jb9696 Level 1 of the Dungeon (1, -4, D:1) a rat corpse (skeletalised by now) (3, 2, D:1) 6 stones (5, -14, D:1) a +0 robe (8, 12, D:1) a rat corpse (skeletalised by now) (9, 14, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) (11, -7, D:1) a +0 short sword 8 stones a kobold corpse (skeletalised by now) (12, -6, D:1) a jackal corpse (skeletalised by now) (13, 11, D:1) a bat corpse (skeletalised by now) (27, 7, D:1) a +0 dagger (27, 10, D:1) a +0 whip (29, -6, D:1) a +0 short sword 4 stones (29, 25, D:1) a bat corpse (skeletalised by now) (30, 24, D:1) a +0 club (36, 19, D:1) a +0 dagger (39, 0, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (5, 5, D:2) a +0 dagger (8, 5, D:2) a +0 robe (20, -2, D:2) a +0 ring mail (22, 38, D:2) a quokka corpse (skeletalised by now) (23, 37, D:2) a +0 mace (25, -8, D:2) a ball python corpse (skeletalised by now) (29, -7, D:2) a +0 long sword (31, 5, D:2) a +0 ring mail (31, 12, D:2) 6 poisoned darts (33, -5, D:2) a +0 robe (33, 6, D:2) a +0 whip (37, 11, D:2) the +0 quarterstaff "Tesom" {protect, ^Fragile rF+ rCorr Int+3 Dex+2} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (42, 31, D:2) a +0 leather armour (43, 11, D:2) a +0 short sword a stone (58, 1, D:2) a +0 whip (65, 21, D:2) a +0 rapier of protection Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 dagger a +0 dagger a hobgoblin corpse a goblin corpse (1, -2, D:3) a +0 club a +0 dagger (3, 0, D:3) 5 gold pieces (6, 0, D:3) a +0 whip (37, 1, D:3) a frilled lizard corpse (37, 2, D:3) a +0 dagger