iwillnototab the Dungeon (0, 0, D) an ettin corpse (skeletalised by now) (1, -15, D) the spider talisman "Baginogo" {rC+ Str-4 Stlth+} [spider talisman] rC+: It protects you from cold. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (1, 0, D) a +6 ring of intelligence a +0 dire flail a parchment of Fortress Blast (1, 3, D) a +0 battleaxe of freezing a titan skeleton (2, -18, D) a +3 plate armour of poison resistance (unseen) (2, -17, D) the +8 orcbow of Propriety {chaos, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (2, 0, D) the orb of Muczinia {Mayhem, +Blink} (still there?) +Blink: It lets you blink. It cannot be enchanted further. a fire giant skeleton (still there?) (2, 1, D) the earth staff of Foepoj {Dex+5 Summ Earth} [staff of earth] Dex+5: It affects your dexterity (+5). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (unseen) (2, 2, D) a +0 dire flail 4 large rocks a +4 chain mail of willpower (2, 3, D) 5 large rocks a titan skeleton a stone giant skeleton (3, -36, D) a parchment of Forge Blazeheart Golem (3, -34, D) a +0 halberd (still there?) a +2 scale mail of fire resistance (still there?) (3, -33, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +3 leather armour of willpower (still there?) (3, -31, D) a +4 spear of entangling (still there?) a +0 ring mail (still there?) (3, -18, D) a +1 vampiric broad axe (unseen) (3, -15, D) a +3 halberd of venom (unseen) (3, 0, D) the +7 shortbow of Gallantry {freeze, *Slow rC+ Str+5 Int+3} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (3, 2, D) 13 large rocks (still there?) the +3 orcbow of Nudghial {flame, Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. a stone giant skeleton (still there?) a cyclops skeleton (still there?) (4, -48, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -47, D) a +5 lajatang (unseen) (4, -46, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -36, D) a +1 kite shield of reflection (unseen) (4, -35, D) a +0 robe (4, -34, D) a +0 long sword a +0 robe a +0 leather armour (4, -18, D) a staff of necromancy (4, -17, D) an amulet of alchemy (4, 0, D) a ring of poison resistance (4, 1, D) the amulet of Xom's Reproof {Acrobat rF+ rCorr Dex+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +1 great sword of flaming a +4 ring of protection (5, -48, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -47, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -46, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -45, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -43, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -42, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -36, D) a +0 short sword a +0 ring mail a +0 buckler a ring of positive energy a +0 long sword (5, -35, D) a +0 leather armour (5, -34, D) a sanguine talisman (5, -32, D) a +0 leather armour a +0 crystal plate armour (5, -18, D) a +2 rapier of protection (5, -1, D) a +2 buckler of reflection (unseen) (5, 2, D) 3 large rocks a parchment of Hoarfrost Cannonade a +2 falchion of draining a cyclops skeleton (5, 3, D) a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) (5, 9, D) an amulet of faith (6, -36, D) a +2 rapier of draining a +0 shortbow a +0 robe a +2 devious short sword a +0 robe a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (6, -35, D) a +2 dagger of draining (6, -34, D) a +0 rapier (still there?) a +2 leather armour of poison resistance (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (6, -31, D) a +0 rapier a +0 long sword a +0 leather armour a ring of flight an elf corpse (skeletalised by now) (6, -18, D) a +2 pair of gloves of hurling (6, -17, D) a +2 broad axe of electrocution (unseen) (6, -16, D) 5 large rocks a tainted leviathan corpse (skeletalised by now) (6, -15, D) a +0 short sword of draining (still there?) a tainted leviathan corpse (skeletalised by now) (still there?) (6, 1, D) a +0 morningstar of holy wrath 6 large rocks (6, 2, D) a +0 great sword of flaming a +1 quarterstaff of rebuke a cyclops skeleton (6, 3, D) a +1 battleaxe of freezing (still there?) the ring "Azeyxt" {rC- rN++ Will+ rCorr Slay+4} (still there?) [ring of slaying] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). 3 large rocks (still there?) a stone giant skeleton (still there?) (6, 5, D) a +0 dire flail a +0 dire flail (7, -36, D) a +0 dagger a +0 shortbow a +2 robe of willpower a +0 leather armour an elf corpse (skeletalised by now) (7, -35, D) the +3 quarterstaff "Lessaadgh" {holy, rC+ Int-3 Dex+7} (still there?) rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +0 ring mail (still there?) a +0 long sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a staff of earth (still there?) an elf corpse (skeletalised by now) (still there?) (7, -34, D) a +1 glaive of flaming (still there?) a +0 longbow (still there?) a +3 heavy spear (still there?) a +0 robe (still there?) