iwillnototab the Dungeon (0, 0, D) a cyclops corpse (skeletalised by now) (0, 1, D) 3 large rocks (1, 14, D) a parchment of Ozocubu's Armour (1, 15, D) a parchment of Summon Ice Beast (2, -2, D) a +0 dire flail (still there?) a +2 short sword of venom (still there?) (2, 1, D) a +0 great sword of flaming (unseen) (2, 14, D) a ring of willpower (2, 15, D) a +1 spear of venom (unseen) (3, -21, D) a +0 scimitar (3, -20, D) a +0 war axe (3, -17, D) a +1 heavy long sword (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (3, -4, D) a staff of air (3, -3, D) the +5 hand axe of Anxiety {speed, *Noise rC+ Dex+2} (still there?) *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 dagger of holy wrath (still there?) (3, -2, D) 5 large rocks a parchment of Vhi's Electric Charge (3, 0, D) a fire giant skeleton (3, 14, D) a +5 demon blade of draining (unseen) (3, 15, D) a +1 falchion of electrocution (unseen) (3, 16, D) a +0 scale mail of archery (3, 19, D) a glowing shapeshifter skeleton (4, -34, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -33, D) a +5 lajatang (unseen) (4, -32, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -21, D) a +4 giant club (4, -18, D) a +5 arbalest (still there?) a +0 bardiche (still there?) a +0 chain mail (still there?) a +1 great sword of holy wrath (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (4, -17, D) a +0 battleaxe a +3 chain mail of willpower (4, -4, D) a +2 heavy flail (4, -2, D) a +4 spear of venom (unseen) (4, -1, D) 3 large rocks (4, 14, D) a +6 ring of dexterity (4, 15, D) a +4 ring of slaying (4, 16, D) a storm talisman (5, -34, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -33, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -32, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -31, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -29, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -28, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -22, D) a +2 heavy hand axe (5, -21, D) a +0 whip of pain (unseen) (5, -20, D) a staff of alchemy (unseen) (5, -19, D) 4 large rocks (5, -18, D) 4 large rocks a stone giant corpse (skeletalised by now) (5, -17, D) a +1 great sword (still there?) a +0 chain mail (still there?) (5, -4, D) a +0 great sword of flaming (5, -3, D) a +3 dagger of draining (unseen) (5, -1, D) 6 large rocks a stone giant skeleton (5, 3, D) a +0 giant spiked club an iron giant skeleton (5, 4, D) a +2 battleaxe of freezing (unseen) (5, 14, D) a +1 longbow of flaming (still there?) a staff of alchemy (still there?) (5, 16, D) a parchment of Maxwell's Capacitive Coupling (5, 17, D) a staff of earth (still there?) a glowing shapeshifter skeleton (still there?) (5, 23, D) a glowing shapeshifter corpse (skeletalised by now) (6, -22, D) 10 large rocks a +0 kite shield a +0 broad axe (6, -21, D) a parchment of Forge Phalanx Beetle a +0 ring mail (6, -20, D) a parchment of Malign Gateway a lightning rod (4/4) (6, -19, D) a +0 mace (6, -17, D) a +2 great sword (still there?) a +1 plate armour of fire resistance (still there?) (6, -4, D) a parchment of Forge Phalanx Beetle (6, -3, D) a +2 broad axe of electrocution (unseen) (6, -1, D) a +2 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (6, 0, D) a +0 dire flail of draining (still there?) a +0 dire flail (still there?) (6, 15, D) a staff of cold a +1 orcbow of draining a staff of necromancy a glowing shapeshifter skeleton (6, 17, D) a glowing shapeshifter skeleton (6, 19, D) a glowing shapeshifter skeleton (7, -22, D) the death talisman of Wonder {Str+3 Slay+3} [talisman of death] Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a stone giant corpse (skeletalised by now) (7, -19, D) 5 large rocks (7, -18, D) a +0 bardiche of protection (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (7, -17, D) 5 large rocks a +0 robe a stone giant corpse (skeletalised by now) (7, -14, D) a juggernaut corpse (skeletalised by now) (7, -4, D) a staff of fire (7, -3, D) a staff of alchemy (unseen) (7, -2, D) the +3 lajatang of the Big Fish {vamp, Dex+2 Stlth+} (still there?) Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a titan skeleton (still there?) (7, 1, D) a +2 battleaxe of freezing a frost giant skeleton (7, 17, D) a glowing shapeshifter skeleton (7, 19, D) a glowing shapeshifter skeleton (7, 22, D) a glowing shapeshifter corpse (skeletalised by now) (8, -29, D) 2 potions of berserk rage (8, -22, D) a lightning rod (4/4) (8, -21, D) a +2 leather armour of positive energy (still there?) a phantom mirror (still there?) a +1 ring mail of fire resistance (still there?) a +0 leather armour (still there?) a parchment of Haunt (still there?) (8, -18, D) 3 large rocks a stone giant corpse (skeletalised by now) (8, -4, D) a +2 shortbow of draining (unseen) (8, -3, D) a +0 dire flail a +0 dire flail a staff of conjuration an ettin skeleton (8, -2, D) a +1 chain mail of archery (still there?) a juggernaut skeleton (still there?) (8, 0, D) a +0 giant spiked club (8, 1, D) 5 large rocks a stone giant skeleton (8, 5, D) a juggernaut corpse (skeletalised by now) (8, 14, D) a parchment of Martyr's Knell (still there?) a staff of earth (still there?) a glowing shapeshifter skeleton (still there?) (8, 16, D) a +1 heavy hand axe (still there?) a parchment of Spellspark Servitor (still there?) (8, 22, D) a glowing shapeshifter corpse (skeletalised by now) (8, 27, D) a glowing shapeshifter corpse (skeletalised by now) (9, -29, D) a +0 buckler a +0 scale mail (9, -17, D) 7 large rocks a +0 dagger a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (9, -4, D) the +3 plate armour of the Game Afoot {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (9, -2, D) 5 large rocks a parchment of Starburst a stone giant skeleton (9, -1, D) a +0 giant club an iron giant skeleton (9, 14, D) a +0 hand axe of electrocution (9, 16, D) a parchment of Irradiate (9, 19, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (9, 21, D) a glowing shapeshifter corpse (skeletalised by now) (9, 22, D) a glowing shapeshifter corpse (skeletalised by now) (10, -22, D) a +1 vampiric morningstar (still there?) a +1 dagger of venom (still there?) a +0 robe (still there?) a +1 glaive of freezing (still there?) an orc corpse (skeletalised by now) (still there?) (10, -19, D) the +5 morningstar "Beetlebane" {freeze, Int+2 Dex+6} (still there?) Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (10, -3, D) the +7 dagger of Benevolence {vamp, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (10, -2, D) a staff of cold (unseen) (10, 0, D) a +1 great sword of flaming (unseen) (10, 4, D) a juggernaut corpse (skeletalised by now) (10, 14, D) a lupine talisman (10, 15, D) a staff of conjuration a +1 chain mail of archery (10, 16, D) a +2 buckler of poison resistance (still there?) a parchment of Magnavolt (still there?) (10, 21, D) a glowing shapeshifter corpse (skeletalised by now) (11, -32, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -22, D) a +0 great sword a scroll of brand weapon (11, -20, D) a +0 long sword (still there?) a +3 plate armour of death (still there?) a staff of necromancy (still there?) an orb of guile (still there?) (11, -19, D) a +5 long sword of electrocution (unseen) (11, -18, D) a +0 great mace a +0 plate armour (11, -16, D) a +6 antimagic great sword (still there?) a +0 plate armour (still there?) (11, -4, D) a +6 dire flail of protection (11, -2, D) a +0 war axe of freezing (unseen) (11, 0, D) a +0 giant spiked club (11, 1, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 great sword of flaming (still there?) an iron giant skeleton (still there?) a juggernaut skeleton (still there?) an ettin skeleton (still there?) (11, 15, D) a +0 ring mail of poison resistance (unseen) (12, -22, D) a +0 battleaxe (12, -21, D) a +0 falchion of holy wrath (still there?) a +0 robe (still there?) 