Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 17543054968344221974 114 jamjam2 the Poker (level 4, -1/35 HPs) Began as a Merfolk Gladiator on Apr 18, 2026. Slain by a sky beast (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:58 (1426 turns). jamjam2 the Poker (Merfolk Gladiator) Turns: 1426, Time: 00:01:58 Health: -1/35 AC: 7 Str: 16 XL: 4 Next: 98% Magic: 4/4 EV: 12 Int: 7 God: Gold: 87 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . g - +2 pair of boots Will ..... f - amulet of chemistry Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +2 pair of boots (worn) Jewellery f - an amulet of chemistry (worn) Scrolls c - a scroll of amnesia {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} l - a scroll of fear {unknown} Potions d - 2 potions of heal wounds {unknown} f - a potion of might {unknown} j - 2 potions of lignification {unknown} k - a potion of curing {unknown} n - 2 potions of enlightenment {unknown} o - a potion of brilliance {unknown} Skills: + Level 3.5 Fighting * Level 6.8 Polearms - Level 2.0 Throwing + Level 4.2 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 50% 1 Grave Claw Necr 0% 2d7 65% 2 Mercury Arrow Conj/Alch 0% 2d5 65% 2 Cause Fear Hex 0% N/A 99% 4 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a sky beast (heavily wounded, 51% to hit) You hit the sky beast. The sky beast is heavily wounded. The sky beast hits you. The confined air twists around weakly and strikes you! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a sky beast (heavily wounded, 51% to hit) You hit the sky beast but do no damage. The sky beast is heavily wounded. The sky beast barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a sky beast (heavily wounded, 51% to hit) You miss the sky beast. The sky beast is heavily wounded. The sky beast hits you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a sky beast (heavily wounded, 51% to hit) You barely miss the sky beast. The sky beast is heavily wounded. The sky beast hits you. The confined air twists around weakly and strikes you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a sky beast (heavily wounded, 51% to hit) You barely miss the sky beast. The sky beast is heavily wounded. The sky beast hits you. The confined air twists around weakly and strikes you. * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a sky beast (heavily wounded, 51% to hit) You puncture the sky beast! The sky beast is almost dead. The sky beast hits you. The confined air twists around weakly and strikes you! You die... # .# ####. #.... #).########.. #..@Fl......# .....####..####. ### #........# #.P.⌠.P[.# #......... l.⌠F_.⌠... .#......... .#.ß.⌠.P..# . #.......## You could see a sky beast and a frilled lizard. Vanquished Creatures A bombardier beetle (D:2) 3 adders (D:2) A ribbon worm (D:2) 5 endoplasms 5 hobgoblins 9 jackals 2 quokkas (D:1) 8 ball pythons 3 bats 3 frilled lizards (D:1) 11 goblins 3 kobolds 7 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jamjam2 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 35 | D:1 | Reached skill level 5 in Polearms 35 | D:1 | Reached XP level 2. HP: 15/23 MP: 2/2 383 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 724 | D:2 | Reached skill level 6 in Polearms 724 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1246 | D:3 | Encountered Robin 1400 | D:3 | Found a faded altar of an unknown god. 1402 | D:3 | Encountered a sky beast 1426 | D:3 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_basic D:2: layout_rooms D:3: layout_loops_ring, nicolae_makhleb_no_cleanup_necessary, hellmonk_ecumenical_altar_dog_temple, minivault_27, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 | 6.8 Fighting | 3 | 3.5 Throwing | | 2.0 Dodging | | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 98 | 115 || 213 Melee: Trident | 98 | 115 || 213 Stab: Sleeping | 5 | || 5 Armour: Leather armour | 46 | 57 || 103 Dodge: Dodged | 46 | 80 || 126 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1426 | 1311 | 115 | 119 | 800 | 3 | 475.3 | Dungeon | 1426 | 1311 | 115 | 119 | 800 | 3 | 475.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 671 daAuts D:1: 668 daAuts D:3: 86 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+