jacquespoturiers Level 1 of the Dungeon (4, 3, D:1) a +0 dagger (15, 11, D:1) a bat skeleton (18, 1, D:1) a +0 short sword (18, 17, D:1) a +0 helmet (18, 23, D:1) a +0 sling (21, 6, D:1) a +0 dagger a stone a kobold skeleton (26, 42, D:1) a bat skeleton (30, 14, D:1) a +1 dagger of holy wrath (30, 15, D:1) a quokka skeleton (30, 19, D:1) a bat skeleton (40, 24, D:1) a spore talisman (44, 7, D:1) a +0 mace Level 2 of the Dungeon (7, 13, D:2) a +0 mace (17, -14, D:2) a +0 club a hobgoblin skeleton (17, -13, D:2) a +0 whip 4 stones (17, -11, D:2) a +0 rapier (25, -18, D:2) a hobgoblin corpse (skeletalised by now) (34, 11, D:2) a bat skeleton (37, -19, D:2) a +0 club (41, -25, D:2) a hobgoblin corpse (skeletalised by now) (41, -1, D:2) a +0 mace (47, 9, D:2) a +0 spear (51, -9, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 spear (10, 4, D:3) a +0 dagger a +0 sling a bat corpse (skeletalised by now) (11, 13, D:3) a +0 short sword 5 stones (12, 4, D:3) a +0 whip a kobold skeleton (15, 1, D:3) a bat skeleton (23, -13, D:3) a +0 ring mail (24, 22, D:3) a +0 hand axe (25, 21, D:3) a +0 leather armour (26, -10, D:3) a +0 club (27, 3, D:3) a +0 dagger (30, 2, D:3) a frilled lizard skeleton (32, -1, D:3) a +0 short sword 4 poisoned darts the +0 robe "Hamimid" {rElec Int-2 Dex+2} rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a kobold skeleton (32, 16, D:3) a ball python corpse (skeletalised by now) (33, 9, D:3) a +0 pair of boots (35, -3, D:3) a +0 dagger 2 stones a kobold skeleton (35, 2, D:3) a +0 flail Level 4 of the Dungeon (16, 10, D:4) a +0 scale mail (19, 10, D:4) a +0 robe (20, -14, D:4) an orb of attunement (20, 10, D:4) a hobgoblin skeleton (23, 21, D:4) a hobgoblin skeleton (31, 13, D:4) a +0 club a goblin skeleton (33, -4, D:4) a +0 dagger (33, 14, D:4) a +0 spear (36, 19, D:4) a +0 hand axe a boomerang (41, 17, D:4) a hobgoblin skeleton (44, 22, D:4) a +0 whip (45, 17, D:4) a parchment of Volatile Blastmotes Level 5 of the Dungeon (1, -27, D:5) 3 poisoned darts (3, 8, D:5) a +1 trident of freezing an orc corpse (skeletalised by now) (4, 8, D:5) a +0 mace a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (8, 1, D:5) a +0 club (10, -33, D:5) a dart slug corpse (11, -31, D:5) a +0 spear (11, -30, D:5) a +0 halberd a gnoll corpse (12, -30, D:5) a dart slug corpse (14, -11, D:5) a parchment of Call Imp (18, -29, D:5) a +0 club (18, -28, D:5) a +0 club a gnoll corpse (22, -24, D:5) 10 gold pieces a +0 whip an orc corpse (23, -26, D:5) a +0 club a gnoll corpse (24, -25, D:5) 7 gold pieces a +0 hand axe a +0 leather armour (30, -24, D:5) a talisman of death (34, 9, D:5) a +0 war axe a +0 ring mail a +0 flail a +0 leather armour (35, 8, D:5) a +0 hand axe an orc corpse (skeletalised by now) (35, 9, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (43, -10, D:5) a parchment of Confusing Touch