4 scrolls of enchant armour (still there?) a condenser vane (still there?) (12, -20, D) a +0 dagger (12, -18, D) a +0 dire flail a +0 chain mail (12, -4, D) +1 swamp dragon scales (unseen) (12, -3, D) a staff of fire (12, -2, D) a +0 hand cannon of flaming (12, -1, D) 3 large rocks (12, 14, D) the +5 leather armour of Fun {Harm Int+2 Dex+3} Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (12, 15, D) the conjuration staff "Esicizom" {rElec Dex-4 Stlth+ Conj Earth} [staff of conjuration] rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (12, 16, D) an amulet of wildshape (13, -21, D) a +0 dagger a +0 robe an amulet of magic regeneration a scroll of brand weapon an orc corpse (skeletalised by now) (13, -20, D) a staff of alchemy (unseen) (13, -4, D) a ring of magical power (13, -3, D) a lightning rod (4/4) (13, 14, D) a staff of air (13, 15, D) a parchment of Summon Hydra a glowing shapeshifter skeleton (13, 16, D) the +3 mace "Siffot" {antimagic, rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (14, -3, D) a parchment of Forge Blazeheart Golem (14, -2, D) 10 large rocks a parchment of Manifold Assault (14, 14, D) the +7 halberd of Time Moved Backwards {heavy, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (14, 15, D) a staff of conjuration (14, 16, D) a +5 spear of flaming (unseen) (14, 17, D) a glowing shapeshifter skeleton (15, 14, D) the +9 quarterstaff of Pride {spect, Dex+8 Stlth+} Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (15, 16, D) the +5 sling of Turmoil {freeze, rF+ Stlth+} (still there?) rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. a glowing shapeshifter skeleton (still there?) (19, 12, D) a +2 longbow of draining (still there?) a +2 flail of protection (still there?) (19, 13, D) a staff of fire (unseen) (19, 14, D) a staff of cold (unseen) (20, -36, D) a +4 war axe of venom (unseen) (20, -20, D) the conjuration staff "Zugoqud" {rC+ rCorr Conj} [staff of conjuration] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (unseen) (20, -19, D) +1 fire dragon scales (unseen) (20, -3, D) a +2 shortbow of draining (unseen) (20, 12, D) a talisman of death (20, 14, D) a ring of wizardry (21, -36, D) a +2 short sword of draining (unseen) (21, -20, D) the +6 falchion "Cipnar" {drain, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (21, -18, D) the +10 short sword "Zaokker" {freeze, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (21, -3, D) a parchment of Borgnjor's Revivification (21, 12, D) a ring of see invisible (21, 13, D) a +0 whip of flaming (unseen) (22, -4, D) the conjuration staff of Anxiety {rN+ Conj} [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (22, -2, D) the +0 plate armour of Follow the Leader {Death, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (22, 12, D) a +4 ring of protection (22, 13, D) a +1 dagger of protection (still there?) a lightning rod (4/4) (still there?) (22, 14, D) a sack of spiders (22, 15, D) a +0 glaive (23, -20, D) a +1 hand axe of venom (23, -19, D) a ring of resist corrosion (23, -3, D) a +0 flail of holy wrath (23, -2, D) a staff of fire (23, 12, D) a staff of air (unseen) (23, 13, D) a parchment of Rimeblight (24, -36, D) the +3 shortbow "Lirpheane" {speed, *Slow rF+ rCorr Str+2} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (24, -34, D) a staff of necromancy (24, -19, D) a +3 partisan of flaming (24, -18, D) +0 ice dragon scales (still there?) a +1 morningstar of flaming (still there?) an ice dragon skeleton (still there?) (24, -16, D) a polar bear skeleton (24, -4, D) a lightning rod (4/4) (24, -3, D) the +6 spear "Alywaf" {holy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (24, 14, D) the +1 cloak of Disaster {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. It cannot be enchanted further. (24, 15, D) a +0 hand axe (25, -35, D) a staff of fire (25, -20, D) a parchment of Plasma Beam (25, -18, D) a parchment of Curse of Agony (still there?) the +4 sling "Ziuman" {elec, rF+++ rC-} (still there?) rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (25, -4, D) a +0 demon trident of venom (25, -3, D) a staff of earth (25, -2, D) a +2 ring mail of cold resistance (unseen) (25, 14, D) the +5 short sword of Midnight {flame, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. (unseen) (25, 19, D) a +2 vampiric long sword (unseen) (26, -36, D) a +2 vampiric short sword (unseen) (26, -35, D) the +3 dagger of Largesse {flame, *Noise rN+++ rCorr Int+6} *Noise: It may make a loud noise when swung. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (26, -20, D) the +9 triple crossbow of Degic {antimagic, Str-5 Int+8} Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (26, -19, D) a staff of fire (26, -18, D) a +3 scale mail of fire resistance (26, -3, D) a +2 mace of draining (unseen) (26, 13, D) a +2 ring mail of cold resistance (26, 14, D) a +0 dire flail (still there?) a staff of alchemy (still there?) (26, 15, D) a +0 battleaxe (26, 18, D) a +0 scimitar of flaming (unseen) (27, -20, D) a +1 heavy shortbow (unseen) (27, -18, D) a staff of necromancy (unseen) (27, -17, D) a polar bear skeleton (27, 12, D) +2 ice dragon scales (27, 21, D) a shadow dragon corpse (skeletalised by now) (28, -35, D) a parchment of Forge Phalanx Beetle (28, -20, D) a +6 ring of dexterity (still there?) a staff of cold (still there?) (28, -18, D) a polar bear skeleton (28, -4, D) a parchment of Curse of Agony (28, -3, D) a +2 scale mail of resonance (unseen) (28, -2, D) a +3 quarterstaff of pain (still there?) a +1 scale mail of archery (still there?) (28, 13, D) a +0 shortbow of freezing a +2 plate armour of cold resistance (28, 19, D) a +0 scimitar (29, -36, D) a +0 heavy partisan (unseen) (29, -20, D) a ring of poison resistance a parchment of Martyr's Knell (29, -3, D) a +0 scimitar of holy wrath (unseen) (29, 12, D) a staff of air (unseen) (29, 19, D) a +0 mace (30, -36, D) the +2 quarterstaff of Zakoti {flame, rCorr Int+2 SInv} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (30, -35, D) a +5 sling (unseen) (30, -20, D) a ring of wizardry (30, -19, D) a +2 flail of protection (unseen) (30, -4, D) a +1 war axe of flaming (unseen) (30, -3, D) an amulet of faith (30, 12, D) a parchment of Metabolic Englaciation (still there?) a +1 quarterstaff of pain (still there?) (30, 13, D) a +4 vampiric battleaxe (30, 15, D) 4 large rocks a tainted leviathan corpse (skeletalised by now) (31, 13, D) the +5 scimitar of Golden Optimality {drain, rN++ Int+3 Dex-2} (still there?) rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a parchment of Volatile Blastmotes (still there?) (31, 14, D) a ring of willpower (31, 15, D) an oblivion hound corpse (skeletalised by now) (32, 12, D) a +1 longbow of flaming (32, 13, D) the +8 dagger "Jiw Gade" {reap, rElec rF+ rCorr Str-4} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. (unseen) (32, 15, D) a +0 pair of gloves of hurling (33, 13, D) the amulet "Gytsuom" {Harm rN+ Regen+ rCorr Dex-4} [amulet of regeneration] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). (33, 14, D) a +0 hand axe (still there?) a +0 spear of freezing (still there?) (33, 15, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (34, 12, D) a +3 lajatang of electrocution (unseen) (34, 13, D) a staff of fire (unseen) (34, 14, D) a +3 heavy flail (unseen) (35, -20, D) the +6 halberd of Courage {flame, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (35, -8, D) a +2 spectral quarterstaff (unseen) (35, 12, D) a parchment of Irradiate (35, 13, D) a fortress talisman (35, 14, D) a +2 demon whip of draining (unseen) (36, -36, D) a staff of earth (unseen) (36, -33, D) a +6 heavy trident a +0 leather armour (36, -32, D) a +0 trident (still there?) a +2 sling of freezing (still there?) 3 boomerangs (still there?) (36, -22, D) the +10 quarterstaff of Annoyance {heavy, +Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (36, -8, D) a +0 plate armour (36, -7, D) a staff of alchemy (unseen) (37, -36, D) the +2 ring mail "Hufom" {Harm rPois Str-2 Slay-6} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Str-2: It affects your strength (-2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (37, -34, D) a +3 heavy partisan a +0 leather armour a merfolk skeleton (37, -32, D) a +0 trident a +0 cloak (37, -23, D) a staff of alchemy (unseen) (37, -22, D) a staff of earth (still there?) 