iwillnototab the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (6, 8, D) a +0 buckler a +0 scale mail a +0 long sword (49, 37, D) a +2 shortbow of draining (unseen) (50, 36, D) a manual of Maces & Flails (50, 37, D) a +0 morningstar of draining (unseen) (51, 36, D) the +7 great mace of the Evil Eye {concuss, rN+ rCorr Int-3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (51, 37, D) a staff of earth (unseen) (52, 36, D) a +2 scale mail of willpower (unseen) (52, 37, D) the +4 dagger "Nemunud" {venom, +Blink Will- rCorr Dex+8} +Blink: It lets you blink. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (unseen) (53, 36, D) a staff of alchemy (unseen) (53, 37, D) a staff of earth (unseen) (54, 36, D) a +2 orcbow of freezing (unseen) (59, 11, D) a +0 orcbow a centaur corpse (skeletalised by now) (59, 31, D) 4 large rocks a troll corpse (skeletalised by now) (59, 32, D) a +0 giant spiked club a +0 dire flail (59, 36, D) a parchment of Orb of Destruction (59, 37, D) a staff of cold (unseen) (60, 33, D) a +0 giant club a +0 dire flail a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (60, 36, D) a +0 leather armour of fire resistance (unseen) (60, 37, D) a ring of protection from cold (61, 0, D) a staff of cold (unseen) (61, 8, D) a staff of conjuration (unseen) (61, 10, D) a +0 arbalest (61, 16, D) a +3 halberd of protection (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a parchment of Fulsome Fusillade (61, 37, D) a staff of necromancy (62, 9, D) a +1 scale mail of fire resistance (62, 11, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 12, D) a +0 arbalest (62, 17, D) a staff of alchemy (62, 26, D) a +0 arbalest of freezing (unseen) (62, 27, D) a +2 dagger of draining (unseen) (62, 36, D) a sack of spiders (62, 37, D) a +2 long sword of freezing (unseen) (63, 8, D) a +4 heavy quarterstaff (unseen) (63, 17, D) a staff of fire (unseen) (63, 27, D) a +6 ring of dexterity (63, 36, D) 4 scrolls of enchant weapon (63, 37, D) a +6 ring of intelligence (64, 16, D) a +2 robe of willpower (unseen) (64, 17, D) a +0 scimitar of electrocution (unseen) (64, 20, D) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 21, D) a +0 dagger a +0 robe (65, 20, D) a +0 hand axe a +0 plate armour a +0 falchion an orc corpse (skeletalised by now) (65, 22, D) a +0 war axe a +0 plate armour (66, 20, D) a +0 dagger a +0 robe (70, 9, D) a +0 ring mail of poison resistance (70, 11, D) a +0 trident (70, 12, D) a +0 battleaxe (70, 36, D) a +3 leather armour of fire resistance (71, 8, D) a +3 scale mail of poison resistance (71, 16, D) a +1 halberd of freezing (unseen) (71, 17, D) a staff of fire (unseen) (71, 26, D) a +1 scale mail of willpower (unseen) (71, 36, D) the +2 ring mail "Culeduel" {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 12, D) a +0 dire flail (72, 17, D) a +3 morningstar of distortion (unseen) (72, 26, D) the +1 short sword of Distraction {flame, *Corrode rC+ SInv Stlth+} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 orcbow of False Hope {drain, ^Drain rF+ Dex+5} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the earth staff "Woif" {rElec Str-3 Int+4 Dex-5 Earth} [staff of earth] rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). Earth: It increases the power of your Earth spells. (72, 36, D) the +9 war axe "Woutwuru" {reap, rC- rN+ Int+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 37, D) a staff of necromancy (unseen) (73, 16, D) a +2 shortbow of freezing (unseen) (73, 27, D) a staff of cold (unseen) (73, 36, D) a staff of cold (unseen) (73, 37, D) the +1 long sword of Exoneration {antimagic, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (73, 39, D) 5 large rocks (73, 41, D) a +2 heavy trident (unseen) (73, 43, D) a +0 orcbow (74, 40, D) a +0 orcbow a centaur corpse (74, 42, D) a wind drake corpse (75, 1, D) a +2 robe of willpower (unseen) (75, 41, D) a +0 trident a merfolk corpse