jcg Level 1 of the Dungeon (0, 9, D:1) a bat skeleton (0, 12, D:1) a frilled lizard skeleton (5, 2, D:1) a bat skeleton (16, 25, D:1) a rat skeleton (18, 18, D:1) a bat corpse (skeletalised by now) (19, -2, D:1) a rat corpse (skeletalised by now) (21, 24, D:1) a +0 hand axe (22, 0, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (33, 14, D:1) a +0 short sword (35, 29, D:1) a +0 dagger (40, 22, D:1) a scarab talisman (49, 20, D:1) a ball python corpse (skeletalised by now) (51, 4, D:1) a +0 dagger a goblin skeleton (51, 25, D:1) a +0 club Level 2 of the Dungeon (5, -7, D:2) a +0 leather armour (12, -20, D:2) 5 poisoned darts (14, -24, D:2) a +0 club a goblin corpse (16, -19, D:2) a ring of see invisible (19, -30, D:2) a potion of heal wounds