4 potions of haste (still there?) (37, -21, D) a staff of cold (unseen) (37, -20, D) a shapeshifter corpse (skeletalised by now) (37, -8, D) the +1 leather armour "Qecima" {rPois Regen+ Str-5} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). It cannot be enchanted further. (unseen) (37, -7, D) a +3 halberd of draining (still there?) a +2 plate armour of cold resistance (still there?) a +2 partisan of protection (still there?) (38, -35, D) a staff of air (38, -33, D) a +0 trident a +0 leather armour a merfolk skeleton a merfolk skeleton (38, -19, D) a +0 long sword (38, 6, D) a +2 demon whip of venom (39, -36, D) a staff of fire (39, -35, D) a staff of air (unseen) (39, -32, D) 2 boomerangs (39, -31, D) a +0 trident of freezing (still there?) the +10 scale mail of the Byakko {Bane rF- rN+ Dex+7} (still there?) Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +0 kite shield of protection (still there?) (39, -30, D) a +4 rapier of flaming (still there?) a +0 robe (still there?) (39, -22, D) a +3 great sword of holy wrath (still there?) a staff of fire (still there?) (39, -16, D) a +0 battleaxe (40, -29, D) a +0 trident a merfolk corpse (skeletalised by now) (40, -20, D) a +0 flail (40, -8, D) a staff of necromancy (unseen) (40, -7, D) a +2 spear of freezing (40, -6, D) a +1 war axe (still there?) a +0 chain mail (still there?) a ring of wizardry (still there?) a human skeleton (still there?) (40, 14, D) a hive talisman (41, -35, D) a +0 scimitar of electrocution (unseen) (41, -31, D) a +6 ring of dexterity a +0 trident (41, -30, D) a merfolk skeleton (41, -22, D) a +3 leather armour of cold resistance (41, -17, D) a +0 scimitar (41, -8, D) the +5 flail "Xawn" {speed, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (41, -6, D) a +3 partisan of draining (still there?) a +0 plate armour (still there?) (41, 12, D) the +7 whip "Poceru" {flame, Will+ Str+5 Int-3} Will+: It increases your willpower. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (41, 13, D) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. a +4 ring of slaying (41, 14, D) a +0 long sword of freezing (42, -28, D) a +0 trident (42, -19, D) a +0 partisan (42, -18, D) 2 large rocks a cyclops corpse (skeletalised by now) (42, -7, D) a +1 partisan of venom (unseen) (42, 11, D) a staff of cold (unseen) (42, 13, D) a +5 ring of evasion a parchment of Malign Gateway (42, 15, D) a +1 vampiric war axe (unseen) (42, 17, D) a +0 long sword (43, -36, D) a +2 heavy trident (unseen) (43, -22, D) the +7 scimitar of Trauma {protect, *Rage rF- Str+7 Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (43, -21, D) a +3 hand axe of electrocution (43, -16, D) an ugly thing corpse (skeletalised by now) (43, -7, D) a staff of conjuration (unseen) (43, -3, D) a +4 glaive (still there?) a +0 chain mail (still there?) an amulet of magic regeneration (still there?) (43, 12, D) the +4 quarterstaff "Jeikul" {flame, +Blink rCorr Str+3} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (43, 14, D) a ring of willpower (44, -8, D) a +2 flail of draining (unseen) (44, -4, D) a +4 war axe (still there?) a +0 plate armour (still there?) (44, 12, D) a +2 robe of positive energy (still there?) a +2 falchion of holy wrath (still there?) (44, 13, D) +1 golden dragon scales (unseen) (44, 18, D) a staff of necromancy (unseen) (45, 12, D) a +6 ring of intelligence (45, 16, D) a +1 dire flail of protection (still there?) a staff of air (still there?) a phantom mirror (still there?) a ring of resist corrosion (still there?) (45, 20, D) a +0 short sword of venom (46, 13, D) the +0 pair of gloves "Awnuntiu" {Parrying, -Tele rF+ Fire} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It cannot be enchanted further. (46, 14, D) a +1 scale mail of fire resistance (unseen) (47, 12, D) a +0 halberd +0 steam dragon scales (47, 14, D) a +3 long sword of electrocution (still there?) a +3 scale mail of willpower (still there?) a manual of Evocations (still there?) (47, 17, D) the +6 rapier of Nuzo {flame, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (47, 21, D) a +0 long sword (48, 17, D) a +2 antimagic rapier (still there?) a +0 mace (still there?) a +0 flail (still there?) (49, 11, D) a +5 sling (unseen) (49, 13, D) a staff of necromancy (49, 15, D) a +4 ring of protection (49, 17, D) a +6 ring of intelligence (49, 18, D) a ring of protection from cold (50, -35, D) the +3 trident "Bekeb" {vamp, rF++ Str+5 Int-5} rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (50, -10, D) a shapeshifter skeleton (50, -7, D) a glowing shapeshifter skeleton (50, 0, D) a staff of necromancy (unseen) (50, 1, D) a ring of magical power (50, 12, D) the +8 broad axe "Cumiobual" {venom, rElec rF+} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. a +5 orcbow of freezing (still there?) