jcg Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (7, 14, D:1) a frilled lizard skeleton (15, 4, D:1) a +0 robe (18, -8, D:1) a +0 club 4 stones (19, 36, D:1) a bat skeleton (32, 13, D:1) 6 boomerangs (36, 21, D:1) a frilled lizard skeleton (37, 48, D:1) a +0 dagger (38, -6, D:1) a rat corpse (skeletalised by now) (38, -4, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (43, 39, D:1) a +0 club a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (48, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (50, 38, D:1) a +0 leather armour (56, 1, D:1) a +0 scale mail (59, 44, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (2, -3, D:2) a wand of flame (14) (32, 16, D:2) an adder corpse (40, -8, D:2) a +0 ring mail (41, -37, D:2) a rat corpse (43, 7, D:2) a bat corpse (44, -3, D:2) a hobgoblin corpse (44, 7, D:2) a ball python corpse (54, -14, D:2) a +0 dagger an adder corpse (55, -18, D:2) the +5 woodcutter's axe