jcg Level 1 of the Dungeon (18, -20, D:1) a +0 club (18, -16, D:1) a +0 robe (18, 18, D:1) a +0 club (23, -13, D:1) a +0 robe (25, -18, D:1) a +0 dagger a goblin skeleton (25, -16, D:1) a hobgoblin skeleton (26, 21, D:1) a +0 dagger (27, -19, D:1) a +0 flail (27, -14, D:1) a +0 robe (27, 18, D:1) a +0 hand axe (30, -27, D:1) a rat corpse (skeletalised by now) (33, 32, D:1) a rat corpse (skeletalised by now) (46, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the inkwell talisman "Dinusit" {rC++ MP-8 Dex-5 SInv} [inkwell talisman] rC++: It greatly protects you from cold. MP-8: It affects your magic capacity (-8). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (1, -4, D:2) a ball python corpse (8, 24, D:2) a rat corpse (skeletalised by now) (11, 16, D:2) a ball python skeleton (12, 19, D:2) an orb of mesmerism (19, 9, D:2) a +0 ring mail (22, 0, D:2) a bat skeleton (23, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (23, 26, D:2) a +0 dagger (31, 25, D:2) 2 poisoned darts (33, -6, D:2) a +0 scale mail (34, 28, D:2) a +0 sling (34, 40, D:2) a rat corpse (skeletalised by now) (35, 41, D:2) a +0 club (42, 27, D:2) a +0 short sword a kobold skeleton (44, 19, D:2) a jackal corpse (48, 24, D:2) a +0 spear (48, 29, D:2) a +0 whip