Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 6597194028008744705 44 ironshield the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Feb 6, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1006 turns). ironshield the Conjurer (Deep Elf Conjurer) Turns: 1006, Time: 00:02:01 Health: 0/20 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 6/10 EV: 11 Int: 24 God: Gold: 59 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} h - 2 scrolls of identify {unknown} i - a scroll of fear {unknown} j - a scroll of vulnerability {unknown} Potions b - a potion of magic {!q} c - a potion of moonshine {unknown} f - a potion of brilliance {unknown} g - 2 potions of attraction {unknown} k - 2 potions of resistance {unknown} Skills: - Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10993 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A jackal is nearby! A jackal is nearby! The magic dart hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Veteran comes into view. He is wielding a +0 flail and wearing a +1 chain mail of cold resistance. Found a scale mail. Terence shouts! You hear a bark! A jackal comes into view. Terence closely misses you. A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (74% to hit) You focus your ray upon the jackal. The searing ray hits Terence but does no damage. The searing ray hits the jackal! You kill the jackal! The searing ray misses the jackal. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence! Terence is heavily wounded. The searing ray hits the jackal! You kill the jackal! Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ## .. ## #. #.# #. #†# #.#@# ### ###### #.@## #.† #..... .......#.###.# #.# # ##.######.#.####.# # #.......... # ##.#.#####.# # #.###....# #.#### # #......)# #.... . #.###...## #..# . ##.## #<.# . You could see Terence. Vanquished Creatures 4 dart slugs (D:1) A ball python (D:1) 5 endoplasms (D:1) 2 giant cockroaches 3 goblins 2 hobgoblins 7 jackals (D:2) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ironshield the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 142 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 145 | D:1 | Learned a level 2 spell: Searing Ray 348 | D:1 | Reached skill level 1 in Fighting 790 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/9 1002 | D:2 | Noticed Terence 1006 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, st_stairs_7 D:2: layout_loops_ring, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Fighting | 1 | 1.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1005 | 918 | 87 | 0 | 802 | 2 | 502.5 | Dungeon | 1005 | 918 | 87 | 0 | 802 | 2 | 502.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 898 daAuts D:2: 107 daAuts