jcg Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (0, 27, D:1) a rat corpse (skeletalised by now) (2, -4, D:1) a +0 pair of gloves (4, 23, D:1) a +0 dagger (7, 17, D:1) a +0 hand axe (8, 32, D:1) a +0 dagger (13, 7, D:1) a quokka corpse (skeletalised by now) (16, -1, D:1) a hobgoblin skeleton (21, -14, D:1) a +0 scale mail (21, 20, D:1) a +2 vampiric short sword 4 stones (23, 22, D:1) a +0 dagger a goblin skeleton (25, 25, D:1) a +0 club (37, 14, D:1) a quokka corpse (skeletalised by now) (58, 6, D:1) 5 stones Level 2 of the Dungeon (1, -8, D:2) a +0 club (8, 4, D:2) a bat skeleton (10, 11, D:2) an adder skeleton (10, 19, D:2) a +1 hat (11, 1, D:2) a +0 ring mail (13, -2, D:2) a +0 club (18, 19, D:2) a +0 leather armour (23, 2, D:2) a +0 double sword (26, 11, D:2) a +0 war axe (27, 16, D:2) a +0 club a stone (28, -18, D:2) a +0 sling a +0 dagger (28, -17, D:2) a jackal corpse (skeletalised by now) (28, -16, D:2) a jackal corpse (skeletalised by now) (31, -3, D:2) a flux talisman (31, 14, D:2) a +0 short sword a kobold skeleton (31, 17, D:2) a +0 halberd a +0 spear a gnoll corpse (skeletalised by now) (32, 17, D:2) a +0 whip a +0 whip a gnoll corpse (skeletalised by now) a gnoll skeleton (37, 8, D:2) a +0 short sword 3 stones (40, -11, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +2 rapier of draining (9, 5, D:3) a +0 leather armour (11, 15, D:3) a scroll of identify