jcg Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (1, 28, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (2, 0, D:1) 5 stones (3, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (3, 9, D:1) a +0 plate armour (4, 14, D:1) a +0 robe (6, 30, D:1) a +0 club (10, 28, D:1) a +0 club (30, 5, D:1) a quokka corpse (skeletalised by now) (30, 6, D:1) a +0 short sword (36, -7, D:1) 3 curare-tipped darts (53, 0, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (1, -13, D:2) a +0 leather armour (3, -10, D:2) 6 stones (4, -30, D:2) a hobgoblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (9, -26, D:2) a +0 plate armour (11, -21, D:2) a +0 club (16, -9, D:2) 6 stones (17, -16, D:2) a +0 ring mail (19, -17, D:2) the +6 scale mail "Qumemul" {rF+ Dex+6} rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). (26, -26, D:2) a +0 short sword (27, -26, D:2) a beast talisman (42, -33, D:2) a +0 dagger of venom (42, 2, D:2) 3 gold pieces (43, -27, D:2) a +0 vampiric long sword (47, -26, D:2) 5 stones