jamjam2 Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (5, 22, D:1) a quokka corpse (skeletalised by now) (10, 15, D:1) a parchment of Sticky Flame (17, -4, D:1) a +0 leather armour (23, 3, D:1) a ball python skeleton (24, 19, D:1) a +0 hand axe (30, 27, D:1) a +0 trident (32, -11, D:1) a +0 short sword a kobold skeleton (33, 1, D:1) a +0 short sword a +0 ring mail (34, 25, D:1) a rat corpse (skeletalised by now) (37, 2, D:1) a hobgoblin skeleton (44, 1, D:1) a +0 sling (46, -14, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (48, -14, D:1) a rat corpse (skeletalised by now) (50, -17, D:1) a ball python corpse (skeletalised by now) (51, 7, D:1) a rat skeleton (56, 7, D:1) a +0 whip a kobold skeleton (56, 11, D:1) a frilled lizard skeleton (56, 23, D:1) a +0 club (57, 1, D:1) a hobgoblin skeleton Level 2 of the Dungeon (26, -10, D:2) a quokka skeleton (28, 15, D:2) a ball python corpse (skeletalised by now) (38, 17, D:2) a +0 short sword 3 stones (38, 23, D:2) a +0 ring mail (40, 17, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (41, -7, D:2) a bat corpse (skeletalised by now) (42, -7, D:2) an adder corpse (skeletalised by now) (44, 17, D:2) a bat corpse (skeletalised by now) (45, -14, D:2) a +0 whip of venom Level 3 of the Dungeon (7, -2, D:3) a +0 dagger a +0 hand axe a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 2, D:3) a +0 falchion (9, 1, D:3) a +0 flail a +0 mace an orc skeleton (10, 1, D:3) a +0 club a +0 whip a +0 club (10, 5, D:3) a +0 mace a +0 flail an orc skeleton (11, -7, D:3) 3 flux baubles (23, -2, D:3) a +0 club (25, -2, D:3) a +0 dagger 3 stones (35, 5, D:3) a +0 short sword (37, 9, D:3) a +0 club (37, 11, D:3) a +0 whip a +0 chain mail (44, -11, D:3) a +0 dagger a goblin skeleton (44, 5, D:3) 6 poisoned darts a +0 dagger a kobold skeleton (46, 19, D:3) the necromancy staff "Tiossudo" {rN+ Necro Alch} [staff of necromancy] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (47, -10, D:3) a +0 hand axe (47, 2, D:3) a quill talisman (51, -10, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (7, -1, D:4) a ribbon worm corpse (20, 2, D:4) a quokka corpse (21, 7, D:4) a +0 dagger (27, 10, D:4) a +0 dagger a goblin corpse (28, 22, D:4) a hound corpse (skeletalised by now) (30, 24, D:4) a +0 dagger (32, 24, D:4) a ball python skeleton (35, 23, D:4) an adder corpse (skeletalised by now) (37, 23, D:4) a +0 robe (37, 24, D:4) a +0 short sword (40, 29, D:4) a +0 dagger 4 stones (40, 38, D:4) a scroll of teleportation (46, 20, D:4) a +0 club a goblin corpse