ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 2510 failed. Version: Dungeon Crawl Stone Soup 0.35-a0-1297-gc4298273a4 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 9655848994317245005, deterministic pregen: 1 Command line: /usr/games/crawl-git-c4298273a4 -name iwillnototab -rc /dgldir/rcfiles/crawl-git/iwillnototab.rc -macro /dgldir/rcfiles/crawl-git/iwillnototab.macro -morgue /dgldir/morgue/iwillnototab/ -sprint -webtiles-socket /crawl-master/webserver/sockets/iwillnototab:2026-10-15.05:46:11.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-c4298273a4(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x57e8b29d0c9f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c4298273a4(_Z13do_crash_dumpv+0x43a) [0x57e8b29def2a]: do_crash_dump() /usr/games/crawl-git-c4298273a4(_Z20crash_signal_handleri+0x1fa) [0x57e8b29d119a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7cdaf9c0b330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7cdaf9c64b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7cdaf9c0b27e]: /usr/games/crawl-git-c4298273a4(+0x5632fd) [0x57e8b29de2fd]: /usr/games/crawl-git-c4298273a4(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x57e8b29de807]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-c4298273a4(_Z11monster_dieR7monster11killer_typeibbb+0x4850) [0x57e8b2dc3a50]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-c4298273a4(_Z20trigger_battlesphereP5actor+0x70e) [0x57e8b301373e]: trigger_battlesphere(actor*) /usr/games/crawl-git-c4298273a4(_Z25do_post_spellcast_effects10spell_type+0x356) [0x57e8b2fb93d6]: do_post_spellcast_effects(spell_type) /usr/games/crawl-git-c4298273a4(_Z11your_spells10spell_typeibPK8item_defP4distb+0x10cc) [0x57e8b2fc120c]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-c4298273a4(_Z12cast_a_spellb10spell_typeP4distb+0x2b3) [0x57e8b2fc3793]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-c4298273a4(_Z17do_cast_spell_cmdb+0x1a) [0x57e8b2fc459a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-c4298273a4(+0xd4ff8a) [0x57e8b31caf8a]: /usr/games/crawl-git-c4298273a4(+0xd509bd) [0x57e8b31cb9bd]: /usr/games/crawl-git-c4298273a4(main+0x1f7) [0x57e8b28ff267]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7cdaf9bf01ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7cdaf9bf028b]: /usr/games/crawl-git-c4298273a4(_start+0x25) [0x57e8b28ffd55]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007cdaf9cd67d7 in __GI___wait4 (pid=123266, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007cdaf9cd67d7 in __GI___wait4 (pid=123266, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000057e8b29d136c in call_gdb (file=0x7cdaf9dca4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 68171\000\000\000\000\000\000\000" #2 0x000057e8b29def48 in do_crash_dump () at dbg-asrt.cc:682 t = 1792043734 dir = "/dgldir/morgue/iwillnototab/" name = "/dgldir/morgue/iwillnototab/crash-iwillnototab-20261015-055534.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 2510 failed." file = 0x7cdaf9dca4e0 <_IO_2_1_stderr_> #3 0x000057e8b29d119a in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {140729726928208}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007cdaf9c0b27e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000057e8b29de2fd in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe3161fd10 "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 2510 failed.", assert=true) at dbg-asrt.cc:820 No locals. #10 0x000057e8b29de807 in AssertFailed (expr=expr@entry=0x57e8b322680a "!invalid_monster(&mons)", file=file@entry=0x57e8b3226386 "mon-death.cc", line=line@entry=2510, text=text@entry=0x0) at dbg-asrt.cc:861 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: arena_sprint Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #10, type 0 at (39, 35): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest shouts! You hit the orc priest but do no damage. Your dancing +5 spectral club barely misses the orc priest. You barely miss the orc priest. Your dancing +5 spectral club hits the orc priest but does no damage. The orc priest barely misses you. The orc priest barely misses your dancing +5 spectral club. You encounter an orc priest. It is wielding a +0 hand axe. You hit the orc priest. You bite the orc priest but do no damage. The orc priest is lightly wounded. Your dancing +5 spectral club hits the orc priest but does no damage. The orc priest hits you with a +0 hand axe. The orc priest barely misses your dancing +5 spectral club. You completely miss the orc priest. The orc priest is lightly wounded. Your dancing +5 spectral club misses the orc priest. The orc priest hits you with a +0 hand axe. The orc priest misses your dancing +5 spectral club. You closely miss the orc priest. The orc priest is lightly wounded. Your dancing +5 spectral club hits the orc priest. The orc priest closely misses you. The orc priest barely misses your dancing +5 spectral