iwillnototab the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (6, 9, D) a +0 buckler a +0 scale mail a +0 long sword (49, 37, D) a +2 long sword of electrocution (unseen) (50, 37, D) a +0 scale mail of cold resistance (unseen) (51, 37, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (51, 44, D) Sif Muna's Lessons on Inclement Command Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Call Canine Familiar Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Cactus Giant Summoning 6 e - Summon Horrible Things Summoning 8 (52, 37, D) a +2 dire flail of venom (unseen) (52, 40, D) a +0 dagger of distortion (still there?) 5 curare-tipped darts (still there?) (53, 37, D) a +2 falchion of electrocution (unseen) (59, 36, D) a tin of tremorstones (2/2) (59, 37, D) a lightning rod (4/4) (60, 36, D) a ring of willpower (60, 37, D) the necromancy staff of the Realm of Zot {rPois rN+ SInv Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (61, 8, D) a ring of magical power (61, 11, D) a +0 long sword (61, 26, D) a +2 robe (unseen) (61, 36, D) a +1 battleaxe of electrocution (61, 37, D) the +6 morningstar "Cohi" {heavy, SInv} SInv: It lets you see invisible. (unseen) (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a +5 plate armour +5 fire dragon scales +5 ice dragon scales +5 storm dragon scales +5 shadow dragon scales (62, 11, D) a +4 falchion of freezing a +1 shortbow of freezing a +0 robe (62, 16, D) a +1 heavy battleaxe (unseen) (62, 26, D) the amulet of Devotion {Alch+ *Slow Will+ Str+2} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. *Slow: It may slow you when you take damage. Will+: It increases your willpower. Str+2: It affects your strength (+2). (62, 27, D) a +6 ring of intelligence (62, 36, D) the +6 arbalest "Damnation" {damnation} (unseen) (62, 37, D) a staff of earth (unseen) (63, 3, D) a ball python corpse (skeletalised by now) (63, 4, D) an adder corpse (skeletalised by now) (63, 8, D) +2 steam dragon scales (unseen) (63, 16, D) a +2 leather armour of positive energy (63, 26, D) a +0 plate armour of death (63, 36, D) the ring of Nasoq {rF+ rCorr Dex-5 Stlth+} [ring of protection from fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (63, 37, D) a potion of might (64, 17, D) a +4 shortbow of draining (unseen) (64, 26, D) a +2 plate armour of poison resistance (64, 27, D) a +3 leather armour of cold resistance (unseen) (65, 26, D) the cold staff "Gemousas" {rPois rC+ Int+3 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (67, 0, D) a +0 hand axe (68, 0, D) a +0 club (68, 2, D) a +9 short sword a +3 antimagic executioner's axe an orc corpse (skeletalised by now) (69, 2, D) a +0 club a +0 ring mail a ring of flight (69, 36, D) a +2 chain mail of poison resistance (unseen) (71, 8, D) a +2 halberd of venom (71, 17, D) the +8 mace of a wizard's laboratory {vamp, rF- rCorr Int-3 Dex+6} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). (71, 27, D) a +5 scimitar of holy wrath (unseen) (72, 8, D) a +4 lajatang of electrocution (unseen) (72, 9, D) a +3 shortbow (unseen) (72, 17, D) the +4 scimitar of Gacoedeept {freeze, Fly} Fly: It grants you flight. (72, 23, D) an iguana corpse (skeletalised by now) (72, 26, D) a staff of alchemy (72, 27, D) a +2 plate armour of cold resistance (unseen) (72, 39, D) an iguana corpse (72, 42, D) an elephant corpse (72, 43, D) a bullfrog corpse (73, 1, D) a +0 trident a boomerang a +3 plate armour of poison resistance (73, 17, D) the +6 trident of Conscience {venom, Will+} Will+: It increases your willpower. (73, 22, D) a yak corpse (skeletalised by now) (73, 26, D) a +2 scale mail of fire resistance (unseen) (73, 36, D) a staff of conjuration (73, 42, D) a wolf corpse (74, 2, D) a merfolk corpse (skeletalised by now) (75, 1, D) a +1 trident of protection (unseen) (75, 22, D) a jackal corpse (skeletalised by now)