jcg Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 30, D:1) a rat skeleton (9, -17, D:1) a +0 club (15, -5, D:1) a bat corpse (skeletalised by now) (16, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 12, D:1) 6 stones (16, 30, D:1) a quokka skeleton (24, 18, D:1) a +1 whip of electrocution (25, -17, D:1) a ball python corpse (skeletalised by now) (28, 24, D:1) a +0 dagger 4 stones (29, -14, D:1) a +0 leather armour (30, 23, D:1) 7 stones (43, -15, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, -33, D:2) a +0 dagger (16, -8, D:2) a +0 club an adder skeleton a goblin skeleton (20, -24, D:2) a +0 scimitar 5 stones the +1 ring mail of Defence {rF+++} rF+++: It renders you almost immune to fire. (20, -16, D:2) a +0 club (20, 0, D:2) a bat skeleton (23, -12, D:2) a +0 flail (27, -38, D:2) a +0 whip (29, 4, D:2) a +0 club (31, -28, D:2) 6 poisoned darts (40, -26, D:2) a +0 dagger of speed a +0 robe (45, 10, D:2) 3 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 spear (0, 22, D:3) 11 gold pieces (3, 21, D:3) 6 gold pieces (4, 17, D:3) a +0 hand axe (6, 12, D:3) a +0 spectral quarterstaff a +0 leather armour (7, 10, D:3) a +0 scythe a +0 robe (19, 10, D:3) a +0 club (20, 10, D:3) a +0 dagger (31, 11, D:3) a +0 dagger (40, 6, D:3) a +0 hammer a sewer (0, 0, Sewer) a +0 dagger 2 stones (1, 15, Sewer) 3 stones