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (7, -33, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 ring mail of willpower (still there?) an elf corpse (skeletalised by now) (still there?) (7, -32, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 longbow a +0 leather armour (7, -18, D) a +1 helmet of light (7, -17, D) the +14 plate armour "Pefijut" {Int+8} Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (7, -14, D) 3 large rocks (7, 0, D) the alchemy staff of the People {rPois rF+ Int-5 Dex+2 Forge Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (7, 2, D) 5 large rocks (still there?) the ring of the Scarab {*Corrode Int+4 Slay+4} (still there?) [ring of slaying] *Corrode: It may corrode you when you take damage. Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a cyclops skeleton (still there?) (7, 5, D) a juggernaut skeleton (7, 8, D) a +2 battleaxe of freezing (7, 9, D) a titan corpse (skeletalised by now) (8, -43, D) 2 potions of berserk rage (8, -35, D) a +1 quick blade of venom (8, -34, D) a +0 dagger (8, -32, D) a +6 vampiric battleaxe a +0 robe an elf corpse (skeletalised by now) (8, -18, D) a parchment of Permafrost Eruption (8, -17, D) a +5 rapier of electrocution (8, -16, D) a staff of conjuration (8, 0, D) a +2 robe (8, 1, D) 3 large rocks (still there?) a +3 great sword of freezing (still there?) (8, 2, D) a +0 dire flail (still there?) a +0 great mace (still there?) a +3 dagger of electrocution (still there?) an ettin skeleton (still there?) (8, 3, D) 2 large rocks (8, 4, D) a +0 giant club (still there?) a +1 battleaxe of freezing (still there?) (8, 8, D) a juggernaut corpse (skeletalised by now) (9, -35, D) the alchemy staff of Tartarus {rPois rN+ Will+ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. a +0 leather armour a sanguine talisman an elf corpse (skeletalised by now) (9, -34, D) a +0 longbow (still there?) a +0 leather armour (still there?) the ring "Wuwen" {rF+ Will- Int+7 Dex+4} (still there?) [ring of protection from fire] rF+: It protects you from fire. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). Dex+4: It affects your dexterity (+4). a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (9, -32, D) a +3 scale mail of death (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (9, -31, D) an elf corpse (skeletalised by now) (9, -18, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (9, -16, D) a staff of alchemy (unseen) (9, -13, D) a +0 trident an oblivion hound corpse (skeletalised by now) (9, -11, D) a +0 trident (9, 1, D) the +5 sling of Blood-Lust {drain, rC+ rN+ Dex+4} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Ureamaol {Fly Int+6 Stlth-} (still there?) [ring of flight] Fly: It grants you flight. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. (9, 2, D) 3 large rocks (still there?) a staff of earth (still there?) (10, -36, D) a staff of necromancy (10, -35, D) a +0 shortbow a +0 short sword (10, -34, D) a +0 leather armour a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (10, -33, D) a +0 longbow (still there?) a +2 heavy scimitar (still there?) (10, -18, D) a parchment of Summon Horrible Things a staff of air (10, -17, D) a +6 ring of strength (10, -16, D) the fire staff "Ypnirej" {rF+ rC+ Dex+4 Fire} (still there?) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. the amulet of the Evening {Spirit Will+ SInv} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. SInv: It lets you see invisible. (10, -15, D) a +0 mace (10, -14, D) a shadow dragon corpse (skeletalised by now) (10, 0, D) an amulet of faith (10, 2, D) a staff of alchemy (still there?) a +0 giant club (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +5 ring of evasion (still there?) an iron giant skeleton (still there?) (10, 3, D) a +0 dire flail (still there?) a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) (10, 5, D) a +3 battleaxe of freezing (unseen) (10, 6, D) a +0 giant club an iron giant skeleton (10, 7, D) a +0 giant club (11, -49, D) a +0 buckler (11, -46, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -35, D) a +2 long sword of freezing a staff of alchemy (11, 0, D) a +0 heavy orcbow (unseen) (11, 1, D) a +2 spectral giant club (still there?) 10 large rocks (still there?) a staff of conjuration (still there?) (11, 3, D) a +0 dire flail (12, -36, D) a +0 short sword (12, -34, D) a +0 ring mail (still there?) a +0 robe (still there?) a +2 war axe of electrocution (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (12, -33, D) a +0 short sword (still there?) a +2 robe of willpower (still there?) a +2 buckler of positive energy (still there?) (12, -32, D) a +0 long sword (still there?) +2 acid dragon scales (still there?) a +0 shortbow (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (12, -19, D) a ring of magical power (12, -16, D) the +1 quarterstaff of the Healing Terrapin {reap, ^Drain rF++ Int+2 SInv} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (12, -13, D) a +0 trident (12, 1, D) a +0 dire flail (still there?) a +2 buckler of reflection (still there?) (12, 6, D) 4 large rocks a stone giant skeleton (13, -36, D) a +0 rapier (13, -35, D) a +0 long sword (still there?) the air staff of Gatwekk {rElec Stlth+ Necro Forge Air} (still there?) [staff of air] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (13, -19, D) the +6 shortbow of the Forsaken Dances {speed, ^Contam Dex+7} ^Contam: It causes magical contamination when unequipped. