 The endoplasm completely misses you. The grapnel guides your strike. You hit the endoplasm. The endoplasm is almost dead. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is moderately wounded. The grapnel guides your strike. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 98% to hit) The kinetic grapnel hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 g - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. A kobold comes into view. It is wielding a +0 whip. Found a stone staircase leading down. The kobold throws a stone. The stone hits you but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (67% to hit) The kinetic grapnel hits the kobold. You kill the kobold! You now have 46 gold pieces (gained 11). An endoplasm comes into view. The endoplasm quivers. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is severely wounded. The grapnel guides your strike. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. An endoplasm is nearby! You hit the endoplasm. You kill the endoplasm! A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to hit) The kinetic grapnel hits the kobold. The kobold is moderately wounded. The kobold shouts! The kobold throws a stone. The stone misses you. A rat comes into view. The kobold hits you but does no damage. The grapnel guides your strike. The rat squeaks loudly. You hit the kobold. The kobold is heavily wounded. The kobold closely misses you. You barely miss the kobold. The kobold is heavily wounded. The kobold hits you with a +0 short sword. The kobold throws a stone. The stone is repelled. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (heavily wounded, 67% to hit) The kinetic grapnel hits the kobold but does no damage. The kobold is heavily wounded. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (heavily wounded, 67% to hit) The kinetic grapnel hits the kobold. You kill the kobold! Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. You closely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! Things that are here: a +0 short sword; 3 stones; a kobold corpse f -> g - a pink potion; g - a pink potion The frilled lizard hisses angrily. A frilled lizard is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (57% to hit) The kinetic grapnel misses the frilled lizard. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (57% to hit) The kinetic grapnel hits the frilled lizard. You kill the frilled lizard! Okay, then. You start resting. Magic restored. There is a stone staircase leading down here. Found a spear. You see here a +0 spear. A giant cockroach comes into view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (asleep, 100% to hit) The kinetic grapnel hits the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach barely misses you. The grapnel guides your strike. You hit the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach closely misses you. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you but does no damage. You hit the giant cockroach. You kill the giant cockroach! A bat comes into view. A bat is nearby! An endoplasm comes into view. The bat barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the bat. The bat is severely wounded. The endoplasm quivers. The bat barely misses you. The endoplasm jiggles. The bat closely misses you. The grapnel guides your strike. You hit the bat. You kill the bat! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is lightly wounded. The grapnel guides your strike. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 98% to hit) The kinetic grapnel hits the endoplasm. You kill the endoplasm! No target in view! You see here a bat corpse. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The kinetic grapnel hits the goblin. The goblin is severely wounded. The goblin shouts! The goblin hits you with a +0 club. The grapnel guides your strike. You hit the goblin. You kill the goblin! No target in view! HP restored. You see here a +0 club. You see here a +0 hand axe. Things that are here: a +0 whip; a stone; a kobold skeleton There is a stone staircase leading down here. You open the door. There is an open door here. c -> h - a scroll labelled TOGISH ECZO; h - a scroll labelled TOGISH ECZO There is an open door here. Found a faded altar of an unknown god. There is a stone staircase leading down here. Things that are here: a +0 whip; a stone; a kobold skeleton You see here a rat skeleton. c -> j - a scroll labelled VAYTEN WAHACESSE j - a scroll labelled VAYTEN WAHACESSE Search for what [Enter for "."]? You see here a rat skeleton. Things that are here: a +0 whip; a stone; a kobold skeleton There is a stone staircase leading down here. There is a faded altar of an unknown god here. This altar belongs to (a) Jiyva, (b) Kikubaaqudgha or (c) Zin, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. There is a stone staircase leading down here. You climb downwards. Found a parchment of Launch Clockwork Bee and a glowing jade ring. There is a stone staircase leading up here. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The kinetic grapnel hits the bat. You kill the bat! Magic restored. You pick up a parchment of Launch Clockwork Bee and begin reading... You add the spell Launch Clockwork Bee to your library. Okay, then. An adder comes into view. The adder resists with some effort. The adder hisses angrily. The adder seems to slow down. Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (slow, 57% to hit) The kinetic grapnel misses the adder. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (slow, 57% to hit) The kinetic grapnel hits the adder. The adder is heavily wounded. The grapnel guides your strike. You hit the adder. The adder is severely wounded. You closely miss the adder. The adder is severely wounded. The adder bites you. You hit the adder but do no damage. The adder is severely wounded. The adder bites you but does no damage. You hit the adder but do no damage. The adder is severely wounded. The adder bites you. You closely miss the adder. The adder is severely wounded. The adder is no longer moving slowly. You closely miss the adder. The adder is severely wounded. The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is severely wounded. You feel sick. The adder closely misses you. You hit the adder. You kill the adder! You feel sick. You feel sick. h - a +6 ring of dexterity You feel sick. You are no longer poisoned. Okay, then. You start resting. HP restored. Magic restored. Found a stone staircase leading down. A giant cockroach comes into view. You see here a scroll labelled TOGISH ECZO. h - 2 scrolls labelled TOGISH ECZO (gained 1) Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (74% to hit) The kinetic grapnel hits the giant cockroach. The giant cockroach is lightly wounded. The grapnel guides your strike. You hit the giant cockroach. You kill the giant cockroach! No target in view! An adder comes into view. Okay, then. A bat comes into view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the bat. You kill the bat! No target in view! Found a sling. You see here a bat corpse. You now have 61 gold pieces (gained 15). c -> k - a scroll labelled TIUCKUFOAH; k - a scroll labelled TIUCKUFOAH Found a broken altar of Ashenzari. You now have 63 gold pieces (gained 2). An endoplasm comes into view. There is a broken altar of Ashenzari here. Found a stone staircase leading down. The endoplasm quivers. The endoplasm jiggles. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is severely wounded. The grapnel guides your strike. You hit the endoplasm. You kill the endoplasm! There is a broken altar of Ashenzari here. You kneel at the altar of Ashenzari. Ashenzari welcomes you! Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You hear a shout! You see here 9 gold pieces. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (67% to hit) The kinetic grapnel hits the kobold. The kobold is severely wounded. You now have 72 gold pieces (gained 9). A goblin comes into view. It is wielding a +0 dagger. The grapnel guides your strike. You hit the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (67% to hit) The kinetic grapnel hits the goblin. You kill the goblin! An endoplasm comes into view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Found a blue potion. The grapnel guides your strike. You puncture the endoplasm! You kill the endoplasm! f -> l - a blue potion; l - a blue potion Found an escape hatch in the floor. Found a stone staircase leading down. A kobold comes into view. It is wielding a +1 short sword of venom. The kobold shouts! A bat comes into view. The kobold throws a stone. The stone completely misses you. The kobold throws a stone. The stone is repelled. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 60% to hit) The kinetic grapnel misses the bat. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. You miss the bat. The bat hits you but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the bat. The bat is severely wounded. The bat hits you but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, grapneled, 60% to hit) Okay, then. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +1 short sword of venom and quivering stones (67% to hit) The kinetic grapnel misses the kobold. The bat closely misses you. The kobold barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +1 short sword of venom and quivering stones (67% to hit) The kinetic grapnel hits the kobold. You kill the kobold! The bat misses you. The grapnel guides your strike. You hit the bat. You kill the bat! Things that are here: a +1 short sword of venom; 3 stones; a kobold corpse You unwield your +0 short sword. Your +1 short sword of venom begins to drip with poison! i - a +1 short sword of venom (weapon) You now have 90 gold pieces (gained 18). Found an escape hatch in the ceiling. A giant cockroach comes into view. You drop a +0 dagger. You drop a +0 short sword. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (74% to hit) The kinetic grapnel hits the giant cockroach. The giant cockroach is almost dead. The giant cockroach misses you. The grapnel guides your strike. You hit the giant cockroach. You kill the giant cockroach! Found a leather armour. c -> m - a scroll labelled GIJEIH GAOWKUJ m - a scroll labelled GIJEIH GAOWKUJ An adder and a rat come into view. The rat squeaks loudly. The adder hisses angrily. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (57% to hit) The kinetic grapnel hits the adder. The adder is lightly wounded. The adder resists with significant effort. The grapnel guides your strike. You hit the adder. The adder is poisoned. The adder is heavily wounded. The adder closely misses you. The adder resists with significant effort. The adder bites you but does no damage. The adder misses you. Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, very poisoned, 57% to hit) The kinetic grapnel misses the adder. The adder bites you but does no damage. The adder seems to slow down. The adder misses you. You closely miss the adder. The adder is heavily wounded. The rat barely misses you. You hit the adder. The adder looks as sick as possible! The adder is almost dead. You kill the adder! The rat bites you but does no damage. You have reached level 4! You feel clever. You hit the rat. You kill the rat! This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)okables? Adjust which spell? b - Launch Clockwork Bee Adjust to which letter? z - Launch Clockwork Bee; b - Kinetic Grapnel Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)okables? Adjust which spell? a - Slow Adjust to which letter? x - Slow Found a dagger. f -> n - a viscous clear potion; n - a viscous clear potion Things that are here: a +0 dagger; a +0 ring mail Found a stone staircase leading up. Found a hand axe. Found a stone staircase leading up. A rat comes into view. The rat squeaks loudly. A rat is nearby! Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a rat You lock target on the rat and prepare to deploy your bee. (Press . to continue winding your bee.) Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a rat You lock target on the rat and prepare to deploy your bee. (Press . to continue winding your bee.) You barely miss the rat. You stop assembling your clockwork bee. The rat bites you but does no damage. You hit the rat. You kill the rat! You see here a rat corpse. No target in view! A hobgoblin comes into view. A hobgoblin is nearby! You start resting. Magic restored. o - a metallic red potion a - a scarf of resistance You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. You pick up a parchment of Hailstorm and begin reading... You add the spell Hailstorm to your library. A bat comes into view. A bat is nearby! The kinetic grapnel hits the bat. You kill the bat! You see here a bat corpse. There is a stone staircase leading down here. The hobgoblin shouts! A hobgoblin is nearby! The kinetic grapnel hits the hobgoblin. You kill the hobgoblin! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. There is a stone staircase leading down here. You climb downwards. Magic restored. There is a stone staircase leading up here. An adder comes into view. Found a stone staircase leading down. The adder hisses angrily. The adder moves out of view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an adder You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. The adder completely misses you. Your clockwork bee stings the adder. You miss the adder. The adder is heavily wounded. The adder bites you but does no damage. Your clockwork bee stings the adder! The adder dies! Your Spellcasting skill increases to level 2! No target in view! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You see here an adder corpse. A jackal comes into view. A jackal is nearby! Found 6 boomerangs. The jackal barks! A jackal comes into view. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a jackal You miscast Launch Clockwork Bee. Nothing appears to happen. An endoplasm comes into view. The jackal misses you. The jackal bites you but does no damage. The jackal bites you. The endoplasm quivers. The jackal bites you. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a jackal You lock target on the jackal and prepare to deploy your bee. (Press . to continue winding your bee.) The jackal barely misses you. The jackal bites you but does no damage. You continue winding your clockwork bee... The jackal closely misses you. The jackal completely misses you. You continue winding your clockwork bee... The jackal bites you. The jackal misses you. The jackal bites you but does no damage. The jackal bites you. With a metallic buzz, your clockwork bee launches itself at the jackal. The jackal misses you. The jackal bites you but does no damage. The endoplasm hits your clockwork bee but does no damage. The jackal bites your clockwork bee but does no damage. Your clockwork bee stings the jackal. The endoplasm barely misses your clockwork bee. You hit the jackal. The jackal is poisoned. The jackal is severely wounded. You kill the jackal! Your clockwork bee stings the jackal! The jackal dies! The endoplasm barely misses your clockwork bee. You swap places. Your clockwork bee locks its sights upon the endoplasm. The endoplasm barely misses you. There is a stone staircase leading down here. You swap places. Your clockwork bee stings the endoplasm. Your clockwork bee stings the endoplasm! The endoplasm dies! Your clockwork bee winds down and falls to the ground. You see here a jackal corpse. HP restored. Your dormant clockwork bee falls apart. e - 6 boomerangs Ashenzari invites you to partake of a vision and a curse of elements and melee combat. Okay, then. Okay, then. Your +0 pair of gloves glows black for a moment. f -> p - a fizzy brown potion; p - a fizzy brown potion Found a quarterstaff. You now have 99 gold pieces (gained 9). j - a +0 helmet You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. A kobold comes into view. It is wielding a +0 whip. The kobold shouts! The kinetic grapnel hits the kobold. The kobold is moderately wounded. The kobold throws a stone. The stone misses you. The kobold throws a stone. The stone misses you. The kobold hits you but does no damage. The grapnel guides your strike. You hit the kobold. You kill the kobold! Things that are here: a +0 whip; 5 stones; a kobold corpse An endoplasm comes into view. You see here a scarf of repulsion. An endoplasm is nearby! k - a scarf of repulsion The endoplasm quivers. A hobgoblin comes into view. Found 6 gold pieces. The hobgoblin shouts! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The endoplasm freezes you. You are frozen. You continue winding your clockwork bee... The endoplasm freezes you. You are frozen. With a metallic buzz, your clockwork bee launches itself at the endoplasm. Your clockwork bee stings the endoplasm! The endoplasm dies! You swap places. Your clockwork bee locks its sights upon the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. Your clockwork bee stings the hobgoblin. The hobgoblin dies! No target in view! Your clockwork bee winds down and falls to the ground. You see here a +0 quarterstaff. l - a +0 quarterstaff You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You deconstruct your dormant clockwork bee. You now have 105 gold pieces (gained 6). You now have 108 gold pieces (gained 3). A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin (asleep) You lock target on the hobgoblin and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The hobgoblin shouts! You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hobgoblin. A ball python comes into view. Found 7 gold pieces. The hobgoblin hits your clockwork bee but does no damage. Your clockwork bee closely misses the hobgoblin. You swap places. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin closely misses you. Your clockwork bee stings the hobgoblin! The hobgoblin dies! You swap places. Your clockwork bee locks its sights upon the ball python. The ball python closely misses you. The ball python grabs you. The ball python constricts you. Your clockwork bee stings the ball python. The ball python dies! No target in view! No target in view! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You see here a ball python corpse. You now have 115 gold pieces (gained 7). A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a frilled lizard (wandering, hasn't noticed you) You lock target on the frilled lizard and prepare to deploy your bee. (Press . to continue winding your bee.) The frilled lizard hisses angrily. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the frilled lizard. You closely miss the frilled lizard. Your clockwork bee closely misses the frilled lizard. The frilled lizard barely misses you. Your clockwork bee stings the frilled lizard. The frilled lizard dies! Your clockwork bee winds down and falls to the ground. No target in view! Your dormant clockwork bee falls apart. Found a stone staircase leading down. A ribbon worm comes into view. A ribbon worm is nearby! A hobgoblin comes into view. The hobgoblin shouts! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin You lock target on the hobgoblin and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The ribbon worm expels a string of sticky webbing. The stream of webbing is repelled. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is lightly wounded. The hobgoblin barely misses you. Your clockwork bee barely misses the hobgoblin. You hit the hobgoblin. You kill the hobgoblin! Your clockwork bee locks its sights upon the ribbon worm. The ribbon worm bites your clockwork bee. Your clockwork bee stings the ribbon worm! The ribbon worm bites your clockwork bee but does no damage. Your clockwork bee completely misses the ribbon worm. You swap places. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is poisoned. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm looks as sick as possible! The ribbon worm is almost dead. You kill the ribbon worm! No target in view! Your clockwork bee winds down and falls to the ground. A kobold comes into view. It is wielding a +2 dagger of draining. A kobold is nearby! A kobold is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a parchment of Summon Ice Beast. The kinetic grapnel hits the kobold. You kill the kobold! Your dormant clockwork bee falls apart. Found a stone staircase leading down. You see here a +2 dagger of draining. A bat comes into view. You see here a parchment of Summon Ice Beast. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Summon Ice Beast and begin reading... You add the spell Summon Ice Beast to your library. Found a stone staircase leading up. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a bat (asleep) You lock target on the bat and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bat. Ashenzari invites you to partake of a vision and a curse of beguiling and ranged combat. The bat misses your clockwork bee. Your clockwork bee completely misses the bat. The bat closely misses your clockwork bee. Your clockwork bee stings the bat. The bat barely misses you. You swap places. The bat barely misses you. You swap places. The bat barely misses you. You hit the bat. You kill the bat! Your clockwork bee winds down and falls to the ground. Okay, then. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-377-g2aa8828f32 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [jesper] Species: Human Job: Wanderer HP: 33/33; mods: 0/0 MP: 7/7; mod: 0 Stats: 9 20 10 Position: (49, 33), god: Ashenzari (18), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 150 | 0/150 Short Blades | X | 0 | 0 | 1 | 50 | 0/100 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 1 | 51 | 1/100 Dodging | X | 0 | 0 | 1 | 51 | 1/100 Stealth | X | 0 | 0 | 1 | 42 | 0/84 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 34 | 2 | 198 | 20/178 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 2 | 151 | 1/150 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 33 | 4 | 615 | 115/250 Fire Magic | X | 1 | 33 | 0 | 12 | 12/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 1 | 51 | 1/100 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 115 #49: 115 #73: 20975 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #1: +0 robe eq slot #8, inv slot #2: scarf of repulsion eq slot #9, inv slot #3: ring of wizardry eq slot #5, inv slot #6: cursed +0 pair of gloves of the Chained Oracle {Elem, Melee} eq slot #9, inv slot #5: +4 ring of protection eq slot #1, inv slot #8: +1 short sword of venom eq slot #4, inv slot #9: +0 helmet }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .######... ....##..##...... .........## ##...##..##...... .......... ...............>. #######. #....#..##....#. # #########.............. # ....................... # ...<.................. # #####................#. # #.....@.*.............. ## #.###.###.............. .# #. #.............. .# #. #....##.#...... .# #. #.......#....#. .# .. #....##.#..).#. .#### ## #.............. ..... #.............. ..... . ....##...... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>