jb9696 Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, -10, D:1) a bat corpse (skeletalised by now) (3, 0, D:1) a +0 whip (7, 0, D:1) a rat skeleton (9, -8, D:1) a +0 club (12, -12, D:1) a +0 robe (12, -9, D:1) a bat skeleton (26, -1, D:1) a bat skeleton (26, 30, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, -8, D:1) a +0 robe (29, 9, D:1) a +0 scale mail (33, -16, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (38, 19, D:1) a frilled lizard corpse (skeletalised by now) (39, -5, D:1) a rat skeleton (39, 17, D:1) a +0 dagger a stone (40, 29, D:1) a hobgoblin corpse (skeletalised by now) (41, 15, D:1) a rat corpse (skeletalised by now) (46, -8, D:1) a +0 club (47, -9, D:1) a maw talisman Level 2 of the Dungeon (5, 2, D:2) an adder skeleton a rat skeleton (11, -1, D:2) a +0 dagger (11, 16, D:2) a +0 whip (11, 17, D:2) a +0 club (13, -6, D:2) a +0 short sword (14, 17, D:2) an adder skeleton (14, 18, D:2) a hobgoblin skeleton (17, 9, D:2) a bat skeleton (22, 6, D:2) a +0 whip (28, 19, D:2) a +0 chain mail (35, -6, D:2) a +0 robe (36, -1, D:2) the spore talisman of Gyuph {Will++} [spore talisman] Will++: It greatly increases your willpower. (36, 8, D:2) a +0 chain mail (36, 25, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (37, 0, D:2) a +0 trident 4 boomerangs a +0 ring mail (40, 21, D:2) a +0 dagger (41, 14, D:2) 4 poisoned darts (41, 22, D:2) a +0 mace (45, 3, D:2) a +0 dagger (45, 11, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (4, -20, D:3) a +0 sling a +0 short sword a stone a +0 robe (8, -9, D:3) a +0 club (10, -12, D:3) a +0 dagger (18, -15, D:3) a +0 spear (35, -24, D:3) a +0 short sword 5 stones (38, -19, D:3) a +0 dagger (39, -20, D:3) a +0 robe a +0 club (43, -23, D:3) a +0 leather armour (48, 4, D:3) a +4 quarterstaff of chaos (51, 3, D:3) a +0 hammer Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 sling "Ifralyas" {heavy, rF+ Will+} (6230 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the +5 short sword of Evolution {flame, rPois rCorr} (4720 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 sling "Ipederio" {drain, ^Drain rN+ Dex+4 Stlth+} (3450 gold) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 dagger of Yxoebe {heavy, rElec rF+} (2960 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the +8 hand axe of Qaiquwn {pain, *Slow Str+3 Int+4} (6360 gold) *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the blade talisman "Hegrad" {rC+ rCorr Str+4 Dex-3} (11570 gold) [blade talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). the ring of the Horehound {rC+ Will++ Dex-5 SInv} (3830 gold) [ring of willpower] rC+: It protects you from cold. Will++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. the +2 hand axe of the Bespelling Turtle {chaos, rPois} (2660 gold) rPois: It protects you from poison. It cannot be enchanted further. the +1 pair of gloves "Taall" {rElec Fire} (2910 gold) rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. It cannot be enchanted further. the +1 mace of the Equinox {freeze, rElec} (2440 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +1 hand axe of Igun {sunder, rC+ Will+} (2760 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +0 helmet of the True Pharaoh {Snipe, Dex+7} (3120 gold) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the air staff of Sloth {rElec Dex+2 Air} (3620 gold) [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. the ring "Gozome Darph" {rPois rCorr Int+2} (3680 gold) [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). the +2 robe of Tempters {rPois} (2210 gold) rPois: It protects you from poison. It cannot be enchanted further. the +0 ring mail of Zempouh {rN+ Str+2 Int+3} (2570 gold) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of the Raven {rCorr Dex+4} (3540 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the fire staff "Gutsi" {rElec rF+ rN+++ Dex+3 Stlth+ Fire} (6910 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. the ring "Fesiruxe" {rElec