Dungeon Crawl Stone Soup version 0.33-a0-1064-gd031bd43ab (webtiles) character file. Game seed: 6892488039475853843 65 jamjam2 the Chiller (level 4, 30/30 HPs) Began as a Merfolk Ice Elementalist on Mar 8, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:59 (1623 turns). jamjam2 the Chiller (Merfolk Ice Elementalist) Turns: 1623, Time: 00:02:00 Health: 30/30 AC: 3 Str: 8 XL: 4 Next: 13% Magic: 6/7 EV: 11 Int: 16 God: Gold: 100 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 helmet (worn) Jewellery c - a ring of fire Wands h - a wand of flame (52) Scrolls g - a scroll of immolation {unknown} i - a scroll of noise {unknown} k - a scroll of amnesia {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of vulnerability {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} e - 2 potions of invisibility {unknown} j - a potion of moonshine {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 6.1 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 84% 1d9 1% 1 b - Frozen Ramparts Ice 42% 1d7 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 21% N/A 4% 3 Summon Ice Beast Ice/Summ 11% N/A 19% 3 Kiss of Death Conj/Necr 4% 2d5 21% 1 Static Discharge Conj/Air 2% 3-4/arc 30% 2 Confusing Touch Hex 1% N/A 52% 3 Airstrike Air 0% 2d(1-17) 90% 4 Dispel Undead Necr 1% 3d6 90% 4 Forge Lightning Spire Air/Frge 1% 3d4 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (100% to hit) You freeze Terence. Terence is lightly wounded. Terence hits you but does no damage. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (lightly wounded, 100% to hit) You freeze Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame misses you. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (moderately wounded, 100% to hit) You freeze Terence! Terence is severely wounded. Terence barely misses you. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (severely wounded, 100% to hit) You freeze Terence! You kill Terence! Your Ice Magic skill increases to level 6! You have reached level 4! h - a wand of flame (52) (gained 26 charges) Things that are here: a +0 mace; a +0 chain mail; the human corpse of Terence You now have 100 gold pieces (gained 15). A ball python comes into view. A ball python is nearby! A ball python is nearby! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) You freeze the ball python. You kill the ball python! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #.# #.#.### #.#...###### ###### #.# #.....#####†.... #†###.............# # # #@#.###.#####.#..# .#. ##.## #.#####.#..# #.# ### #.......#..# #.# #.#######..# #.# #)# ...# #.# #.# ...# #########.# #.# #.........# #.. ... #.#######.# ### #.# There were no monsters in sight! Vanquished Creatures Terence (D:2) 2 dart slugs (D:1) 8 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 5 kobolds A quokka (D:2) 4 bats 2 frilled lizards A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jamjam2 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 292 | D:1 | Reached skill level 5 in Ice Magic 528 | D:1 | Found a faded altar of an unknown god. 802 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 872 | D:1 | Learned a level 3 spell: Frozen Ramparts 1553 | D:2 | Noticed Terence 1562 | D:2 | Killed Terence 1563 | D:2 | Reached skill level 6 in Ice Magic 1563 | D:2 | Reached XP level 4. HP: 22/30 MP: 2/7 1623 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, chequers_ecumenical_altar_simple_redux, minmay_misc_feat_pillars D:2: cheibrodos_helix_gallery, layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 6 | 6.1 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 33 | || 33 Punch | 1 | || 1 Cast: Freeze | 49 | 1 || 50 Armour: Robe | 49 | || 49 Dodge: Dodged | 60 | || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1603 | 1574 | 29 | 148 | 1181 | 2 | 801.5 | Dungeon | 1603 | 1574 | 29 | 148 | 1181 | 2 | 801.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1026 daAuts D:2: 576 daAuts