Dungeon Crawl Stone Soup version 0.32-a0-1758-g1906822081 (webtiles) character file. Game seed: 5356417447314118325 39 ironshield the Conjurer (level 3, -6/21 HPs) Began as a Tengu Conjurer on July 21, 2024. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:14 (1386 turns). ironshield the Conjurer(Tengu Conjurer) Turns: 1386, Time: 00:02:15 Health: -6/21 AC: 4 Str: 7 XL: 3 Next: 45% Magic: 4/7 EV: 26 Int: 20 God: Gold: 78 SH: 0 Dex: 12 Spells: 3/6 levels left rFire + . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . j - +1 hat rElec . g - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) g - a +0 cloak (worn) j - a +1 hat (worn) Jewellery e - a ring of protection from fire (left hand) Scrolls c - a scroll of identify {unknown} d - 3 scrolls of teleportation {unknown} Potions b - a potion of magic {!q} h - a potion of brilliance {unknown} i - a potion of curing {unknown} k - a potion of mutation {unknown} l - a potion of enlightenment {unknown} Skills: * Level 1.8 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 5.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of willpower (heavily wounded, 77% to hit) The searing ray hits Sigmund! Sigmund is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. Sigmund completely misses you. Sigmund attacks as he pursues you! Sigmund misses you. A quokka comes into view. A goblin comes into view. It is wielding a +0 club. Sigmund points at you and mumbles some strange words. The magic dart hits you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You are confused. A magic dart appears from out of thin air! The magic dart hits you. You feel less confused. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. A magic dart appears from out of thin air! The magic dart hits you. You are confused. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You feel less confused. Something tries to affect you, but you resist. Reactivating autopickup. Sigmund appears from thin air! Sigmund gestures at you while chanting. The puff of flame hits you but does no damage. Sigmund gestures at you while chanting. The magic dart hits you! You die... Sigmund begins carving another notch in his scythe. ..............## ######## .....#..@.....# ......^. .....#........#.########. ######........#.#....#... #...........###.#.#.##.## #.....[.....# #.#.#.##.# #...........# #.#......# #...........# #.#...#### ########@######.#.#### #.#...........# #.#.####.#.##.# #.# #.......#.# #.#.##.####.#.# #.#.........#.# #.####.######.# #.# #.# #.# #.# #.# #.# You could see Sigmund. Vanquished Creatures A ribbon worm (D:2) 3 dart slugs An endoplasm (D:1) 3 giant cockroaches (D:1) 4 goblins (D:1) A hobgoblin (D:2) A quokka (D:1) 2 ball pythons (D:1) 5 bats 3 frilled lizards 4 kobolds (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ironshield the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 167 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 174 | D:1 | Learned a level 2 spell: Searing Ray 317 | D:1 | Reached skill level 1 in Fighting 591 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/7 1339 | D:2 | Noticed Sigmund 1386 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, st_stairs_6 D:2: layout_basic, kennysheep_pointless_box, nicolae_concentric_dashed_squares_wild, minmay_pentomino_z2, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 5.9 Action || total ---------------------------++------- Melee: Short sword || 8 Kick || 2 Cast: Magic Dart || 52 Searing Ray || 2 Armour: Robe || 14 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1385 | 1336 | 49 | 0 | 1115 | 2 | 692.5 | Dungeon | 1385 | 1336 | 49 | 0 | 1115 | 2 | 692.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1028 daAuts D:2: 356 daAuts