jcg Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (12, 0, D:1) a ball python corpse (18, 5, D:1) a bat skeleton (18, 32, D:1) 3 stones (19, 6, D:1) a +0 club a goblin skeleton (23, 44, D:1) a +0 sling (23, 45, D:1) a +0 whip (25, 20, D:1) a +0 short sword a stone (25, 44, D:1) a +0 ring mail (28, 16, D:1) a +0 club 4 stones (28, 53, D:1) a +0 whip (28, 55, D:1) a +0 pair of gloves (35, 16, D:1) a jackal skeleton (36, 30, D:1) a ball python corpse (skeletalised by now) (41, 14, D:1) a +0 club a kobold skeleton (41, 15, D:1) a hobgoblin skeleton (41, 20, D:1) a jackal skeleton (43, 13, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (43, 19, D:1) a hobgoblin skeleton (49, 10, D:1) a +0 helmet (62, 52, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (67, 19, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a scroll of fear (2, -7, D:2) the +2 sling of Yredelemnul's Reproof {flame, *Corrode rF+++ Int+3} *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Int+3: It affects your intelligence (+3). (10, -10, D:2) a +0 quarterstaff