jcg Level 1 of the Dungeon [Shop] Coyng's Antique Armour Emporium a +0 leather armour (42 gold) a +0 ring mail (84 gold) a +0 ring mail (84 gold) a +0 pair of boots (94 gold) a +3 plate armour of fire resistance (945 gold) a +0 leather armour of cold resistance (189 gold) a +0 leather armour (42 gold) a +0 scale mail (84 gold) a +0 robe (14 gold) (0, 0, D:1) a +0 club a goblin skeleton (1, 0, D:1) a +0 dagger (1, 1, D:1) a ball python skeleton (4, 22, D:1) a +0 sling (5, 6, D:1) a +0 leather armour (6, 23, D:1) a +0 leather armour (8, -2, D:1) a +0 mace (8, 23, D:1) a +0 robe (12, 2, D:1) a jackal skeleton (12, 6, D:1) a +0 whip (13, 1, D:1) a jackal skeleton (13, 2, D:1) a jackal skeleton (13, 18, D:1) 2 stones (15, 17, D:1) a jackal skeleton (19, 33, D:1) a +0 quarterstaff (21, 1, D:1) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (25, 30, D:1) a rat corpse (skeletalised by now) (28, 23, D:1) a +0 dagger (29, 6, D:1) a staff of conjuration (33, 9, D:1) a +0 dagger (33, 33, D:1) a bat corpse (skeletalised by now) (35, 13, D:1) a +0 club (35, 14, D:1) a bat corpse (skeletalised by now) (38, 36, D:1) 8 stones (40, 8, D:1) a +0 dagger 3 stones a kobold corpse Level 2 of the Dungeon (0, 0, D:2) the +11 dagger "Soeshoa" {speed, ^Contam ^Drain rPois rN+++} ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (unseen) (1, -9, D:2) a potion of heal wounds (1, -3, D:2) a +0 flail a gnoll corpse (1, -2, D:2) a +0 robe (1, 0, D:2) a scroll of identify (3, -6, D:2) a potion of berserk rage a ring of positive energy