jcg Level 1 of the Dungeon (0, 0, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (4, -7, D:1) a +0 robe (6, -9, D:1) a jackal skeleton (8, 6, D:1) a hobgoblin corpse (skeletalised by now) (19, -37, D:1) 2 large rocks (24, -35, D:1) a +0 club a quokka corpse (skeletalised by now) a kobold corpse (skeletalised by now) (25, -35, D:1) a rat corpse (skeletalised by now) (25, -18, D:1) 6 stones (25, 1, D:1) a frilled lizard skeleton (27, -4, D:1) a +0 long sword (29, -25, D:1) a +0 whip (43, -18, D:1) a hobgoblin corpse (skeletalised by now) (45, -21, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 5 stones (0, 23, D:2) a +0 robe (14, 0, D:2) a jackal skeleton (15, -1, D:2) a jackal skeleton (16, 0, D:2) a jackal skeleton (17, 1, D:2) a +0 dagger a stone a kobold skeleton (23, -6, D:2) a +0 leather armour (24, 12, D:2) a bat skeleton (26, -4, D:2) a scarf of harm (33, 21, D:2) a +0 short sword a stone (42, -12, D:2) a +0 club 3 stones a kobold skeleton (51, -11, D:2) 4 stones (57, 8, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +7 flail "Hirreth" {pain, Str+2} Str+2: It affects your strength (+2). (2, 2, D:3) a frilled lizard corpse (3, 11, D:3) a potion of lignification (8, 2, D:3) 5 boomerangs (9, 2, D:3) a +0 war axe (13, 2, D:3) a +0 short sword an orc corpse (17, 4, D:3) a +0 trident (31, 17, D:3) a potion of heal wounds (38, 16, D:3) a bat corpse (38, 17, D:3) a quokka corpse (40, 17, D:3) a bat corpse (40, 18, D:3) a frilled lizard corpse