Dex+6 SInv Stlth+} (5700 gold) [ring of dexterity] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +9 spear of Past Mistakes {venom, rN+ Stlth+} (6260 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:4) a +3 whip of electrocution (10, 8, D:4) a parchment of Iskenderun's Battlesphere (23, 11, D:4) a +0 scale mail (26, 1, D:4) a +0 club (38, 32, D:4) a +0 club a +0 sling a +0 dagger (38, 34, D:4) a +0 dagger (39, 32, D:4) a +0 dagger a +0 sling a +0 club (40, 32, D:4) a +0 dagger (40, 33, D:4) a +0 dagger (40, 34, D:4) a +0 club a +0 animal skin a +0 helmet (41, 32, D:4) a +0 club (58, 19, D:4) a +0 trident (59, -13, D:4) a +0 dagger of electrocution a +0 leather armour a +0 dagger a +2 whip of flaming a +0 robe a +0 mace a +0 mace a +0 leather armour (59, -12, D:4) a +0 whip Level 5 of the Dungeon (3, 3, D:5) a +0 flail (4, 13, D:5) a medusa talisman (7, -9, D:5) a parchment of Stone Arrow (7, -1, D:5) a +0 robe (9, 1, D:5) a parchment of Confusing Touch (10, 0, D:5) a boomerang a +0 whip (10, 10, D:5) a +0 hand axe (11, -1, D:5) a +0 hand axe (11, 2, D:5) a +0 trident (12, -1, D:5) a staff of alchemy (13, 2, D:5) 3 poisoned darts a +0 short sword (15, -12, D:5) a +0 leather armour a +0 club (21, 23, D:5) a +0 cloak (31, 7, D:5) a +0 leather armour (32, 11, D:5) a +0 mace (42, -5, D:5) a +0 club (45, -16, D:5) a +0 club (45, -14, D:5) a +1 flail of protection (45, -13, D:5) a +0 halberd Level 6 of the Dungeon (6, -17, D:6) a +0 giant spiked club (10, -15, D:6) a +0 club a +0 leather armour (11, -17, D:6) a +0 leather armour (17, -4, D:6) a +0 flail a +0 leather armour (21, -25, D:6) a +0 hand axe (28, -10, D:6) a +0 giant club (39, 7, D:6) a +0 hand axe a +0 leather armour (45, -13, D:6) 3 large rocks Level 7 of the Dungeon (0, 0, D:7) the +0 helmet of the Ten Dances {rN+ Str-5 Dex+2} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (8, -11, D:7) a +0 war axe (8, -10, D:7) a +0 dagger a +0 leather armour a +0 hand axe a +0 ring mail (10, -12, D:7) a +0 dagger (10, -11, D:7) a +0 trident a +0 scale mail (11, -26, D:7) a +0 trident a +0 leather armour (12, -27, D:7) a +0 short sword a +0 mace a +0 leather armour (13, -29, D:7) a +1 dagger of holy wrath a +0 robe (13, -28, D:7) a +0 whip (13, -27, D:7) a +0 short sword a +0 chain mail a +0 whip a +0 ring mail (16, -16, D:7) a +0 chain mail (23, 6, D:7) a +0 whip (30, -34, D:7) a +1 war axe of freezing (33, -4, D:7) a +0 sling (41, -26, D:7) a +0 club (43, 3, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +1 flail a +0 robe (11, -4, D:8) a +0 dagger (12, -33, D:8) a +0 great sword (22, -31, D:8) a +2 dagger a +0 robe (23, -32, D:8) a +0 hand axe a +0 robe (23, -29, D:8) a +0 halberd a +0 robe (24, -30, D:8) a +0 flail a +0 robe (27, -30, D:8) 5 poisoned darts (38, -45, D:8) a +0 short sword a +0 ring mail (38, -42, D:8) a +0 mace 3 boomerangs (39, -48, D:8) a +3 spear (39, -45, D:8) a +0 flail (39, -42, D:8) a +1 devious short sword a +0 chain mail (40, -48, D:8) a +0 trident a +0 ring mail (40, -47, D:8) a +0 halberd (41, -48, D:8) a +0 flail (41, -47, D:8) a +0 hand axe a +0 ring mail a +0 club a +0 club (45, -27, D:8) a +0 falchion (47, -38, D:8) a +0 robe (48, -15, D:8) a +0 dagger a +0 robe (48, -14, D:8) a +0 hand axe a +0 leather armour a +0 arbalest a +0 long sword a +0 plate armour (49, -14, D:8) a +0 cloak of stealth a +0 chain mail of cold resistance a +0 chain mail a +0 scale mail (49, -13, D:8) a +0 morningstar +1 steam dragon scales Level 9 of the Dungeon [Shop] Sarot's Demolitions Depot (Shop contents are unknown) (0, 0, D:9) a +0 short sword (0, 2, D:9) a +0 dagger 2 poisoned darts a +0 whip 2 stones (1, 0, D:9) a +0 club a +0 dagger 4 stones (1, 1, D:9) a +0 dagger a stone (1, 3, D:9) a +0 dagger 3 stones (2, 3, D:9) a +0 dagger (20, 9, D:9) a parchment of Dispel Undead (29, 14, D:9) 4 boomerangs (33, 15, D:9) a +0 dagger a +0 robe (33, 16, D:9) a +0 club (34, 14, D:9) a +3 dagger a +0 robe (34, 19, D:9) a staff of cold (36, 