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (13, -17, D) a parchment of Sculpt Simulacrum (still there?) the +6 rapier of Death {freeze, +Blink rCorr Dex+3 SInv} (still there?) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (13, -16, D) a +2 flail of protection (unseen) (13, 0, D) a ring of willpower (still there?) a +2 long sword of holy wrath (still there?) a staff of cold (still there?) a +2 orcbow of electrocution (still there?) (13, 7, D) a titan corpse (skeletalised by now) (14, -34, D) a +0 leather armour (still there?) a +3 eveningstar of protection (still there?) a +0 scimitar (still there?) (14, -18, D) a +2 falchion of holy wrath (unseen) (14, -16, D) a +0 heavy mace (unseen) (14, 0, D) a staff of cold (still there?) a +2 war axe of flaming (still there?) (15, 0, D) a +0 great sword of holy wrath (unseen) (15, 1, D) the +1 arbalest of the Fray {chaos, rElec rC+ Int+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (15, 2, D) the +5 hand axe of Fuotre Oshrug {sunder, ^Drain rCorr Str+2 Int+2 Dex+4} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (19, -51, D) the +10 flail "Keqytuy" {speed, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (19, -2, D) a parchment of Ignite Poison (19, -1, D) a staff of alchemy (20, -49, D) a +6 ring of strength (20, -34, D) a +5 ring of evasion (20, -33, D) a +0 spectral quarterstaff (unseen) (20, -18, D) a staff of conjuration (unseen) (20, -17, D) a +1 ring mail of positive energy (unseen) (20, -2, D) a +1 spectral lajatang a +2 chain mail of cold resistance a +2 broad axe of electrocution (20, -1, D) a +0 scale mail of fire resistance (still there?) a +1 rapier of speed (still there?) a parchment of Olgreb's Toxic Radiance (still there?) (21, -34, D) a staff of fire (unseen) (21, -3, D) a +3 scale mail of positive energy (unseen) (22, -50, D) a +0 shortbow of flaming (unseen) (22, -49, D) a +6 ring of strength (22, -47, D) a ghoul corpse (skeletalised by now) (22, -34, D) a staff of conjuration (unseen) (22, -33, D) a +0 flail of draining (unseen) (22, -19, D) a +0 long sword (22, -17, D) a staff of air a titan skeleton (22, -16, D) a +0 robe (still there?) the ring "Meury" {rElec rF+ Dex+4 SInv} (still there?) [ring of see invisible] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. a +0 robe (still there?) the riddle talisman "Gexkaon" {rN+ Slay+3} (still there?) [riddle talisman] rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (22, -2, D) a +1 chain mail of willpower (still there?) a +0 robe (still there?) an amulet of alchemy (still there?) 4 throwing nets (still there?) a scroll of brand weapon (still there?) a +2 scale mail of cold resistance (still there?) (22, 3, D) a +0 plate armour (23, -49, D) a +1 ring mail of fire resistance (unseen) (23, -45, D) a +0 arbalest (23, -34, D) the +7 sling "Myif" {heavy, rF- rN+ Int+4 Dex+2} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (23, -3, D) a +0 giant club a +0 trident the human corpse of Harold (skeletalised by now) the corpse of the Lernaean hydra (skeletalised by now) (24, -50, D) a +4 sling of flaming (unseen) (24, -32, D) a +1 heavy shortbow a +2 robe of positive energy (24, -18, D) a +0 orcbow of flaming the +0 leather armour "Doitehukk" {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. the +8 short sword of Fae Gallantry {holy, rElec rCorr Str+2 Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. +2 storm dragon scales a spriggan skeleton (24, -16, D) a ring of protection from cold a +0 robe of cold resistance a +0 robe a titan skeleton a spriggan skeleton (24, -12, D) +0 storm dragon scales a storm dragon skeleton (25, -50, D) a +2 whip of venom (25, -49, D) a +0 rapier of speed (25, -48, D) a +0 dire flail (25, -45, D) a +0 short sword (25, -43, D) a +0 scimitar (25, -34, D) a +1 leather armour of cold resistance (25, -14, D) a +4 quarterstaff of rebuke (25, -12, D) +0 storm dragon scales a storm dragon skeleton (25, -3, D) a +0 scale mail (still there?) a parchment of Spellspark Servitor (still there?) the serpent talisman of the Wasteland {-Tele rF+ Int+7 Slay+3} (still there?) [serpent talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +2 scimitar of flaming (still there?) (25, 0, D) a +3 short sword of holy wrath a +0 leather armour a +2 trident of freezing a +0 scimitar of flaming a +2 short sword of venom a +1 spectral quarterstaff a blade talisman the merfolk corpse of Ilsuiw (skeletalised by now) the guardian serpent corpse of Aizul (skeletalised by now) the elf corpse of Duvessa (skeletalised by now) (26, -50, D) a +3 heavy dire flail (26, -49, D) the +1 dagger of Plunder {freeze, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (26, -47, D) a +0 halberd (26, -34, D) a +1 buckler of cold resistance (26, -32, D) an amulet of the acrobat a ring of willpower (26, -18, D) the +9 dagger of Paper {vamp, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (26, -16, D) a +0 robe a +0 robe (27, -50, D) a +1 morningstar of freezing (27, -49, D) a +2 ring mail of cold resistance (unseen) (27, -46, D) a +0 glaive (27, -34, D) a staff of earth (27, -33, D) the +3 chain mail "Acoemo Rann" {^Contam rCorr Dex+3 Slay+2} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (27, -19, D) a staff of conjuration (unseen) (27, -17, D) the alchemy staff of Bread {rPois Dex+5 Conj Tloc Ice Alch} [staff of alchemy] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. a +2 vampiric falchion a +0 bardiche of flaming (27, -3, D) a +0 robe a staff of alchemy a +2 scale mail of fire resistance a +0 dagger a +2 robe of positive energy a staff of necromancy a +2 chain mail of cold resistance a staff of alchemy a +0 dagger the troll corpse of Pargi (skeletalised by now) the kobold corpse of Sonja (skeletalised by now) the ogre corpse of Erolcha (skeletalised by now) (27, -2, D) the +5 shortbow "Fixadd" {flame, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (27, -1, D) the +0 helmet "Huxiwill" {Light, Str+5 Stlth-} Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. the orb of Exceptional Music {Guile, rN+ Str+6 Int-2 Conj} rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. It cannot be enchanted further. the fire staff of Beyond {Fly rElec rF+ Str-3 Fire} [staff of fire] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Str-3: It affects your strength (-3). Fire: It increases the power of your Fire spells. the +6 orcbow of Liwnu {drain, Int+4 Dex-2} Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a boomerang the +7 arbalest "Asiarap" {flame, ^Drain rN+ Int+7 Dex-5} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +6 great mace of Springtime {speed, rF+} rF+: It protects you from fire. It cannot be enchanted further. the air staff "Xonoeh" {rElec rPois Int+3 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. the conjuration staff of the Grey Skies {rC++ rN+ Conj} [staff of conjuration] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. a +5 crystal plate armour (27, 4, D) a +0 glaive of protection (still there?) the +4 dragonskin cloak {Aegis} (still there?) Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. It cannot be enchanted further. (28, -50, D) a +5 ring of evasion (28, -44, D) a +0 halberd (28, -34, D) a +2 chain mail of archery (28, -33, D) a serpent talisman (28, -17, D) a ring of wizardry (29, -50, D) a +2 heavy hand axe (unseen) (29, -18, D) a +1 chain mail of poison resistance (unseen) (29, -17, D) the amulet of Ivuwist {Dissipate rC+ rN+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rC+: It protects you from cold. rN+: It protects you from negative energy. (29, -16, D) a wind drake skeleton (29, -2, D) a +6 ring of strength (still there?) a +0 pair of boots of rampaging (still there?) (29, 4, D) the +4 sling "Gups" {speed, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. a +2 war axe of electrocution a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (29, 6, D) a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (30, -50, D) the +3 plate armour of Kithem {rElec Will+ Dex+3 Stlth-} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (30, -49, D) a +5 ring of evasion (30, -33, D) a staff of fire (unseen) (30, -18, D) a +1 glaive of venom (unseen) (30, -17, D) a +2 troll leather armour (unseen) (30, -2, D) the necromancy staff "Reorhocha" {rN+ Str-5 Int+2 Conj Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. the amulet "Bemmuc" {Spirit Str+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+5: It affects your strength (+5). (30, 0, D) a +0 dagger of venom (unseen) (30, 1, D) a +1 triple sword of holy wrath (still there?) 4 curare-tipped darts (still there?) a +2 tower shield (still there?) a +2 heavy glaive (still there?) a +8 plate armour of ponderousness (still there?) the sanguine talisman of Uvuvaim {rPois Str+4 Dex-5} (still there?) [sanguine talisman] rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). a +2 rapier of venom (still there?) a +0 robe (still there?) a staff of earth (still there?) (30, 2, D) a +1 demon trident of freezing (unseen) (31, -2, D) a +0 ring mail a +0 dagger a +3 longbow of flaming (31, 3, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +8 morningstar "Uluvoik" {pain, rElec rPois rCorr Str-5} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). It cannot be enchanted further. (32, -3, D) a +0 antimagic shortbow a staff of earth a +2 robe of positive energy the goblin corpse of Ijyb (skeletalised by now) (33, -1, D) a wand of polymorph (6) (still there?) the ring of Goyrast {Will- MP+9 Str+3 Dex+3} (still there?) [ring of magical power] Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a