club. The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! You closely miss the orc priest. Your dancing +5 spectral club hits the orc priest but does no damage. The orc priest closely misses you. The orc priest hits your dancing +5 spectral club but does no damage. The orc priest looks satisfied for a moment. You hit the orc priest. The orc priest is moderately wounded. Your dancing +5 spectral club hits the orc priest. The orc priest hits you with a +0 hand axe. The orc priest hits your dancing +5 spectral club but does no damage. You hit the orc priest but do no damage. Your bite misses the orc priest. The orc priest is moderately wounded. Your dancing +5 spectral club closely misses the orc priest. The orc priest hits you with a +0 hand axe. The orc priest hits your dancing +5 spectral club with a +0 hand axe. Your spectral weapon shares its damage with you! You hit the orc priest. The orc priest is heavily wounded. Your dancing +5 spectral club hits the orc priest. The orc priest barely misses you. The orc priest hits your dancing +5 spectral club but does no damage. You hit the orc priest but do no damage. The orc priest is almost dead. Your dancing +5 spectral club hits the orc priest. You kill the orc priest! You closely miss the orc priest. Your dancing +5 spectral club hits the orc priest. The orc priest hits you but does no damage. The orc priest hits your dancing +5 spectral club but does no damage. You closely miss the orc priest. You bite the orc priest. The orc priest is lightly wounded. Your dancing +5 spectral club barely misses the orc priest. The orc priest hits you with a +0 hand axe. You sock the orc priest! The orc priest is severely wounded. Your dancing +5 spectral club hits the orc priest. You kill the orc priest! Your dancing +5 spectral club disappears. You now have 644 gold pieces (gained 54). You see here a +0 hand axe. There is an entrance to Douzidin's Bottled Wisdom here. You no longer have enough gold to petition Gozag for potion effects. E - 2 potions of experience Thank you for shopping at Douzidin's Bottled Wisdom! You feel more experienced! Your Fighting skill increases to level 7! Your Short Blades skill increases to level 8! Your Long Blades skill increases to level 8! Your Axes skill increases to level 8! Your Maces & Flails skill increases to level 8! Your Polearms skill increases to level 8! Your Staves skill increases to level 8! Your Ranged Weapons skill increases to level 8! Your Throwing skill increases to level 7! Your Armour skill increases to level 7! Your Shields skill increases to level 7! Your Unarmed Combat skill increases to level 8! Your Spellcasting skill increases to level 8! Your Evocations skill increases to level 7! Your Shapeshifting skill increases to level 7! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel more experienced! Your Dodging skill increases to level 9! Your Stealth skill increases to level 9! Your Invocations skill increases to level 9! You have reached level 10! You now have 116 gold pieces (gained 72). Things that are here: a +0 hand axe; a +0 leather armour This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You see here a +0 hand axe. There is an entrance to Douzidin's Bottled Wisdom here. Items here: )) [[. There is an entrance to Nedghozu's Premium Goods here. There is an entrance to Kejefuac's Miscellaneous Merchandise here. There is an entrance to Nedghozu's Premium Goods here. There is an ancient bone altar of Kikubaaqudgha here. There is a stormy altar of Qazlal here. There is a glowing golden altar of the Shining One here. There is a shimmering blue altar of Sif Muna here. There is a basalt altar of Yredelemnul here. There is an entrance to Iciexteps's Sphere Station here. There is an entrance to Amacat's Advanced Armour here. You encounter an orc priest. It is wielding a +0 dagger. There is an entrance to Buozess's Jewellery here. f - the amulet "Anoibrou" {Dissipate Stlth+} Thank you for shopping at Buozess's Jewellery! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. You encounter an orc priest. It is wielding a +0 short sword. You barely miss the orc priest. The orc priest is heavily wounded. Your dancing +5 spectral club hits the orc priest. You hit the orc priest. The orc priest is almost dead. Your dancing +5 spectral club hits the orc priest. You kill the orc priest! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. Your dancing +5 spectral club disappears. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (lightly wounded, 100% to hit) The magic dart hits the orc priest! The orc priest is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Things that are here: a +0 dagger; a +0 leather armour; 72 gold pieces You closely miss the orc priest. The orc priest is almost dead. Your dancing +5 spectral club hits the orc priest. You kill the orc priest! You encounter an orc priest. It is wielding a +0 dagger. Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Forgecraft skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! Your dancing +5 spectral club disappears. Things that are here: a +0 short sword; 63 gold pieces Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. 50.0... Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest casts a cantrip, but nothing happens. The orc priest hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. The orc priest misses you. You hit the orc priest. The orc priest is severely wounded. Your dancing +5 spectral club hits the orc priest. You kill the orc priest! You encounter an orc priest. It is wielding a +0 club. Your dancing +5 spectral club disappears. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Things that are here: a +0 dagger; 45 gold pieces Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (100% to hit) The magic dart hits the orc priest! The orc priest is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. You struggle to resist. You hit the orc priest. You kill the orc priest! Victory! Score multiplier: 3x You now have 142 arena points (gained 84). Your Conjurations skill increases to level 9! You now have 134 gold pieces (gained 63). You see here a +0 club. You now have 254 gold pieces (gained 120). You now have 299 gold pieces (gained 45). You see here a +0 dagger. You now have 362 gold pieces (gained 63). You see here a +0 short sword. You now have enough gold to petition Gozag for potion effects. You now have 434 gold pieces (gained 72). Things that are here: a +0 leather armour; a +0 dagger There is an entrance to Buozess's Jewellery here. You no longer have enough gold to petition Gozag for potion effects. g - the amulet of Liberalism {Wildshape *Corrode rN++ Int+5} Thank you for shopping at Buozess's Jewellery! h - the amulet of Wariness {+Inv rC+ Will+ Regen+ Int-2} Thank you for shopping at Buozess's Jewellery! You start putting on your amulet. You continue putting on the amulet of Wariness {+Inv rC+ Will+ Regen+ Int-2}. x5 You finish putting on the amulet of Wariness {+Inv rC+ Will+ Regen+ Int-2}. You feel stupid. h - the amulet of Wariness (worn) {+Inv rC+ Will+ Regen+ Int-2} The amulet of Wariness cannot attune itself to your injured body. i - the ring "Yjemauj" {rPois rC- Str+7 SInv} j - the ring of Gezut {rC+ Int+3 Dex+3} Thank you for shopping at Buozess's Jewellery! You feel clever. You feel agile. j - the ring of Gezut (worn) {rC+ Int+3 Dex+3} k - the ring "Tuoton" {rElec rC+ Will- Str+4 Slay+2} Thank you for shopping at Buozess's Jewellery! l - the ring of Gozag's Supremacy {rElec rN++ Str+4 Int-5 Slay+4} Thank you for shopping at Buozess's Jewellery! m - the ring of Xodeseqec {AC+4 Int+4} Thank you for shopping at Buozess's Jewellery! You feel clever. m - the ring of Xodeseqec (worn) {AC+4 Int+4} You see here a +0 dagger. You start resting. Magic restored. There is an entrance to Disk's Do-It-Yourself Clinic here. You start resting. Get ready! You start resting. ROUND 5! BOSS ROUND! You start resting. You encounter a tyrant leech. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Okay, then. Unknown command. Unknown command. Your fulminant prism crackles loudly. There is an entrance to Douzidin's Bottled Wisdom here. Your fulminant prism explodes! The blast of energy engulfs the tyrant leech!! The tyrant leech is moderately wounded. Unknown command. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Things that are here: a +0 leather armour; a +0 hand axe Your fulminant prism explodes! The blast of energy engulfs the tyrant leech!! The tyrant leech is almost dead. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a tyrant leech (almost dead, 100% to hit) The magic dart hits the tyrant leech but does no damage. The tyrant leech is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a tyrant leech (almost dead, 81% to hit) You focus your ray upon the tyrant leech. The searing ray hits the tyrant leech. You kill the tyrant leech! (Press . to maintain the ray.) Your Fighting skill increases to level 8! Your Throwing skill increases to level 8! Your Armour skill increases to level 8! Your Shields skill increases to level 8! Your Evocations skill increases to level 8! Your Shapeshifting skill increases to level 8! You stop channelling your searing ray. Things that are here: a +0 leather armour; a +0 hand axe You encounter a witch. It is wielding a +0 dagger. You see here a +0 hand axe. The witch shouts! The witch mumbles some strange words. The witch blinks! You see here 162 gold pieces. Press: ? - help, v - describe, . - travel, g - get item Item here: 162 gold pieces. The floor. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a witch, wielding a +0 dagger and wearing a +0 robe The floor. Unknown command. Press: ? - help, Dir - look around, f - activate Confirm evoke: a witch, wielding a +0 dagger and wearing a +0 robe (will become unable to see you) You feel drained. You fade into invisibility! The witch casts a spell at you. The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs you but does no damage. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The witch hits your fulminant prism with a +0 dagger. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a fulminant prism (moderately damaged, friendly) Okay, then. Unknown command. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your fulminant prism crackles loudly. The witch hits your fulminant prism with a +0 dagger. Your fulminant prism explodes! The blast of energy engulfs the witch!! The witch is lightly wounded. Unknown command. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a witch, wielding a +0 dagger and wearing a +0 robe (noxious fumes, lightly wounded, unable to see you, 81% to hit) You focus your ray upon the witch. The searing ray hits the witch! The witch is moderately wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The witch is engulfed in noxious fumes. The searing ray hits the witch! The witch is moderately wounded. Your fulminant prism explodes! The blast of energy engulfs the witch!! The witch is heavily wounded. The witch is engulfed in noxious fumes. The searing ray hits the witch. The witch is heavily wounded. You flicker for a moment. The witch is engulfed in noxious fumes. The witch completely misses you. The searing ray misses the witch. You finish channelling your searing ray. The witch is engulfed in noxious fumes. The witch appears confused. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a witch, wielding a +0 dagger and wearing a +0 robe (noxious fumes, heavily wounded, confused, unable to see you, 93% to hit) You focus your ray upon the witch. The searing ray hits the witch! The witch is severely wounded. (Press . to maintain the ray.) The witch is engulfed in noxious fumes. Without enough magic to sustain it, your Searing Ray dissipates. The witch barely misses you. The witch hits itself with a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the witch. The witch is severely wounded. Your dancing +5 spectral club hits the witch. You barely miss the witch. You bite the witch but do no damage. The witch is severely wounded. Your dancing +5 spectral club hits the witch. You hit the witch. You bite the witch. The witch is severely wounded. Your dancing +5 spectral club hits the witch. You flicker back into view. The witch hits your dancing +5 spectral club with a +0 dagger. Your spectral weapon shares its damage with you! You barely miss the witch. The witch is severely wounded. Your dancing +5 spectral club hits the witch. The witch seems less confused. The witch gestures wildly while chanting. The witch blinks! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a witch, wielding a +0 dagger and wearing a +0 robe (almost dead, 74% to hit) The puff of flame hits the witch. The witch is almost dead. Your dancing +5 spectral club disappears. You thump the witch! Your bite misses the witch. The witch is almost dead. Your dancing +5 spectral club hits the witch. The witch hits you with a +0 dagger. You barely miss the witch. You bite the witch. The witch is almost dead. Your dancing +5 spectral club hits the witch. The witch gestures wildly while chanting. The witch flickers and vanishes! Your dancing +5 spectral club disappears. Something hits you. You hit something. Your dancing +5 spectral club closely misses the invisible witch. The invisible witch hits you but does no damage. You encounter a vampire mosquito. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line The puff of flame hits the invisible witch! A rune of Zot has appeared. You have won a prize for killing the boss! You see here a wand of polymorph (7). Score multiplier: 5x You now have 317 arena points (gained 175). You feel a bit more experienced. Your life force feels restored. Your Short Blades skill increases to level 9! Your Long Blades skill increases to level 9! Your Axes skill increases to level 9! Your Maces & Flails skill increases to level 9! Your Polearms skill increases to level 9! Your Staves skill increases to level 9! Your Ranged Weapons skill increases to level 9! Your Unarmed Combat skill increases to level 9! Your Spellcasting skill increases to level 9! Your Invocations skill increases to level 10! You now have 191 gold pieces (gained 72). Things that are here: a +0 dagger; a +0 robe You now have enough gold to petition Gozag for potion effects. You now have 441 gold pieces (gained 250). E - a potion of experience You pick up a parchment of Eringya's Noxious Bog and begin reading... You add the spell Eringya's Noxious Bog to your library. p - a wand of polymorph (7) You pick up the decaying rune and feel its power. Press } to see all the runes you have collected. You now have 603 gold pieces (gained 162). There is an entrance to Disk's Do-It-Yourself Clinic here. You start resting. HP restored. Your amulet of Wariness attunes itself to your body, and you begin to regenerate more quickly. You start resting. Magic