11, D:9) a +0 flail (41, -12, D:9) a +0 shortbow (42, -12, D:9) a +2 scimitar of flaming (52, -5, D:9) 2 poisoned darts (54, -15, D:9) a +0 short sword a +0 robe a +0 hand axe a +0 robe (55, -16, D:9) a +0 halberd a +0 robe (55, -15, D:9) a +2 war axe of sundering a +0 robe a +3 mace a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 great sword (0, 12, D:10) a +0 ring mail (3, -2, D:10) a +0 leather armour (6, -7, D:10) a +0 trident (14, 11, D:10) a +0 dire flail (15, 0, D:10) a +0 dagger a +0 robe (16, 0, D:10) a +0 giant club a +2 robe of willpower (17, -20, D:10) a +0 giant spiked club a +0 giant club (17, 23, D:10) a +0 orcbow (21, 21, D:10) a +0 rapier (26, 1, D:10) a +0 trident (36, 8, D:10) a +0 arbalest (36, 9, D:10) 6 atropa-tipped darts (50, 2, D:10) a +0 plate armour Level 11 of the Dungeon [Shop] Enao's Armour Shoppe the +0 tower shield of Nazos {Harm rPois rF++ Dex+3} (860 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 pair of gloves of fire (430 gold) a +2 plate armour of command (700 gold) a +2 robe (258 gold) the +0 plate armour "Recitt" {rElec rF+ Regen+ Stlth+} (836 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 ring mail of willpower (520 gold) a +8 chain mail of ponderousness (460 gold) a +0 robe (18 gold) the +1 troll leather armour of Generosity {rF+ Will+ Regen+} (792 gold) rF+: It protects you from fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. [Shop] Meron's Antique Armour Boutique a +2 plate armour of cold resistance (840 gold) a +2 chain mail of willpower (552 gold) a +2 scale mail of cold resistance (504 gold) the +0 plate armour of Life {Rampage Will++ Str-5 SInv} (784 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. the +4 scale mail of the Modern Bones {Int+5} (996 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +2 robe of cold resistance (429 gold) the +2 robe of the Grim God {Int+2} (530 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. [Shop] Geilupn's Antique Armour Emporium a +2 ring mail of fire resistance (357 gold) a +0 leather armour of poison resistance (102 gold) a +2 robe of willpower (304 gold) a +2 ring mail of willpower (357 gold) a +2 robe of cold resistance (304 gold) a +2 robe of willpower (304 gold) (5, 2, D:11) a +0 dagger (6, 1, D:11) a +0 dagger 5 stones a +0 short sword a curare-tipped dart (6, 2, D:11) a +0 club 4 large rocks (11, 0, D:11) a +0 club (15, 4, D:11) a +0 chain mail a +0 dagger (16, 5, D:11) a +0 dagger a +0 robe a +1 dagger of freezing (19, 17, D:11) a +0 spear (27, -15, D:11) a +0 whip (34, -12, D:11) a +0 mace (38, -6, D:11) a +0 club 5 poisoned darts (38, -5, D:11) a +0 short sword 2 poisoned darts a +0 club (38, -4, D:11) a +0 dagger a +0 short sword a +0 whip 3 stones a +0 plate armour (45, -6, D:11) a +0 ring mail (54, -7, D:11) a +0 battleaxe a +0 chain mail (54, -6, D:11) a +0 whip a +0 leather armour (55, -6, D:11) a +0 flail a +0 ring mail Level 12 of the Dungeon (6, -16, D:12) a +0 scimitar (7, -21, D:12) a +0 ring mail (10, 8, D:12) 3 large rocks (12, 7, D:12) 3 large rocks a +0 short sword a curare-tipped dart (12, 9, D:12) a +0 long sword a +0 plate armour (13, 8, D:12) a +0 giant club a +0 dire flail a +0 chain mail a +0 war axe a +0 chain mail a +0 club (14, 7, D:12) a +0 whip (14, 8, D:12) a +0 flail a +0 short sword 3 poisoned darts (14, 9, D:12) a +0 club a +4 spear of freezing a +0 ring mail a +0 kite shield (15, 6, D:12) a +0 hand axe a +2 arbalest of draining a +0 chain mail (15, 7, D:12) a +0 flail a +0 club a +0 dagger (15, 8, D:12) a +3 heavy spear a +0 scale mail (15, 9, D:12) a +0 club a +0 leather armour (25, -23, D:12) a parchment of Anguish (27, 6, D:12) a +0 flail (27, 7, D:12) a parchment of Swiftness (27, 13, D:12) 3 large rocks (28, -1, D:12) a +0 flail (28, 5, D:12) a +4 morningstar of protection (unseen) (28, 7, D:12) a potion of attraction (28, 15, D:12) 5 poisoned darts (29, 6, D:12) a +0 long sword (29, 7, D:12) a +0 leather armour (29, 13, D:12) a +0 shortbow