ring of willpower (still there?) the +4 long sword of Departure {speed, rPois} (still there?) rPois: It protects you from poison. It cannot be enchanted further. a phantom mirror (still there?) (33, 6, D) the centaur corpse of Nessos (skeletalised by now) (34, -2, D) a +1 broad axe of sundering (34, -1, D) a talisman of death a +0 ring mail of fire resistance (34, 4, D) a +0 great sword of freezing (still there?) a +0 plate armour (still there?) a +2 barding (still there?) (35, -22, D) a +4 ring of protection (35, -2, D) a +1 mace of draining (unseen) (35, 0, D) an amulet of regeneration (35, 5, D) a -2 spear a wand of light (9) (36, -48, D) a parchment of Death's Door (36, -36, D) a +1 rapier of draining (unseen) (36, -35, D) a +0 chain mail (37, -50, D) a parchment of Eringya's Noxious Bog (37, -48, D) a +0 scimitar a naga corpse (skeletalised by now) (37, -35, D) a +1 broad axe (unseen) (37, -34, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (37, -22, D) a staff of alchemy (37, -21, D) the +0 plate armour of Impatience {Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (38, -49, D) a parchment of Sublimation of Blood (38, -47, D) a black mamba corpse (skeletalised by now) (38, -36, D) a +4 falchion of draining (38, -35, D) a +0 great mace of protection (unseen) (38, -32, D) a ring of see invisible (still there?) a +2 ring mail of willpower (still there?) a human corpse (skeletalised by now) (still there?) (38, -22, D) a +1 shortbow of freezing a +1 scimitar of valour (38, -21, D) a staff of earth (unseen) (39, -50, D) a +3 war axe of flaming (39, -49, D) a +0 great sword of electrocution (39, -42, D) an adder corpse (skeletalised by now) a naga corpse (skeletalised by now) (39, -41, D) a +0 flail (39, -36, D) a +4 demon trident of draining a staff of fire (39, -33, D) a +0 chain mail (still there?) a +0 long sword of flaming (still there?) a +0 chain mail (still there?) (39, -32, D) a +1 demon trident (still there?) a +0 chain mail (still there?) (39, -1, D) a parchment of Yara's Violent Unravelling (40, -45, D) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (40, -44, D) a +0 whip (40, -43, D) a +0 halberd a +0 robe (40, -42, D) a +2 heavy orcbow (40, -41, D) a +0 scimitar a naga corpse (skeletalised by now) (40, -36, D) the +0 sling "Risiss" {heavy, rElec Will- rCorr Int+4} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (40, -35, D) a +0 plate armour (still there?) a +5 demon whip of distortion (still there?) a parchment of Alistair's Intoxication (still there?) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} (still there?) *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. (40, -2, D) a +2 plate armour of poison resistance (unseen) (40, 0, D) a +4 shortbow of flaming (still there?) a +0 leather armour (still there?) (40, 1, D) a ring of wizardry (still there?) a +0 robe (still there?) a +1 trident of flaming (still there?) (40, 2, D) a +1 trident of freezing (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, -50, D) a staff of air (41, -49, D) a +2 ring mail of fire resistance (unseen) (41, -43, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (41, -42, D) a guardian serpent corpse (skeletalised by now) (41, -41, D) a +0 halberd a naga corpse (skeletalised by now) (41, -36, D) the +8 storm bow {elec, penet} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. (41, -22, D) a +1 quarterstaff of rebuke a +2 leather armour of fire resistance a +2 antimagic flail (41, -21, D) the +2 spear of the Radish {heavy, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (41, -2, D) a +2 mace of holy wrath (unseen) (42, -48, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (42, -45, D) a ball python corpse (skeletalised by now) (42, -33, D) a +3 battleaxe a +0 chain mail a human corpse (skeletalised by now) (42, -2, D) the +1 rapier "Enlios" {drain, rElec rCorr Str+3 Dex+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (42, -1, D) a staff of fire (unseen) (42, 0, D) a +0 robe a water nymph corpse (skeletalised by now) (42, 2, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) a sea snake corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (42, 3, D) a +2 cloak (unseen) (43, -50, D) a staff of cold (unseen) (43, -49, D) a +2 whip of venom (unseen) (43, -36, D) a +6 giant spiked club (43, -35, D) a +1 falchion of flaming (unseen) (43, -23, D) a parchment of Sublimation of Blood a scroll of fog (43, 2, D) a harpy corpse (skeletalised by now) (43, 3, D) a +0 trident (44, -36, D) a +4 mace of holy wrath (unseen) (44, -35, D) a +4 devious short sword (unseen) (44, -22, D) the +1 ring mail of the Tundras {*Slow rCorr Str+4} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. a +2 chain mail of fire resistance (44, -2, D) a staff of conjuration (unseen) (44, 0, D) a staff of air (44, 4, D) a +3 heavy spear 2 javelins a +2 ring mail of willpower (44, 5, D) a wind drake corpse (skeletalised by now) (45, -22, D) a +5 ring of evasion (45, -2, D) a +0 trident (45, -1, D) a +0 cloak (45, 0, D) a +2 spear of venom a +0 robe a staff of earth (45, 1, D) a wellspring talisman (45, 3, D) a +0 trident an amulet of reflection a manticore corpse (skeletalised by now) (45, 4, D) a +2 trident of pain (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (45, 5, D) a +1 trident of protection a +0 robe (46, -1, D) a +0 trident (still there?) a +2 robe of willpower (still there?) a staff of earth (still there?) a merfolk corpse (skeletalised by now) (still there?) (46, 0, D) a sphinx marauder corpse (skeletalised by now) (46, 2, D) a +0 cloak a manticore corpse (skeletalised by now) (46, 5, D) a +1 heavy spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +4 ring of slaying (still there?) a +2 robe of willpower (still there?) (46, 7, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) (47, -2, D) a +6 ring of strength (47, -1, D) a staff of cold (unseen) (47, 0, D) a ring of poison resistance (47, 1, D) a parchment of Orb of Destruction (47, 2, D) a +1 rapier of holy wrath a +0 vampiric spear 2 silver javelins a +2 robe of cold resistance (47, 6, D) a sea snake corpse (skeletalised by now) (48, -24, D) a +0 long sword (still there?) a +0 cloak of stealth (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (48, -2, D) a +1 dire flail of venom (48, -1, D) a +7 giant spiked club (48, 1, D) a +2 orcbow of draining a +0 trident a +0 leather armour (48, 2, D) a +5 mace of protection (still there?) the ring of Butziof {rC+ Dex+2} (still there?) [ring of protection from cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). a +0 robe (still there?) (48, 4, D) a javelin (still there?) a +0 spear (still there?) a +0 buckler of reflection (still there?) a merfolk corpse (skeletalised by now) (still there?) (48, 5, D) a +0 spear (48, 6, D) a +0 spear a sea snake corpse (skeletalised by now) a harpy corpse (skeletalised by now) (48, 7, D) a wind drake corpse (skeletalised by now) (49, -2, D) a +0 pair of boots of stealth (49, -1, D) a +0 rapier of holy wrath (unseen) (49, 0, D) a +0 ring mail of fire resistance (unseen) (49, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (49, 5, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (50, -50, D) a parchment of Forge Phalanx Beetle (50, -49, D) a +1 plate armour of cold resistance (unseen) (50, -48, D) a water nymph corpse (skeletalised by now) (50, -38, D) a +9 rapier (unseen) (50, -26, D) a staff of necromancy (50, -24, D) a white draconian corpse (skeletalised by now) (50, -13, D) a ring of flight (50, -10, D) a +0 great sword of flaming (still there?) a +3 scimitar of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (50, -2, D) a +0 leather armour (50, -1, D) a parchment of Summon Cactus Giant (50, 0, D) a +6 ring of intelligence (50, 2, D) a +3 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 6, D) a +2 morningstar of concussion (unseen) (51, -50, D) a staff of conjuration (51, -49, D) a +0 leather armour (51, -46, D) an alligator snapping turtle corpse (skeletalised by now) a manticore corpse (skeletalised by now) (51, -24, D) a +0 hand axe (51, -22, D) a +1 great sword of draining (still there?) a staff of cold (still there?) a purple draconian corpse (skeletalised by now) (still there?) (51, -10, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (51, -2, D) a +2 pair of gloves of strength (51, -1, D) a +0 spear (51, 3, D) a +3 trident of pain (still there?) a +0 robe (still there?) (51, 5, D) a +0 robe (52, -47, D) a +2 rapier of speed (still there?) a +0 robe (still there?) (52, -38, D) a staff of necromancy (52, -37, D) a +2 chain mail of willpower (still there?) a +0 short sword (still there?) (52, -36, D) a +2 mace of protection (still there?) a +1 scimitar of electrocution (still there?) a green draconian corpse (skeletalised by now) (still there?) (52, -35, D) a +0 scimitar (52, -34, D) a +0 mace a +0 halberd (52, -26, D) a +0 flail a black draconian corpse (skeletalised by now) (52, -14, D) a talisman of death a +0 scimitar of flaming (52, -13, D) a +4 antimagic dagger a +2 long sword of draining (52, -10, D) a +2 scimitar of flaming (52, -2, D) a +3 rapier of venom (unseen) (52, 1, D) a +4 heavy trident (unseen) (52, 3, D) a +3 trident of entangling (still there?) a +0 robe (still there?) (53, -48, D) a +1 antimagic spear (still there?) 3 javelins (still there?) a +2 scale mail of willpower (still there?) (53, -38, D) the +2 robe of the Sacrificial Victim {rN+ Dex+2 Stlth+} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, -12, D) a hell hound corpse (skeletalised by now) (53, -1, D) a +0 trident (53, 0, D) a +0 vampiric rapier (unseen) (53, 1, D) a +3 trident of protection (still there?) a +0 sling of electrocution (still there?) a +0 leather armour (still there?) (53, 2, D) a +0 spear (still there?) 2 javelins (still there?) the +7 plate armour "Soistrej" {Harm +Inv} (still there?) