jcg Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (2, -5, D:1) a +0 short sword a stone (3, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, -22, D:1) a +0 whip a kobold corpse (skeletalised by now) (7, 1, D:1) a +0 scale mail (10, 3, D:1) a +0 club (10, 7, D:1) a jackal skeleton (10, 8, D:1) a jackal skeleton (14, -27, D:1) 2 poisoned darts (15, -13, D:1) a +0 club a +0 whip (16, -18, D:1) a bat skeleton (23, -34, D:1) a +0 mace (24, -34, D:1) a +0 dagger a goblin skeleton (25, 11, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (38, -8, D:1) 4 boomerangs (44, 1, D:1) 3 stones (47, 2, D:1) 2 flux baubles (49, 6, D:1) a +0 dagger (59, -14, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) the ring of the Serpent {+Blink Int+4 SInv} [ring of see invisible] +Blink: It lets you blink. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (0, 1, D:2) a +1 dagger of speed (still there?) a +0 club (still there?) a +0 dagger (still there?) a goblin corpse (still there?) a goblin corpse (still there?) (1, 1, D:2) a +0 dagger a scroll of identify a goblin corpse (7, -8, D:2) a potion of attraction