restored. Search for what [? for help]? . Unknown command. Unknown command. Unknown command. There is an opulent altar of Gozag here. There is an ornate altar of the Wu Jian Council here. There is a corrupted altar of Lugonu here. There is a bloodstained altar of Trog here. There is a blossoming altar of Fedhas here. There is an entrance to Zybua's Weapon Rack here. Unknown command. Unknown command. There is an entrance to Heferath's Basic Armour here. There is an entrance to Yhovvos's Timeless Talismans here. Unknown command. Unknown command. There is a snail-covered altar of Cheibriados here. There is a hide-covered altar of Uskayaw here. There is a glowing silver altar of Zin here. There is a sacrificial altar of Ru here. There is a shimmering altar of Xom here. There is an entrance to Raonus's Magic Scroll Shop here. There is an entrance to Viuss's Magic Scroll Shop here. Done exploring. Done exploring. Unknown command. Search for what [Enter for "."]? evoc Can't find anything matching that. Done exploring. Done exploring. Done exploring. There is an entrance to Sicipnij's Must-Have Magic here. Okay, then. Okay, then. You no longer have enough gold to petition Gozag for potion effects. You pick up a book of Power and begin reading... You add the spells Iskenderun's Battlesphere, Bombard, Fortress Blast and Spellspark Servitor to your library. Thank you for shopping at Sicipnij's Must-Have Magic! This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. Okay, then. Get ready! ROUND 6! FIGHT! There is an iron altar of Okawaru here. The naga warrior shouts! You encounter a naga warrior. It is wielding a +4 mace of holy wrath. There is a burning altar of Makhleb here. Unknown command. Press < or > to pray at altars. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +4 mace of holy wrath (100% to hit) The magic dart hits the naga warrior but does no damage. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! The naga warrior is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +4 mace of holy wrath (moderately wounded, 100% to hit) The magic dart hits the naga warrior. The naga warrior is moderately wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! The naga warrior is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +4 mace of holy wrath (heavily wounded, 100% to hit) The magic dart hits the naga warrior but does no damage. The naga warrior is heavily wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior. The naga warrior is heavily wounded. The naga warrior spits poison at you. The splash of poison hits you! You are poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +4 mace of holy wrath (heavily wounded, catching its breath, 100% to hit) The magic dart hits the naga warrior but does no damage. The naga warrior is heavily wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! The naga warrior is heavily wounded. You feel very sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +4 mace of holy wrath (heavily wounded, 100% to hit) The magic dart hits the naga warrior but does no damage. The naga warrior is heavily wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! The naga warrior is severely wounded. You feel very sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +4 mace of holy wrath (severely wounded, 100% to hit) The magic dart hits the naga warrior. The naga warrior is severely wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! The naga warrior is almost dead. You feel sick. The naga warrior spits poison at you. The splash of poison hits you!! You are more poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +4 mace of holy wrath (almost dead, catching its breath, 100% to hit) The magic dart hits the naga warrior. The naga warrior is almost dead. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! You kill the naga warrior! You feel very sick. Your Dodging skill increases to level 10! You feel more experienced! Your Fighting skill increases to level 9! Your Throwing skill increases to level 9! Your Armour skill increases to level 9! Your Stealth skill increases to level 10! Your Shields skill increases to level 9! Your Evocations skill increases to level 9! Your Shapeshifting skill increases to level 9! You have reached level 11! You feel very sick. You encounter a black mamba. The black mamba is distracted by your dazzling golden aura. Okay, then. You feel very sick. You feel very sick. You feel sick. You feel sick. You now have 360 gold pieces (gained 207). You see here a +4 mace of holy wrath. You feel sick. You feel sick. You feel sick. A black mamba is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (100% to hit) The magic dart hits the black mamba! The black mamba is lightly wounded. Your battlesphere fires at the black mamba! The barrage of energy hits the black mamba!! The black mamba is severely wounded. You feel sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (severely wounded, 100% to hit) The magic dart hits the black mamba but does no damage. The black mamba is severely wounded. Your battlesphere fires at the black mamba! The barrage of energy hits the black mamba!! You kill the black mamba! Your battlesphere expends the last of its energy and dissipates. You feel sick. Your Short Blades skill increases to level 10! Your Long Blades skill increases to level 10! Your Axes skill increases to level 10! Your Maces & Flails skill increases to level 10! Your Polearms skill increases to level 10! Your Staves skill increases to level 10! Your Ranged Weapons skill increases to level 10! Your Unarmed Combat skill increases to level 10! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You feel sick. You are no longer poisoned. You now have enough gold to petition Gozag for potion effects. You now have 405 gold pieces (gained 45). Okay, then. You start resting. Magic restored. HP restored. Done exploring. Done exploring. Items here: )) [[. You see here a +0 giant club. Things that are here: a +2 robe; a +0 dagger n - a +2 robe Search for what [Enter for "evoc", or ? for help]? rob Unknown command. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +2 robe. x5 You finish putting on your +2 robe. You drop a +0 robe. You see here a +0 giant club. You encounter a black mamba. The black mamba leaves your sight. You encounter a black mamba. The black mamba hisses angrily. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The black mamba hisses angrily. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (100% to hit) The magic dart hits the black mamba. The black mamba is lightly wounded. Your battlesphere fires at the black mamba! The barrage of energy hits the black mamba!! The black mamba is severely wounded. The black mamba misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (severely wounded, 100% to hit) The magic dart hits the black mamba but does no damage. The black mamba is severely wounded. Your battlesphere fires at the black mamba! The barrage of energy hits the black mamba. The black mamba is severely wounded. The black mamba misses you. The black mamba bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (severely wounded, 100% to hit) The magic dart hits the black mamba! The black mamba is almost dead. Your battlesphere fires at the black mamba! The barrage of energy hits the black mamba! You kill the black mamba! The black mamba bites you. x2 Your Invocations skill increases to level 11! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (100% to hit) The magic dart hits the black mamba but does no damage. Your battlesphere fires at the black mamba! The barrage of energy hits the black mamba! The black mamba is heavily wounded. The black mamba closely misses you. The black mamba completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (moderately wounded, 100% to hit) The magic dart hits the black mamba! The black mamba is heavily wounded. Your battlesphere fires at the black mamba! The barrage of energy hits the black mamba! The black mamba is severely wounded. The black mamba bites you! The black mamba is distracted by your dazzling golden aura. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (severely wounded, unaware, dazed, hasn't noticed you, 100% to hit) The magic dart hits the black mamba. The black mamba is almost dead. The black mamba snaps out of its daze. The black mamba hisses angrily. Your battlesphere fires at the black mamba! The barrage of energy hits the black mamba! You kill the black mamba! You now have 450 gold pieces (gained 45). You now have 531 gold pieces (gained 81). You encounter a naga mage. It is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga mage, wielding a +0 flail and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the naga mage but does no damage. The naga mage shouts! Your battlesphere fires at the naga mage! The barrage of energy hits the naga mage. The naga mage is lightly wounded. You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga mage, wielding a +0 flail and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits the naga mage. The naga mage is moderately wounded. Your battlesphere fires at the naga mage! The barrage of energy hits the naga mage! The naga mage is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga mage, wielding a +0 flail and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the naga mage but does no damage. The naga mage is severely wounded. Your battlesphere fires at the naga mage! The barrage of energy hits the naga mage!! You kill the naga mage! You have reached level 12! You feel clever. You encounter a naga warrior. It is wielding a +0 glaive. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +0 glaive (100% to hit) The magic dart hits the naga warrior. The naga warrior is lightly wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! The naga warrior is moderately wounded. Your battlesphere expends the last of its energy and dissipates. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +0 glaive (moderately wounded, 100% to hit) The magic dart hits the naga warrior. The naga warrior is moderately wounded. 50.0... You encounter a water moccasin. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +0 glaive (moderately wounded, 100% to hit) The magic dart hits the naga warrior but does no damage. The naga warrior is moderately wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! The naga warrior is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +0 glaive (heavily wounded, 100% to hit) The magic dart hits the naga warrior but does no damage. The naga warrior is heavily wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior!! The naga warrior is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga warrior, wielding a +0 glaive (severely wounded, 100% to hit) The magic dart hits the naga warrior. The naga warrior is severely wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! The naga warrior is almost dead. The naga warrior spits poison at you. The splash of poison misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin but does no damage. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior. The naga warrior is almost dead. The water moccasin misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Your battlesphere fires at the naga warrior! The barrage of energy hits the naga warrior! You kill the naga warrior! The water moccasin misses you. Your Spellcasting skill increases to level 10! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Your battlesphere fires at the water moccasin! The barrage of energy hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The water moccasin barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. Your battlesphere fires at the water moccasin! The barrage of energy hits the water moccasin!! You kill the water moccasin! Your Conjurations skill increases to level 10! You swap places with your battlesphere. You now have 567 gold pieces (gained 36). You now have 675 gold pieces (gained 108). You see here a +0 glaive. You encounter a naga. It is wielding a +0 flail. Things that are here: a +0 flail; a +0 robe; 153 gold pieces The naga shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga, wielding a +0 flail and wearing a +0 robe (100% to hit) The magic dart hits the naga. The naga is lightly wounded. Your battlesphere fires at the naga! The barrage of energy hits the naga! The naga is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga, wielding a +0 flail and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the naga! The naga is severely wounded. Your battlesphere fires at the naga! The barrage of energy hits the naga! You kill the naga! Victory! Score multiplier: 6x You now have 641 arena points (gained 324). Your battlesphere expends the last of its energy and dissipates. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-1297-gc4298273a4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [iwillnototab] Species: Gnoll Job: Conjurer HP: 97/97; mods: 0/0 MP: 3/26; mod: 0 Stats: 7 28 13 Position: (36, 30), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 9 | 668 | 106/131 Short Blades | X | 1 | 3 | 10 | 668 | 85/126 Long Blades | X | 1 | 3 | 10 | 668 | 85/126 Axes | X | 1 | 3 | 10 | 668 | 85/126 Maces & Flails | X | 1 | 3 | 10 | 668 | 85/126 Polearms | X | 1 | 3 | 10 | 668 | 85/126 Staves | X | 1 | 3 | 10 | 668 | 85/126 Ranged Weapons | X | 1 | 3 | 10 | 668 | 85/126 Throwing | X | 1 | 3 | 9 | 668 | 106/131 Armour | X | 1 | 3 | 9 | 668 | 106/131 Dodging | X | 1 | 3 | 10 | 819 | 126/150 Stealth | X | 1 | 3 | 10 | 795 | 102/150 Shields | X | 1 | 3 | 9 | 668 | 106/131 Unarmed Combat | X | 1 | 3 | 10 | 668 | 85/126 Spellcasting | X | 1 | 4 | 10 | 847 | 22/178 Conjurations | X | 1 | 3 | 10 | 1169 | 3/253 Hexes | X | 1 | 3 | 7 | 668 | 80/168 Summonings | X | 1 | 4 | 7 | 668 | 80/168 Necromancy | X | 1 | 4 | 7 | 668 | 80/168 Translocations | X | 1 | 4 | 7 | 668 | 80/168 Forgecraft | X | 1 | 4 | 7 | 668 | 80/168 Fire Magic | X | 1 | 4 | 7 | 668 | 80/168 Ice Magic | X | 1 | 4 | 7 | 668 | 80/168 Air Magic | X | 1 | 4 | 7 | 668 | 80/168 Earth Magic | X | 1 | 4 | 7 | 668 | 80/168 Alchemy | X | 1 | 4 | 7 | 668 | 80/168 Invocations | X | 1 | 4 | 11 | 668 | 72/119 Evocations | X | 1 | 4 | 9 | 668 | 106/131 Shapeshifting | X | 1 | 4 | 9 | 668 | 106/131 Spell bugs: Durations: #126: 150 Attributes: #12: 2685 #13: 2010 #49: 200 Mutations: fangs: 1 (innate) treasure sense: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #3: +5 spectral club eq slot #10, inv slot #7: amulet of Wariness {+Inv rC+ Will+ Regen+ Int-2} eq slot #9, inv slot #9: ring of Gezut {rC+ Int+3 Dex+3} eq slot #9, inv slot #12: ring of Xodeseqec {AC+4 Int+4} eq slot #3, inv slot #13: +2 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.....## ##∩..)..∩## #∩.......∩# #.........# #_......._# #_......._# ###.........### #⌠.).........⌠# ######.ß§@)......ß.###### ##∩___..)...###......