jcg Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, 11, D:1) a bat skeleton (8, 25, D:1) a bat corpse (skeletalised by now) (9, 6, D:1) a +0 robe (15, -3, D:1) a +0 club (28, 31, D:1) a rat skeleton (33, 4, D:1) a bat skeleton (33, 15, D:1) a potion of attraction (33, 16, D:1) 2 potions of invisibility a potion of curing (35, 4, D:1) a quokka skeleton (35, 15, D:1) 9 gold pieces (36, 15, D:1) a scroll of identify (36, 17, D:1) a scroll of poison (37, 32, D:1) a +0 dagger (45, 27, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a rat corpse (0, 18, D:2) 5 stones (3, -6, D:2) a +0 hand axe of flaming (3, 1, D:2) a +9 club a +0 robe an adder corpse the human corpse of Jessica (4, 6, D:2) a +0 robe (13, -18, D:2) a +0 scythe a +0 robe (26, -8, D:2) a +0 hand axe a hobgoblin skeleton the human skeleton of Terence (29, -28, D:2) a +0 short sword (30, -15, D:2) a bat corpse (skeletalised by now)