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. It cannot be enchanted further. (54, -49, D) a staff of fire (54, -48, D) a +4 quarterstaff of speed a +0 robe (54, -47, D) a manticore corpse (skeletalised by now) (54, -46, D) a sea snake corpse (skeletalised by now) (54, -44, D) a sea snake corpse (skeletalised by now) (54, -37, D) a +0 war axe a +8 chain mail of ponderousness (54, -36, D) a +2 shortbow of freezing a +0 hand axe a green draconian corpse (skeletalised by now) (54, -34, D) a +0 war axe (54, -26, D) a +0 mace (54, -24, D) a +1 heavy hand axe (still there?) +2 steam dragon scales (still there?) a +3 dagger of protection (still there?) a +0 short sword (still there?) the ring "Fiacrudgh" {Fly rN+ Stlth+} (still there?) [ring of positive energy] Fly: It grants you flight. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a purple draconian corpse (skeletalised by now) (still there?) (54, -22, D) a +0 hand axe (54, -13, D) the rimehorn talisman of the Hurricane {rPois Dex+3} [rimehorn talisman] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (54, 0, D) a +0 robe (54, 1, D) a +4 triple sword of electrocution (still there?) a +2 scale mail of death (still there?) (55, -50, D) a +0 scale mail (55, -49, D) a +2 antimagic triple crossbow (still there?) a +0 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +2 antimagic trident (still there?) (55, -47, D) a +0 spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (55, -37, D) a +0 short sword (55, -32, D) a staff of necromancy (unseen) (55, -14, D) a +2 scimitar of flaming (unseen) (55, -2, D) a +0 leather armour (55, -1, D) the cold staff of Melee {^Fragile +Blink rC+ Str+7 Conj Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rC+: It protects you from cold. Str+7: It affects your strength (+7). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (56, -50, D) a +0 rapier (56, -49, D) a staff of conjuration (unseen) (56, -46, D) the +8 long sword of the Turnip {flame, Str+5} (still there?) Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 leather armour (still there?) (56, -37, D) a +1 leather armour of cold resistance (unseen) (56, -36, D) the +6 sling of Ferocious Purpose {chaos, rF- rC+ Str+2} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (56, -34, D) a red draconian corpse (skeletalised by now) (56, -27, D) a +0 short sword (56, -23, D) a +0 war axe (still there?) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (still there?) [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). a green draconian corpse (skeletalised by now) (still there?) (58, 0, D) a ring of resist corrosion (59, -2, D) a staff of air (unseen) (60, -12, D) a glowing shapeshifter corpse (skeletalised by now) (60, -3, D) a staff of fire (unseen) (60, -2, D) a +1 tower shield of reflection (unseen) (60, -1, D) an amulet of faith (61, -13, D) a ring of poison resistance (still there?) a +0 short sword of holy wrath (still there?) (61, -12, D) an ugly thing corpse (skeletalised by now) (61, -3, D) a lightning rod (4/4) (still there?) a +1 scale mail of cold resistance (still there?) 4 scrolls of enchant weapon (still there?) (61, -1, D) a +3 flail of protection (still there?) a manual of Staves (still there?) (62, -50, D) a +0 arbalest of draining (unseen) (62, -38, D) a hell hound corpse (skeletalised by now) (62, -34, D) a staff of necromancy (unseen) (62, -24, D) a +3 sling of freezing (unseen) (62, -14, D) a +2 robe of willpower (62, -13, D) a staff of alchemy (unseen) (62, -12, D) an ugly thing corpse (skeletalised by now) (62, -1, D) a +0 great mace (still there?) a staff of necromancy (still there?) (62, 0, D) a +0 flail (still there?) the fire staff of the Riding Soothsayer {rF+ Dex+7 Stlth- Hexes Fire} (still there?) [staff of fire] rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. a stone giant corpse (still there?) (63, -50, D) a staff of cold (63, -42, D) a ring of flight (63, -38, D) a +0 war axe (63, -24, D) a +5 dire flail of concussion (unseen) (63, -23, D) the +2 war axe "Paifexko" {holy, rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, -14, D) a lupine talisman (63, -13, D) a staff of necromancy (unseen) (63, -3, D) a +3 heavy flail (unseen) (63, 4, D) 4 large rocks a quicksilver dragon corpse (64, -50, D) a +2 mace of venom (unseen) (64, -34, D) a +2 glaive of protection (unseen) (64, -33, D) a +3 arbalest of electrocution (unseen) (64, -23, D) a +2 great sword of holy wrath (64, -18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, -13, D) a staff of air (unseen) (64, -11, D) a +2 scimitar of draining (still there?) a +0 robe (still there?) (64, -3, D) the +8 halberd of Distant Shores {drain, rElec rPois Will- Str+2} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. the ring of Velleity {MP+9 Str+4} (still there?) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). (65, -34, D) a +0 quarterstaff of distortion (unseen) (65, -33, D) a staff of conjuration (unseen) (65, -24, D) a +2 morningstar of venom (65, -23, D) a ring of wizardry (65, -3, D) a +3 antimagic mace (unseen) (65, -2, D) the +4 dagger of the Desert {holy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (65, -1, D) a +4 plate armour of fire resistance (still there?) a +2 vampiric falchion (still there?) a +1 robe (still there?) 