jamjam2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} (35, 0, D) a +2 scale mail of poison resistance (unseen) (35, 14, D) a +2 plate armour of poison resistance (unseen) (35, 15, D) a +3 orcbow of draining (unseen) (36, 0, D) a +1 cloak of stealth (unseen) (36, 14, D) a book of Winter (36, 15, D) a ring of flight (37, 0, D) a +2 buckler of protection (37, 1, D) a +1 dagger of venom (37, 14, D) a +2 ring mail of fire resistance (unseen) (37, 15, D) a +0 short sword of electrocution (unseen) (38, 1, D) the +3 halberd "Toypecs" {elec, Int+4} Int+4: It affects your intelligence (+4). (unseen) (38, 6, D) +0 shadow dragon scales a shadow dragon corpse (38, 14, D) the amulet "Qedghai" {rElec rF- RegenMP+ Dex+3} [amulet of magic regeneration] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). (unseen) (38, 15, D) a +2 leather armour of cold resistance (unseen) (38, 19, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (39, 1, D) a +3 battleaxe of electrocution (unseen) (39, 6, D) +0 shadow dragon scales a shadow dragon corpse (39, 14, D) the ring "Analeur" {rC++ AC+4} [ring of protection] rC++: It greatly protects you from cold. AC+4: It affects your AC (+4). (unseen) (39, 15, D) a book of Sloth (40, 1, D) a +2 falchion of flaming (unseen) (40, 14, D) the +0 plate armour of the Tundras {Int+2} Int+2: It affects your intelligence (+2). (unseen) (40, 15, D) the +0 scale mail of Archoneed {Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (41, 14, D) a book of the Earth (41, 15, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (unseen) (42, 1, D) a +0 dagger of speed (unseen) (42, 14, D) a +0 lightning rod (4/4) (42, 15, D) a +0 lightning rod (4/4) (43, 14, D) a +4 ring of protection (43, 15, D) a staff of fire (unseen) (49, 1, D) a staff of death (49, 12, D) a +3 dagger of venom (unseen) (49, 20, D) a death drake corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (49, 24, D) a +5 ring of evasion a +6 ring of dexterity a +6 ring of dexterity the ring of the Mantidfly {+Blink Str+6} [ring of strength] +Blink: It lets you blink. Str+6: It affects your strength (+6). (49, 37, D) a +3 long sword of holy wrath (unseen) (50, 13, D) a staff of air (unseen) (50, 20, D) a death drake corpse (skeletalised by now) (50, 37, D) a +3 short sword of venom (unseen) (50, 41, D) a +0 dagger a +0 robe (51, 0, D) a staff of alchemy (51, 1, D) a +0 mace of protection (51, 13, D) a staff of air (unseen) (51, 18, D) a rime drake corpse (skeletalised by now) (51, 21, D) a death drake corpse (skeletalised by now) (51, 24, D) a +2 longbow of freezing (51, 30, D) a +0 robe a spriggan skeleton (51, 36, D) the +6 halberd of the Healing Traitor {heavy, rElec rCorr Dex+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (51, 40, D) a +0 scimitar a +0 robe (51, 41, D) a +0 dagger a +0 robe (52, 0, D) a +2 ring mail of fire resistance (52, 13, D) a +2 chain mail of fire resistance (unseen) (52, 14, D) a wyvern corpse (skeletalised by now) (52, 16, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (52, 24, D) a +1 scale mail of fire resistance (52, 32, D) a +0 robe a wind drake skeleton a wind drake skeleton a storm dragon skeleton (52, 36, D) a staff of conjuration (52, 37, D) a staff of death (52, 40, D) a +0 dagger a +0 robe (52, 41, D) a +0 dagger a +0 robe (53, 0, D) a +0 flail of venom (53, 12, D) a +0 hand axe of freezing (53, 13, D) the +5 rapier "Wurec" {heavy, Str+4 Dex+2 SInv} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (53, 24, D) a +2 robe of positive energy (53, 33, D) a wind drake skeleton (53, 36, D) a +0 robe of willpower (54, 0, D) a +3 heavy war axe (54, 1, D) a staff of conjuration (54, 12, D) a +2 plate armour of cold resistance (unseen) (54, 16, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (54, 36, D) a +6 flail of protection (unseen) (55, 0, D) a staff of air (55, 1, D) a staff of alchemy (55, 12, D) the +8 flail of Poasi {holy, rF+ Will+ Dex-3} rF+: It protects you from fire. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). (unseen) (55, 24, D) a staff of cold (61, 0, D) a +4 war axe of freezing (unseen) (61, 4, D) a +0 short sword a draconian corpse (skeletalised by now) (61, 8, D) the +5 robe "Netuty" {rCorr Str+4 Int+3 Dex-5} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (61, 20, D) a +0 trident a naga corpse (skeletalised by now) (61, 26, D) a +4 short sword of speed (unseen) (61, 32, D) a +0 rapier a +0 ring mail a +0 rapier a +0 robe (62, 0, D) the staff "Tafamp" {rF++ rC+ rCorr MP-8 Int+4 Ice} [staff of cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP-8: It affects your magic capacity (-8). Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (62, 1, D) a +0 long sword (62, 4, D) a +0 mace a +0 hand axe a draconian corpse (skeletalised by now) (62, 9, D) a +1 partisan of venom (62, 16, D) the staff "Cowiptamn" {*Slow Int+3 Dex+4 Earth} [staff of earth] *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. (62, 20, D) a +0 hand axe a +0 robe a +0 short sword a naga corpse (skeletalised by now) (62, 32, D) a +1 rapier of holy wrath (still there?) a +0 leather armour (still there?) (62, 33, D) a +0 rapier a +0 robe a +0 long sword a +0 ring mail an elf skeleton (62, 37, D) an amulet of faith the amulet "Joawoef" {Reflect *Corrode +Inv Str-2 Slay+6 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. Str-2: It affects your strength (-2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). SH+5: It affects your SH (+5). the amulet "Nollukimn" {Spirit +Inv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Inv: It lets you turn invisible. an amulet of reflection a ring of protection from cold a ring of poison resistance a +6 ring of intelligence a ring of flight the ring "Zunoelom" {rF- rC+ Str+3 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. a ring of willpower a +0 hand axe of electrocution (63, 0, D) a scarf of harm (63, 8, D) a +2 falchion of freezing (unseen) (63, 16, D) a staff of cold (63, 17, D) the staff of Tension {*Corrode +Blink rN+++ Dex-3 Necro} [staff of death] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. (63, 20, D) a +0 long sword a naga corpse (skeletalised by now) (63, 26, D) a +3 shortbow of freezing (63, 32, D) a +0 long sword a +0 leather armour (64, 16, D) a ring of see invisible (64, 17, D) the +7 quarterstaff of Zekhot {pain, rF+ Will+ MP-4} rF+: It protects you from fire. Will+: It increases your willpower. MP-4: It affects your magic capacity (-4). (64, 20, D) a ball python corpse (skeletalised by now) (64, 26, D) a +4 orcbow of freezing (64, 27, D) a +2 leather armour of poison resistance (unseen) (65, 30, D) a +0 rapier a +0 robe (70, 8, D) the +9 halberd of Purpose {flame, +Blink} +Blink: It lets you blink. (70, 31, D) a +0 falchion a +0 mace (71, 16, D) a +1 dire flail of venom (unseen) (71, 17, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (71, 21, D) a +0 dagger a +0 robe a +0 buckler a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 22, D) a black bear corpse (skeletalised by now) (71, 31, D) a +0 flail (71, 36, D) a +2 shortbow of draining (71, 37, D) a +2 orcbow of flaming (unseen) (72, 16, D) a +2 double sword of freezing (72, 26, D) the +3 lajatang "Siriugot" {protect, rElec rC- rCorr MP-8} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP-8: It affects your magic capacity (-8). (72, 27, D) a +4 plate armour of fire resistance (72, 31, D) a +0 club a draconian corpse (skeletalised by now) (72, 32, D) a +1 heavy hand axe (unseen) (72, 33, D) a +1 whip of electrocution (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 37, D) a +2 spectral quarterstaff (unseen) (73, 16, D) the +3 flail of Vereisag {vamp, rF+ Str+2 SInv} rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (73, 22, D) a black bear corpse (skeletalised by now) (73, 26, D) the +1 hand axe "Yxideled" {heavy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (73, 27, D) a +8 long sword (73, 36, D) a ring of poison resistance (74, 3, D) a +0 leather armour (75, 1, D) a +3 glaive of flaming