Dungeon Crawl Stone Soup version 0.35-a0-142-gf4adea49af (webtiles) character file. Game seed: 1969858279333930532 382 iwillnototab the Chopper (level 6, -3/51 HPs) Began as a Mountain Dwarf Fighter on Mar 2, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:02:44 (2517 turns). iwillnototab the Chopper (Mountain Dwarf Fighter) Turns: 2517, Time: 00:02:45 Health: -3/51 AC: 12 Str: 21 XL: 6 Next: 47% Magic: 6/6 EV: 8 Int: 8 God: Gold: 152 SH: 4 Dex: 9 Spells: 5/5 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) j - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) h - +1 pair of gloves SInv . l - +0 pair of boots Will ..... e - amulet of the acrobat Stlth f - ring of resist corrosion HPRegen 0.28/turn (no ring) MPRegen 0.10/turn %: acrobat @: brilliant, lethally poisoned (-3 -> -17) A: runic magic, artefact enchanting a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) k - the +5 mace of Lubriat {freeze, rPois Will+ rCorr Str+2} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It can be maximally enchanted to +9. Missiles d - 6 poisoned darts g - 4 boomerangs (quivered) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) h - a +1 pair of gloves (worn) j - a +0 helmet (worn) l - a +0 pair of boots (worn) Jewellery e - an amulet of the acrobat (worn) f - a ring of resist corrosion (worn) i - an amulet of guardian spirit n - a +6 ring of dexterity Talismans m - the quill talisman of the Armadillo {rElec rPois Will+ MP-9} (You found it on level 5 of the Dungeon) [quill talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). Wands p - a wand of polymorph (9) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of poison {unknown} h - a scroll of amnesia {unknown} m - 2 scrolls of teleportation {unknown} q - a scroll of noise {unknown} u - a scroll of enchant armour {unknown} Potions m - 3 potions of might d - a potion of resistance {unknown} b - a potion of brilliance j - a potion of mutation {unknown} k - 3 potions of curing {unknown} l - 4 potions of lignification {unknown} n - a potion of magic {unknown} o - a potion of invisibility {unknown} Skills: - Level 3.2 Fighting * Level 6.6 Axes + Level 0.7 Throwing + Level 5.1 Armour - Level 4.0 Shields You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 56% 1 Blink Tloc 0% N/A 71% 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Kikubaaqudgha Vehumet Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You miss the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. You block the water moccasin's attack. You slash the water moccasin! The water moccasin is almost dead. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is almost dead. You feel extremely sick. The water moccasin bites you. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin completely misses you. You closely miss the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. f -> b - a potion of brilliance You die... .........###....# ## .######.##...#### .# ##..##.# #. ##.###.## #[## #.## ##.# #.. ##.# #.## #.. #..# #..# ##.. #..###.## ##.## ##... #....@.# ##...###..## #...S..####........## ....#.....#....#..##.# ...#...###.......###..# #.....# #..###..# ##.# .....# #..# #..# .. .###. #.## #..# #.. #. #. ##.# .. # #.# ## You could see a water moccasin. Vanquished Creatures A water moccasin (D:4) A black bear (D:5) A phantom (D:4) An iguana (D:5) 4 adders A shadow imp (D:5) 2 dart slugs (D:4) A ribbon worm (D:4) An orc (D:4) 5 hobgoblins 4 jackals (D:4) 3 quokkas 3 ball pythons 3 bats 4 endoplasms 4 frilled lizards 6 goblins 6 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iwillnototab the Mountain Dwarf Fighter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 304 | D:1 | Reached skill level 3 in Axes 304 | D:1 | Reached XP level 2. HP: 24/26 MP: 2/2 586 | D:2 | Found a radiant altar of Vehumet. 1052 | D:3 | Reached XP level 3. HP: 28/31 MP: 3/3 1327 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 1510 | D:4 | Encountered a water moccasin 1517 | D:4 | Killed a water moccasin 1518 | D:4 | Reached skill level 5 in Axes 1518 | D:4 | Reached XP level 4. HP: 16/38 MP: 4/4 1518 | D:4 | Reached XP level 5. HP: 19/45 MP: 5/5 1687 | D:4 | Identified the +5 mace of Lubriat {freeze, rPois Will+ | rCorr Str+2} 2198 | D:5 | Entered Level 5 of the Dungeon 2209 | D:5 | Reached skill level 6 in Axes 2209 | D:5 | Reached XP level 6. HP: 49/51 MP: 6/6 2360 | D:5 | Identified the quill talisman of the Armadillo {rElec rPois | Will+ MP-9} 2398 | D:5 | Reached skill level 5 in Armour 2500 | D:5 | Encountered a water moccasin 2516 | D:5 | HP: 1/51 [water moccasin (6)] 2517 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_clump_cross, infiniplex_forest_straight_2, infiniplex_forest_lined_4_way, infiniplex_forest_end_2 D:2: layout_rooms, basic_altar, minmay_pentomino_z4 D:3: layout_rooms, serial_park_square3 [serial_park_minivault_5x5_2] D:4: layout_loops_ring, kiku_gazebo_pond_becter, feat_on_display D:5: layout_layer_cave, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Axes | 3 5 6 | 6.6 Armour | 4 5 | 5.1 Shields | 4 | 4.0 Fighting | | 3.2 Throwing | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 147 | 60 || 207 Melee: War axe | 161 | 60 || 221 Throw: Boomerang | | 2 || 2 Dart | | 1 || 1 Drink: Might | 1 | || 1 Brilliance | | 1 || 1 Armour: Scale mail | 124 | 59 || 183 Dodge: Dodged | 60 | 24 || 84 Block: Buckler | 40 | 7 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2584 | 2505 | 79 | 104 | 1864 | 5 | 516.8 | Dungeon | 2584 | 2505 | 79 | 104 | 1864 | 5 | 516.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 889 daAuts D:1: 560 daAuts D:2: 446 daAuts D:3: 361 daAuts D:5: 325 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+