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} (still there?) Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (51, -35, D) a staff of fire (unseen) (51, -29, D) a death yak corpse (skeletalised by now) (51, -24, D) the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (51, -12, D) a +3 scale mail of fire resistance (51, -11, D) a +2 dagger of venom (still there?) a +0 robe (still there?) a staff of alchemy (still there?) a kobold skeleton (still there?) (51, 0, D) a +0 mace of distortion (unseen) (51, 1, D) a staff of fire (unseen) (51, 13, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (51, 17, D) a staff of cold (unseen) (52, -35, D) a +4 longbow (unseen) (52, -30, D) a +0 animal skin a wyvern corpse (skeletalised by now) (52, -29, D) a cane toad corpse (skeletalised by now) (52, -20, D) a +2 heavy halberd (unseen) (52, -19, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (52, -8, D) a +1 scimitar of draining (still there?) a kobold skeleton (still there?) (52, 0, D) a +1 shortbow of freezing (52, 13, D) a sack of spiders (52, 18, D) a +2 plate armour of fire resistance (unseen) (53, -35, D) a +0 broad axe (53, -30, D) a cane toad corpse (skeletalised by now) (53, -24, D) a staff of alchemy (53, -23, D) a +2 spear of venom (unseen) (53, -21, D) a +0 scimitar (still there?) the ring of the Wereyak {^Contam rC+ AC+4 Dex+7} (still there?) [ring of protection] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. AC+4: It affects your AC (+4). Dex+7: It affects your dexterity (+7). (53, -20, D) a +0 battleaxe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (53, -19, D) a +2 hand axe of freezing (still there?) a +0 robe (still there?) a +2 kite shield (still there?) a ring of wizardry (still there?) (53, -18, D) an anaconda corpse (skeletalised by now) (53, -17, D) an anaconda corpse (skeletalised by now) (53, -12, D) a staff of earth (unseen) (53, 0, D) a +1 pair of boots of flying (53, 1, D) a ring of positive energy (53, 6, D) a bullfrog corpse (skeletalised by now) (53, 7, D) a komodo dragon corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (53, 8, D) a komodo dragon corpse (skeletalised by now) (53, 12, D) a staff of necromancy (53, 13, D) a +5 sling of flaming (unseen) (53, 17, D) a +4 ring of protection (54, -36, D) the +5 ring mail of Servitude {rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (54, -35, D) the +6 plate armour "Nuol" {rElec rC+ MP+6 Slay+3} rElec: It insulates you from electricity. rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (54, -29, D) a polar bear corpse (skeletalised by now) (54, -24, D) a +1 chain mail of cold resistance (54, -23, D) a manual of Shapeshifting (54, -11, D) the +1 glaive of Moral Flaws {venom, rPois rF+ Dex+3 SInv} rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (54, -10, D) a +0 robe (54, -8, D) a glowing shapeshifter skeleton (54, -6, D) a very ugly thing skeleton (54, 0, D) a +3 great sword of protection (54, 7, D) a water moccasin corpse (skeletalised by now) (54, 12, D) a manual of Fighting (54, 13, D) the cold staff of the Warrior-Mage {rC+ Int+2 Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (unseen) (54, 14, D) a staff of necromancy (unseen) (55, -12, D) a +2 dagger of venom (55, -11, D) a staff of conjuration (unseen) (55, -8, D) the +5 flail "Leviticus" {protect, rPois rC+ Will+} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +0 robe (still there?) (55, 0, D) the +6 flail "Qumen" {speed, ^Drain rPois Str+3 Dex+5} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (55, 7, D) a komodo dragon corpse (skeletalised by now) (55, 12, D) the +7 shortbow "Yxienot" {drain, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (56, -36, D) a +4 ring of slaying (56, -24, D) a +2 rapier of speed (unseen) (56, -10, D) a +2 dagger of venom (still there?) a +0 robe (still there?) the ring of Propriety {Str+3 Dex+6} (still there?) [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (56, -7, D) a glowing shapeshifter skeleton (59, 11, D) a staff of cold (unseen) (59, 13, D) a +0 vampiric hand axe (unseen) (60, 1, D) a +5 partisan a +0 plate armour a +2 spear of venom (60, 12, D) a +1 quarterstaff of speed (60, 13, D) a staff of necromancy (unseen) (61, 1, D) a +4 demon whip of flaming (still there?) a +0 plate armour (still there?) a +1 mace of holy wrath (still there?) (61, 2, D) a +2 glaive of distortion (still there?) a +0 plate armour (still there?) (61, 3, D) a +4 battleaxe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (61, 4, D) a +2 broad axe of draining (61, 11, D) a +0 hand axe (61, 12, D) a +0 spear (61, 13, D) a +0 spear (61, 14, D) a guardian serpent corpse (61, 20, D) a salamander corpse (62, -36, D) a +0 club (62, -34, D) a +0 club (still there?) the amulet of Azxy {Acrobat rCorr SInv} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (62, -28, D) a +0 dagger (62, -26, D) a +3 great sword of holy wrath (62, -25, D) a +1 dire flail of protection a +0 robe (62, -20, D) a staff of alchemy (unseen) (62, -10, D) a staff of earth (unseen) (62, 1, D) a +1 robe of fire resistance (still there?) a +0 plate armour (still there?) the cold staff of an ice cave {+Blink rF+ rC+ SInv Stlth+ Ice} (still there?) [staff of cold] +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (62, 11, D) a riddle talisman (62, 12, D) a +3 long sword of holy wrath a +0 robe a +1 halberd of flaming a +0 trident a naga corpse (62, 14, D) the +1 demon blade of Turmoil {drain, rN+ Str+5} (still there?) rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 robe (still there?) a naga corpse (still there?) (63, -35, D) a +0 dagger (63, -34, D) a +0 hand axe of freezing a +0 ring mail an orc corpse (skeletalised by now) (63, -27, D) a +0 dagger (63, -26, D) a +0 short sword a +0 chain mail (63, -19, D) a +6 arbalest of freezing (unseen) (63, -10, D) a +4 chain mail of death (unseen) (63, -8, D) a +0 club (63, -5, D) a +0 glaive (63, -4, D) a +0 scimitar (63, -3, D) a +0 mace of draining (unseen) (63, 0, D) the alchemy staff of Kow Odio {^Fragile rElec rPois Will++ Str-4 Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). Alch: It increases the power of your Alchemy spells. (63, 1, D) a +1 vampiric falchion (still there?) a human corpse (skeletalised by now) (still there?) (63, 4, D) a +0 plate armour (63, 11, D) a +2 giant club (63, 12, D) the air staff "Amytwef" {^Drain rElec rN+ Int+3 Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (64, -36, D) a +0 flail (64, -34, D) a +0 quarterstaff of speed (still there?) a boomerang (still there?) a +2 ring mail of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (64, -28, D) a +0 dagger (64, -26, D) a +0 robe an orc corpse (skeletalised by now) (64, -19, D) a +6 shortbow of flaming (64, -10, D) a +0 short sword (64, -4, D) a +1 mace of holy wrath a purple draconian corpse (skeletalised by now) (64, 0, D) a +2 leather armour of poison resistance (unseen) (64, 3, D) a human corpse (skeletalised by now) (64, 13, D) a +2 scale mail of cold resistance a +0 quarterstaff (65, -20, D) a parchment of Sticky Flame (65, -19, D) a +3 plate armour of poison resistance (unseen) (65, -16, D) a +0 battleaxe a +0 robe (65, -10, D) a staff of necromancy (unseen) (65, -5, D) a +0 dagger a draconian corpse (skeletalised by now) (65, -4, D) a draconian corpse (skeletalised by now) (65, 15, D) a +0 long sword a +0 robe a +4 ring of slaying a +0 halberd a naga corpse a shock serpent corpse a salamander corpse (65, 18, D) a +0 robe an anaconda corpse (65, 20, D) a salamander corpse (66, -10, D) a +0 flail (66, -5, D) the +7 short sword of the Smoking Ass {antimagic, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (66, 0, D) a +3 great mace (unseen) (66, 12, D) an amulet of guardian spirit (66, 13, D) a +0 leather armour of fire resistance a salamander corpse (66, 14, D) a +3 chain mail of fire resistance a +6 ring of dexterity a +0 robe a staff of air (66, 15, D) the +4 great sword "Ecutt" {venom, Int+7} (still there?) Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +0 robe (still there?) (66, 20, D) a shock serpent corpse (66, 21, D) a +0 shortbow a +0 broad axe a +0 robe (66, 22, D) a +0 shortbow a +0 halberd a +0 robe a naga corpse (66, 23, D) an anaconda corpse (67, 12, D) a +0 scimitar a +0 robe a +0 tower shield (67, 13, D) a +0 spectral quarterstaff a +0 robe a manual of Ice Magic a salamander corpse (67, 17, D) a +0 shortbow of freezing the +5 morningstar of Division {vamp, rF+ Str+5 Stlth-} rF+: It protects you from fire. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 robe a +0 spear a naga corpse a guardian serpent corpse a naga corpse (67, 19, D) a +0 morningstar of holy wrath (still there?) a +0 robe (still there?) a +0 shortbow (still there?) a +0 hand axe (still there?) (68, -36, D) a staff of cold (unseen) (68, 11, D) a sack of spiders (68, 12, D) a parchment of Fulminant Prism a +0 war axe (68, 13, D) a staff of conjuration a sack of spiders an anaconda corpse a naga corpse a salamander corpse (68, 19, D) a +0 partisan of freezing a +0 battleaxe an anaconda corpse a salamander corpse a salamander corpse (69, 11, D) the +1 plate armour "Bit Wues" {rElec rPois rC+ Int-5} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (69, 13, D) a staff of air (unseen) (69, 14, D) a staff of air (69, 15, D) a +0 spectral lajatang (unseen) (69, 17, D) a +0 trident a +0 shortbow a +0 robe a shock serpent corpse a naga corpse (69, 22, D) a ring of protection from cold (still there?) a +2 scimitar of holy wrath (still there?) a +0 robe (still there?) a naga corpse (still there?) (70, -36, D) a +0 dagger of draining (unseen) (70, -32, D) a jackal corpse (skeletalised by now) (70, 0, D) a +3 vampiric trident (unseen) (70, 11, D) a parchment of Summon Seismosaurus Egg (70, 13, D) a +0 scimitar a +0 robe a +0 scimitar (70, 14, D) a +0 scimitar a +3 scale mail of fire resistance (70, 15, D) a +0 war axe a +0 robe a +5 ring of evasion a naga corpse (71, -32, D) a yak corpse (skeletalised by now) (71, -27, D) a +2 short sword of distortion (unseen) (71, -19, D) the +8 scimitar "Zosyl" {freeze, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. It cannot be enchanted further. the +6 scale mail "Keshy" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 0, D) a staff of fire (unseen) (71, 12, D) the +5 flail of Doors {flame, *Corrode rPois rF+ Int+6} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (71, 13, D) a +2 trident (72, -28, D) a staff of earth (72, -19, D) a +1 morningstar of flaming (72, 1, D) a +6 hand axe of freezing (unseen) (72, 3, D) a +0 battleaxe (72, 11, D) the +5 sling of the Lost Moons {flame, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (72, 12, D) the +1 ring mail of the Turtle {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (73, -28, D) a +1 falchion of electrocution (unseen) (73, -25, D) a staff of air (unseen) (73, -20, D) a +0 heavy orcbow (unseen) (73, -19, D) a +1 flail of protection (unseen) (73, -9, D) a +0 sling of freezing (unseen) (73, -6, D) a +0 trident (73, 0, D) a +4 great mace of protection (73, 1, D) the +3 flail "Bohamaucw" {flame, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 4, D) a +0 halberd (73, 11, D) a +0 robe (74, -35, D) a staff of alchemy (unseen) (74, -20, D) a +2 ring mail of fire resistance (unseen) (74, -19, D) a staff of necromancy (unseen) (74, -6, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 0, D) a +3 bardiche of holy wrath (unseen) (74, 1, D) a staff of alchemy (74, 4, D) a +0 flail (74, 11, D) a +0 short sword (74, 13, D) a +4 halberd a +4 ring of slaying a +0 dagger a salamander corpse (74, 15, D) an anaconda corpse (75, -33, D) a jackal corpse (skeletalised by now) (75, -5, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 4, D) a +1 mace (unseen) (75, 12, D) a +0 scimitar (76, -35, D) a ring of poison resistance (76, -6, D) a +0 trident 3 boomerangs (76, -5, D) a +0 orcbow a centaur corpse (skeletalised by now) (76, 11, D) a +2 whip of freezing (unseen) (76, 12, D) a staff of necromancy (unseen)