jcg Level 1 of the Dungeon [Shop] Mumem's Antique Armour Shop a +1 plate armour of willpower (810 gold) a +0 robe (24 gold) a +0 helmet of intelligence (310 gold) the +10 storm dragon scales "Zac Liuf" {Rampage rElec rF+++ rCorr Int-4} (3631 gold) Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 leather armour (54 gold) a +0 leather armour (54 gold) a +0 robe (24 gold) a +0 scale mail (108 gold) a +0 leather armour of willpower (243 gold) (1, -4, D:1) a +0 chain mail (8, -52, D:1) 4 poisoned darts (8, -48, D:1) a ball python corpse (skeletalised by now) (15, -24, D:1) a +0 dagger a kobold corpse (skeletalised by now) (15, -23, D:1) a rat corpse (skeletalised by now) (25, -38, D:1) a +0 robe (31, -42, D:1) a bat skeleton (38, -10, D:1) a +0 dagger (41, -57, D:1) an orb of energy (42, -57, D:1) a +0 dagger (45, -29, D:1) a +0 dagger 2 stones a kobold skeleton (46, -47, D:1) a bat corpse (skeletalised by now) (46, -30, D:1) a ball python skeleton (50, -49, D:1) a +0 club a goblin corpse (skeletalised by now) (51, -44, D:1) a bat skeleton (53, -54, D:1) a +0 sling Level 2 of the Dungeon (1, 22, D:2) a bat corpse (skeletalised by now) (6, 4, D:2) a +0 short sword a kobold skeleton (7, -3, D:2) 2 poisoned darts (7, 3, D:2) a +0 dagger (8, 5, D:2) a +0 ring mail (8, 11, D:2) a +0 club a goblin skeleton (16, -1, D:2) a bat skeleton (32, 0, D:2) a +0 hand axe (33, 22, D:2) a +0 hand axe (41, 11, D:2) a +0 dagger a +0 dagger 2 stones (41, 15, D:2) a +0 robe (42, 11, D:2) a +0 dagger (42, 12, D:2) a +0 whip a ball python corpse (skeletalised by now) (46, 9, D:2) a +0 robe (47, 8, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 1, D:3) a +0 hand axe a +0 flail a +0 dagger a +0 club an orc corpse (skeletalised by now) (2, -37, D:3) a +0 ring mail (3, -21, D:3) a +0 long sword (11, -31, D:3) a hobgoblin skeleton (15, -17, D:3) a +0 whip (21, -36, D:3) 6 poisoned darts (21, -21, D:3) a rat corpse (skeletalised by now) (22, -10, D:3) a bat skeleton (23, -37, D:3) a +0 mace (23, -15, D:3) a +0 ring mail (24, -21, D:3) a +0 dagger of holy wrath (25, -28, D:3) a +0 leather armour (25, 0, D:3) a +0 club a goblin skeleton (27, -14, D:3) a +0 scale mail (28, -33, D:3) a +0 whip (29, -38, D:3) a bat corpse (skeletalised by now) (30, -26, D:3) a +0 dagger a kobold corpse (skeletalised by now) (31, -8, D:3) the +6 whip "Beastslayer" {heavy, rC+ Will+++ Int-3 Dex+4} rC+: It protects you from cold. Will+++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (39, -10, D:3) a ball python corpse (skeletalised by now) (40, -23, D:3) a rat corpse (skeletalised by now) (45, -12, D:3) a +0 mace a +0 leather armour Level 4 of the Dungeon (12, -11, D:4) 2 poisoned darts (13, 0, D:4) a +4 short sword (20, 4, D:4) a +0 dagger (29, -8, D:4) a +0 short sword (30, 15, D:4) a +0 club (38, -3, D:4) a +0 short sword (39, -4, D:4) a quokka skeleton (48, -12, D:4) an orb of glass Level 5 of the Dungeon (5, 15, D:5) a +0 trident (7, 0, D:5) a +0 bardiche (11, 16, D:5) a +0 ring mail (16, 8, D:5) a +0 ring mail (22, 0, D:5) an adder corpse (skeletalised by now) (55, -6, D:5) a +0 club a gnoll corpse (skeletalised by now) Level 6 of the Dungeon (7, 4, D:6) a potion of lignification (8, -7, D:6) a +0 club (19, -19, D:6) a +0 short sword a +0 short sword a stone a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (34, -25, D:6) 8 gold pieces the Ecumenical Temple the Necropolis (0, 0, Necropolis) a +0 whip (0, 1, Necropolis) 16 gold pieces (0, 2, Necropolis) a +0 partisan (0, 3, Necropolis) 8 gold pieces (1, -1, Necropolis) 25 gold pieces (1, 0, Necropolis) 14 gold pieces (1, 3, Necropolis) 16 gold pieces (1, 4, Necropolis) the +0 short sword of Oozing Pus {heavy, rCorr Str-2 Int+3 SInv} rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (3, 37, Necropolis) a scroll of identify (4, 2, Necropolis) a potion of berserk rage (4, 37, Necropolis) a parchment of Teleport Other (5, 37, Necropolis) 15 gold pieces (6, 37, Necropolis) a scroll of enchant armour (7, 27, Necropolis) a +0 whip of distortion a +0 dagger a +0 dagger a +3 rapier of distortion 9 poisoned darts a kobold corpse a kobold corpse (7, 28, Necropolis) a +2 rapier of pain (still there?) a +0 whip (still there?) a wand of polymorph (6) (still there?) a +0 short sword (still there?) a wand of flame (18) (still there?) a kobold corpse (still there?) a kobold corpse (still there?) (8, 28, Necropolis) a +0 dagger (still there?) 8 poisoned darts (still there?) a kobold corpse (still there?)