Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 13061979037509553069 107 ixvv the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on May 8, 2025. Slain by a gnoll ... wielding a +0 hand axe ... led by a gnoll bouda (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:04 (2374 turns). ixvv the Conjurer (Deep Elf Conjurer) Turns: 2374, Time: 00:04:04 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 57% Magic: 12/12 EV: 11 Int: 25 God: Gold: 125 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: quill-form A: quills, magic regeneration a: Begin Untransformation You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +1 helmet Jewellery o - a ring of resist corrosion Scrolls f - 4 scrolls of identify {unknown} g - 2 scrolls of enchant armour {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of brand weapon {unknown} m - a scroll of teleportation {unknown} p - a scroll of immolation {unknown} q - a scroll of noise {unknown} Potions d - a potion of mutation {unknown} h - a potion of attraction {unknown} j - a potion of enlightenment {unknown} n - a potion of curing {unknown} Talismans c - a quill talisman (active) e - a sanguine talisman Skills: - Level 2.4 Dodging + Level 3.0 Stealth * Level 4.4 Spellcasting + Level 5.5 Conjurations * Level 1.2 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 9% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Grave Claw Necr 10% 2d7 13% 2 Fugue of the Fallen Necr 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Anguish Hex/Necr 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 quarterstaff and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is moderately wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. A gnoll comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. A ball python comes into view. The gnoll closely misses you. The ball python moves out of view. Unknown command. You struggle to detach yourself from the web. The gnoll hits you with a +0 hand axe! The web tears apart. A gnoll comes into view. It is wielding a +0 flail. The gnoll hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The gnolls pick up the pace! The gnoll attacks as it pursues you! The gnoll misses you. You hear an angry hiss. The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. Magic courses through your body. Your attacks no longer feel as feeble. The gnoll is struck by your quills. The gnoll hits you with a +0 hand axe! You die... .# P...)....# . #.# .# ....P....# ....# #.# .# .....P...##.....###.##### .# .P......j##.j............ .# ..P....#j##...#.###.##### .# .......j......#.# #.# .## .....#.#.#....#.# #.# ..# #.. #†#j#....#.###.# #..# # #.#@#...)......# ..# #.#.#...##.###### .# #.#.#............. #.#.#...##.####### #.#.#...##.# #### #.....##.. ..... ###...############ ........ ....... .....#### ####### You could see a gnoll bouda and 3 gnolls. Vanquished Creatures An orc priest (D:2) 2 adders 4 dart slugs 2 ribbon worms 5 endoplasms 4 giant cockroaches 5 hobgoblins 7 jackals A quokka (D:2) 2 ball pythons (D:1) 8 bats A frilled lizard (D:3) 4 goblins 2 kobolds (D:2) 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ixvv the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 213 | D:1 | Found a faded altar of an unknown god. 436 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 440 | D:1 | Learned a level 2 spell: Searing Ray 1111 | D:2 | Reached skill level 5 in Conjurations 1204 | D:2 | Reached XP level 3. HP: 18/19 MP: 4/9 1565 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1613 | D:2 | Reached skill level 1 in Shapeshifting 2374 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_corners, chequers_ecumenical_altar_simple, serial_bayou, serial_bayou_ford_a, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_lagoon_b D:2: layout_loops_cross, minmay_pentomino_o4 D:3: layout_basic, grunt_ministairs_6, nicolae_grassy_gnolls Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Stealth | 3 | 3.0 Spellcasting | 4 | 4.4 Shapeshifting | 1 | 1.2 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 45 || 111 Searing Ray | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 7 | 4 || 11 Dodge: Dodged | 7 | 7 || 14 Form: Quill | 1 | || 1