___∩## ###∩..[)....ß.# #.ß........∩# ##.........)...###............ #⌠..........###...###......... #⌠..........# #(<.# #...)..... #⌠..........###...###........[ ##.............###..........). ###∩........ß.# #.ß[.......∩# dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< arena_sprint_boss_set: 1: 1: place:Swamp 2: lernaean hydra / arcanist name:witch tile:mons_witch n_rpl n_des n_noc col:green hp:130 exp:982 spells:mephitic_cloud.15.wizard;summon_hydra.15.wizard;invisibility.15.wizard;blink_away.15.wizard.emergency 3: decaying rune of zot 2: 1: place:Spider 2: arachne hp:250 exp:4586 / wolf spider name:dire n_adj n_noc col:blue hp:300 exp:1030 / jumping spider name:phase_spider n_rpl n_des never_corpse col:lightgreen spells:blink_away.58.natural hp:300 exp:856 3: gossamer rune of zot 3: 1: place:Elf w:300 / deep elf sorcerer / deep elf blademaster / deep elf master archer / deep elf annihilator / deep elf high priest 2: fannar hp:400 hd:14 exp:2748 / occultist hd:18 hp:200 exp:3950 name:grandmaster_elementalist n_rpl n_des n_noc tile:mons_master_elementalist spells:lehudib's_crystal_spear.11.wizard;chain_lightning.11.wizard;fire_storm.11.wizard;ozocubu's_refrigeration.11.wizard;haste.11.wizard;deflect_missiles.11.wizard ; elemental staff . robe ego:willpower good_item . ring of willpower 3: elven rune of zot 4: 1: vault guard / place:Vaults 2: mennas hp:250 exp:6462/ mara hp:300 exp:8019 / vault guard name:captain n_suf n_noc col:lightcyan hp:800 hd:26 exp:9592 3: silver rune of zot 5: 1: place:Slime 2: dissolution hp:430 exp:16041/ acid blob name:sulphuric n_adj col:white hp:450 exp:4488/ great orb of eyes name:greater_orb_of_eyes n_rpl n_des n_noc col:green hp:600 exp:2502 3: slimy rune of zot 6: 1: place:Tar:$ 2: ereshkigal 3: bone rune of zot 7: 1: efreet / sun moth / undying armoury / balrug / brimstone fiend 2: cerebov 3: fiery rune of zot 8: 1: sin beast / zykzyl / protean progenitor / tentacled monstrosity / glass eye / golden eye / eye of devastation / shining eye 2: mnoleg 3: glowing rune of zot 9: 1: smoke demon / blizzard demon / green death / rakshasa / nekomata / nagaraja / merfolk aquamancer / jorogumo / fenstrider witch / titan / lich / draconian annihilator / deep elf annihilator 2: lom lobon 3: magical rune of zot 10: 1: pandemonium lord 2: ancient lich name:Master_Blaster n_rpl hd:30 hp:1500 exp:62027 col:lightmagenta spells:fire_storm.32.wizard;glaciate.16.wizard;miasma_breath.16.wizard;blink_away.16.wizard.emergency 3: demonic rune of zot 11: 1: place:Dis:$ 2: dispater 3: iron rune of zot 12: 1: guardian mummy w:15 / mummy priest w:3 / royal mummy w:2 2: khufu hp:500 exp:8988 3: golden rune of zot 13: 1: shadow demon / soul eater / reaper / executioner / curse skull 2: gloorx vloq 3: dark rune of zot 14: 1: place:Geh:$ 2: asmodeus 3: obsidian rune of zot calc_score: CLASS: FunctionWrapper name: arena_sprint_score fn: [type function] arena_style_points: 641 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (24, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 1 at (24, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 2 at (24, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 3 at (33, 29): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 west: 1 }}}} Lua marker 4 at (33, 41): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 west: 1 }}}} Lua marker 5 at (38, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 6 at (38, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 7 at (39, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 8 at (39, 35): {{{{ CLASS: TriggerableFunction triggerers: 1: CLASS: DgnTriggerer type: monster_dies target: any 2: CLASS: DgnTriggerer buildup_turns: 0 sub_type: countdown delay: 1 delay_min: 1 type: turn delay_max: 1 countdown: 1 activating: false listeners: dgn_trigs_by_type: 1: 1: 2 256: 1: 1 data: num_killed: 8 boss_spawned: false between_rounds: true spawn_rate: 12 num_spawned: 8 round_id: 7 monster_set: 1: water moccasin / black mamba / mana viper / naga / naga warrior / naga mage / salamander style_mult: 6 spawn_timer: 1152 round_enemies: 8 finished: false lightning_round: false time_left: 467 spawn_dir: spawn_point repeated: true props: activated: true func: CLASS: FunctionWrapper name: thing_do_arena fn: [type function] }}}} Lua marker 9 at (39, 35): {{{{ CLASS: PortalDescriptor props: centre_point: 1 }}}} Lua marker 11 at (39, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 12 at (40, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 13 at (40, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 14 at (45, 29): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 east: 1 }}}} Lua marker 15 at (45, 41): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 east: 1 }}}} Lua marker 16 at (54, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 17 at (54, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 18 at (54, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>