11 large rocks (still there?) the conjuration staff of Suynus {rF+ rN+ Conj} (still there?) [staff of conjuration] rF+: It protects you from fire. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (65, 1, D) a quicksilver dragon corpse (66, -27, D) a +0 giant club an ogre corpse (skeletalised by now) (66, -19, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (66, -18, D) a +0 battleaxe a +0 chain mail (66, -17, D) a +0 halberd a +0 plate armour (66, -3, D) a staff of necromancy (66, -2, D) a spider talisman (66, 2, D) quicksilver dragon scales an iron dragon corpse (66, 4, D) 3 large rocks (67, -27, D) a +0 giant spiked club a +0 giant club a +0 dire flail an ogre corpse (skeletalised by now) (67, -17, D) a +0 hand axe a +0 scale mail (67, -2, D) a staff of conjuration (unseen) (67, -1, D) a staff of earth (67, 4, D) a +0 heavy dire flail (still there?) quicksilver dragon scales (still there?) a stone giant corpse (still there?) a quicksilver dragon corpse (still there?) (68, -29, D) 3 large rocks a cyclops corpse (skeletalised by now) (68, -28, D) 4 large rocks a +0 giant club a +0 giant spiked club a +0 giant club (68, -19, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (68, -18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, -3, D) the +4 falchion of Adverse Possession {drain, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (68, -2, D) a +1 robe of fire resistance a +3 plate armour of command a +3 plate armour of cold resistance (68, 1, D) a +3 morningstar of holy wrath (unseen) (69, -12, D) a +0 orcbow (69, -3, D) a +2 plate armour of willpower (69, -2, D) a +0 morningstar of protection (unseen) (69, 0, D) a +2 robe of positive energy (still there?) a condenser vane (still there?) a parchment of Animate Dead (still there?) quicksilver dragon scales (still there?) a staff of fire (still there?) a quicksilver dragon corpse (still there?) (69, 5, D) 4 large rocks (70, -50, D) a staff of necromancy (unseen) (70, -29, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (70, -18, D) a +0 whip a +0 hand axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, -14, D) a +2 scale mail of archery (still there?) a +2 orcbow of flaming (still there?) (70, -12, D) a +0 trident (70, -3, D) the +10 morningstar "Male" {heavy, ^Drain rN+ Stlth+} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (70, -2, D) a +0 great mace (still there?) a +1 spear of venom (still there?) (70, 4, D) a +6 eveningstar of draining (still there?) a quicksilver dragon corpse (still there?) (71, -29, D) a swamp drake corpse (skeletalised by now) (71, -27, D) a rime drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (71, -24, D) a ring of flight a +6 ring of dexterity (71, -17, D) a +0 club a +0 leather armour a +0 dagger a +1 robe of positive energy (71, -13, D) 4 large rocks (still there?) a +2 mace of protection (still there?) a cyclops corpse (skeletalised by now) (still there?) (71, -3, D) a ring of magical power a +6 ring of intelligence (71, 1, D) 6 large rocks a stone giant corpse (71, 3, D) 3 large rocks a stone giant corpse (72, -34, D) a +2 vampiric short sword (unseen) (72, -23, D) a staff of cold (unseen) (72, -18, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (72, -11, D) a +0 trident a +0 trident (72, -2, D) a +3 morningstar of flaming (still there?) a +0 flail (still there?) the +0 partisan of the Fae God {protect, Str+3} (still there?) Str+3: It affects your strength (+3). It cannot be enchanted further. a +2 pair of gloves of infusion (still there?) (72, 1, D) an iron dragon corpse (73, -42, D) the +0 flail of the Beginning {flame, Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, -41, D) a +2 heavy battleaxe (unseen) (73, -23, D) a +0 quarterstaff of draining (unseen) (73, -14, D) a +2 great mace of draining a wind drake corpse (skeletalised by now) (73, -13, D) a +0 orcbow a staff of necromancy a centaur corpse (skeletalised by now) (73, -2, D) a +4 ring of protection (73, -1, D) the +6 dagger "Xanatz" {speed, *Rage *Corrode Int+8 Stlth+} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 cloak of willpower (still there?) (73, 1, D) 5 large rocks (74, -49, D) a +0 arbalest of flaming (unseen) (74, -13, D) a merfolk corpse (skeletalised by now) (74, -12, D) a +0 shortbow a centaur corpse (skeletalised by now) (74, -4, D) a +2 vampiric rapier (74, -3, D) the +6 shortbow of Rury {flame, rC+ rN+ SInv} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a Gell's gravitambourine (2/2) (still there?) (74, -1, D) a +2 cloak of air an iron dragon corpse (76, -4, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. (76, -3, D) a +3 whip of distortion (76, -1, D) a +1 halberd of venom (unseen) (76, 0, D) a +3 shortbow of freezing (unseen)