jcg Level 1 of the Dungeon (0, 0, D:1) a +0 robe (15, -25, D:1) 8 stones (18, -12, D:1) a quokka skeleton (24, -5, D:1) a +0 scale mail (35, 13, D:1) a rat skeleton (52, 14, D:1) a +0 dagger (57, 20, D:1) a bat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (60, -11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a rat corpse (1, 9, D:2) a +0 short sword (2, -1, D:2) a +0 hand axe 8 stones (3, 20, D:2) a +0 spear a gnoll corpse (15, -6, D:2) an adder corpse (15, -4, D:2) a frilled lizard corpse (17, -5, D:2) a bat corpse (18, -6, D:2) the +0 pair of gloves of Terror {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. (22, -6, D:2) a rat corpse (28, -5, D:2) a +0 mace (30, -2, D:2) a +0 whip